Yeah but its still better than wow and his static world, Rift has invasions, mobs can take quest hubs and from there spawn more mob etc, still GW2 improved that by a LOT.
But still i like the fact that in Rift, there are 4 basic classes, and 8 souls for each, and players pick 3 at will, and can have saved diferent sets and exchange the sets on the field off combat, thats pretty much has the same effect that "every class can do anything", except maybe for the warriors healing others, still there is a support soul on the warrior tree too.
In wow, i see a druid, warlod, mage, etc, i know there is at best 3 options of what it can do. In Rift you see a Warrior, Cleric, Mage or Rogue, and well... 3 souls out of 8 options, you have absolutely no idea of what it is, or what it can do. And all class have a healing/support soul. Compared to WoW, its like the entire Paladin/Warrior/Priest/Mage/Warlod/etc class has been reduced to a single soul in Rift.
But Rift is still attached to the common MMO elements, thats why im looking forward to GW2.
Ill explore the class system in the last GW2 beta to do a proper comparison.