here is a useful tech data sheet for some sw fighters, and there is the xw too.
http://spazioweb.inwind.it/joewanny/starwars/joe-starwars.html(the html is in italian but the pdf's are in english)
according to the images the model has only few "problems":
the main body seems (to me) ok, maybe the wings are little longer in the tech sheet, or maybe its only an impression but they already are near to be perfect.
lasers are too short
your laser cannons arrives at about the beginning of the cockpit, in the data sheet they go over
the flashback suppressor are rotated of 90° (but you said you already fixed that), and they should be more thin and long (frontal view)
the laser tip after the suppressor should be longer
the r2 unit should be much more small (and textures of the dorid sucks)
you have to work a little on the thruster engines front hole...
the star wars model has, as in the data sheet, a "T" element inside the hole.
you can do it both by textures or model, personalòly i don't lòike too much the "spot" you used instead of the "T" mostly because it will make impossible to realize the "T" by textures
about textures: they are good..there is nothing "wrong" with em (except the droid that suck)..they simply aren't much detailed...if you want i may take a look on them...just send me the unwrapper templates or/and the textures and i will see what i can do (adding pieces of harware...rust...details on engines...warhead launchers...and so long)....only litlle problem..it will take to me a certain time to do that....
now, you said the model is 1400 polys..its a lot...but not so much...my models are ~700 polys NOT triangulated, so about the same i think (and xwaups models are much more detailed), just make all the lods in order to set in the tables lod0 to be seen only at very close distance...
As said, i like very much your model and i will be happy to add it to my Star Wars mod when it will be finished...