Author Topic: A New X-Wing  (Read 11242 times)

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Offline YodaSean

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Quote
Originally posted by LtNarol
6. no flash supressors on the tips of the cannons


I that what those things are for?  I always thought they were either barbs for stabbing other ships or things that looked like barbs for stabbing other ships to indimidate the enemy. :D

I think the x-wing looks really good, but
1.  theres something wrong with the flash supressors.  
2.I think there are supposed to be stripes on the wings too.  If not, you should add some on anyways to make it look better.  
3.  I don't think the canopy is supposed to be sort of a "bubble" like that.  It has metal bars on it somewhere

 

Offline Grey Wolf

Here you go, everyone: The Incom T-65 X-Wing Starfighter, with all the stripes (OK, so I'm missing two...)

In FS2 at its SW cannon length of 12.5m.
« Last Edit: May 25, 2002, 07:47:17 pm by 102 »
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Grey Wolf

BTW, if anyone has access to any technical data on the X-wing, I need to know where to place the subsystems.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline LtNarol

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wings too big, engines too small, flash supressors should be vertical not horizontal, and cut back on the detail polywise.  Looking much better

 

Offline Grey Wolf

I rotated the flash supressors, but I'm not foing to make any more modeling changes. It'd take a lot of work and would involve retexturing the whole thing to fix the proportions. It's a lot more detailed and closer to the SW version than Jake Logan's, and I'm going to leave it at that. I'm going to work on the firing points and stuff now, and when finished I'll post it in a new topic. Thanks for all your comments everyone.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Corsair

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:doh:
Just one more comment, doesn't really matter that much. I think that the laser cannons should be a bit longer though...
Wash: This landing's gonna get pretty interesting.
Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

 

Offline KARMA

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here is a useful tech data sheet for some sw fighters, and there is the xw too.
http://spazioweb.inwind.it/joewanny/starwars/joe-starwars.html

(the html is in italian but the pdf's are in english)

according to the images the model has only few "problems":

the main body seems (to me) ok, maybe the wings are little longer in the tech sheet, or maybe its only an impression but they already are near to be perfect.

lasers are too short
your laser cannons arrives at about the beginning of the cockpit, in the data sheet they go over

the flashback suppressor are rotated of 90° (but you said you already fixed that), and they should be more thin and long (frontal view)

the laser tip after the suppressor should be longer

the r2 unit should be much more small (and textures of the dorid sucks)

you have to work a little on the thruster engines front hole...
the star wars model has, as in the data sheet, a "T" element inside the hole.
you can do it both by textures or model, personalòly i don't lòike too much the "spot" you used instead of the "T" mostly because it will make impossible to realize the "T" by textures

about textures: they are good..there is nothing "wrong" with em (except the droid that suck)..they simply aren't much detailed...if you want i may take a look on them...just send me the unwrapper templates or/and the textures and i will see what i can do (adding pieces of harware...rust...details on engines...warhead launchers...and so long)....only litlle problem..it will take to me a certain time to do that....


now, you said the model is 1400 polys..its a lot...but not so much...my models are ~700 polys NOT triangulated, so about the same i think (and xwaups models are much more detailed), just make all the lods in order to set in the tables lod0 to be seen only at very close distance...
As said, i like very much your model and i will be happy to add it to my Star Wars mod when it will be finished...

 

Offline Black Wolf

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Quote
Originally posted by Grey Wolf 2009
BTW, if anyone has access to any technical data on the X-wing, I need to know where to place the subsystems.


I don't know them all but Sensors go in the nose cone, two proton torpedo launchers underneath and slightly forward of the cockpit, reactor behind the astromech droid. Not sure about the other stuff though (Nav, comm etc)
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Offline Corsair

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Proton torpedo launchers are where Black Wolf said but on the side, not under the fuselage. Navigation is what the astromech is for because there is no nav computer. Sensors are in the nosecone. Engines are pretty obvious. Weapons are pretty obvious. Shield generator is behind the astromech. The two shield projectors are on the outside of the engines on the upper wing. Power generator (reactor) is directly behind the astromech and forward of the shield generator. Servo actuator (for making wings open and close) is in the back. And that's all that the Essential Guide to Vehicles and Vessels says.
Wash: This landing's gonna get pretty interesting.
Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

 

Offline Grey Wolf

I've extended the guns, altered the flash suppresors, redid the R2's skins (It now has the classic R2-D2 look), and resized the R2. Karma, I'm going to PM you the address of a ZIP file containing the model in POF format and the texs.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Grey Wolf

Once I finish this up, all I'll need for my Evil Master Plan will be a Tie, a Tie Advanced, a YT-1300, and The Trench. Then we'll see if the Force is strong in any of you......
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Grey Wolf

Current status:
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline vadar_1

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Those wing decals do not look right at all... I thought they were just stripes... but I cant find my X-wing model (RL one)
"Shockingly, checking Draw Lines Between Marked Icons draws lines between the marked icons. " -Volition quality help files

Projects;
The Full Circle Project (site down - server side problem)
Paradox (site down - server side problem)

 

Offline Grey Wolf

That shape is supposed to be there. I am short two stripes though.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Corsair

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Yeah, you need one more stripe on either wing. And if you can, make the part behind the R2 look like it has exposed machinery. Right now it's all covered up with regular grey armor and that's not how it should be.
Wash: This landing's gonna get pretty interesting.
Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

 

Offline Grey Wolf

Talk to Karma about the texs. I sent it to him to have the texs adjusted.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline KARMA

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i've just received your mex greywolf...btw, as i can see from that pic... great work;)
you will hear my news as soon as possible
i've sent my models (ti-tf-td) to galactic emperor...he created the weapons and added the sounds to the old sw mod (the one with the old tf, xw, isd and others) in order to make a single file out of these...as i will finish the work on my ta and your xw i will send em too to him

 

Offline TrashMan

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NICE!
I just remember, I have my X-Wing model somwhere on the HD.
I'll look around for it...;)
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Grey Wolf

Quote
Originally posted by KARMA
i've just received your mex greywolf...btw, as i can see from that pic... great work;)
you will hear my news as soon as possible
i've sent my models (ti-tf-td) to galactic emperor...he created the weapons and added the sounds to the old sw mod (the one with the old tf, xw, isd and others) in order to make a single file out of these...as i will finish the work on my ta and your xw i will send em too to him
You can alter the UV mapping coordinates on any of the subobjects except for the R2's planar mapping. If you could also make a destroyed R2 skin we could put a destroyed subobject on it too.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Grey Wolf

BTW, make sure you send it back to me so I can get it into a better POF before you send it to GE.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw