Author Topic: A New X-Wing  (Read 11254 times)

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Offline KARMA

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sure...btw i think it will take to me at least one or two weeks to finish the work..just to advise you...

 

Offline Grey Wolf

Wait to start. I have to do a bit of editing on the model because this is the one that had the clipping problems.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Grey Wolf

Hmmm... the clipping is not as bad now, but it looks like the R2 unit is having some serious problems....it's where most of the clipping is centered....
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline KARMA

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i taked a look at your model (a fast look btw)
my first suggestion is to make simplier the "nose" in general and expecially the top part of the sensor system (the first part of the nose)
this for some reasons: mainly i think it will look better and it will be cleaner (reducing the amount of possible clipping probs) and you will cut about 30-50 polys and have polys that may work even if not triangulized.
you can cut some other polys by reducing the detail of the sphere of the r2 unit (its too detailed for being so small and with smooth shaders it will still look good)
its a bit strange that you have clipping probs on the r2unit...the area  seems well done....maybe you used booleans? (object union)

 

Offline Ashrak

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i still think the wings are too damn short and when is this thing gonna be downloadable????
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Offline Grey Wolf

I'm redoing a good deal of the mesh as we speak to get it into a lower-poly and less-subobject setup. I figure it's some wierd hierarchy thing, because when I put the main hull as subobj #3, it gets clipped instead of the guns and R2....
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Corsair

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Well instead of the R2 you could give it the flowerpot dome of the R5 instead. Older model droid but less polys.
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Offline Galemp

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I've been watching the progress and comparing it to Darth_Maul's X-wing that I and Karma have. I definitely think you should use custom full-body textures instead of tiled armor, to make it look more movie-realistic.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

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Offline Grey Wolf

I've stripped down a lot of the polys off of the guns and main hull while adding enhancements, and it should be down to ~900 polys by my estimate.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline KARMA

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Quote
Originally posted by Grey Wolf 2009
I'm redoing a good deal of the mesh as we speak to get it into a lower-poly and less-subobject setup. I figure it's some wierd hierarchy thing, because when I put the main hull as subobj #3, it gets clipped instead of the guns and R2....


i know what you'r talking about, it happened to me too once
try to don't set a mesh like a subobject with its own light, but simply add the mesh to the main group
it wouldn't be targettable but it should work
something like:

(you used)
-main hull+light
..........-droid+light
..........-detail+light
..........-other groups

(try instead)

-main hull+droid+other meshes+light
...............-detail+light
...............-thruster+light

 

Offline Killfrenzy

  • Slaughter-class cruiser
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In terms of FS2 subsystems, I recommend the following:

Sensors - tip of the nose
Communications - just forward of the cockpit
Navigation - The Astromech
Engines - Just behind the astromech on the top
Weapons - at the base of the fighter, below the wings
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline Grey Wolf

I finished my enhancements and simplifications to the design, and it's clocking in at 799 polys in one subobject (Good, aren't I?)

Karma, the zip file I gave you the address to has been updated to this version. Also, the maps on this version are easier to modify, because I used a cubic UV mapping setup with untiled maps. GE, I'd enhance the texs, but as I said before, I don't have any good 2D editing programs. The only flaws on this version is the polys on the gun are reversed, but that doesn't really effect the model that much because they are small closed objects.
« Last Edit: May 30, 2002, 06:19:52 pm by 102 »
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Offline Grey Wolf

You'll get it as soon as Karma is done with the maps...
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Grey Wolf

Clarification on above response: It will be released with the SW MOD when Karma completes his modifications of the maps.

I've made some small enhancements on the model since the last update:[list=1]
  • Fixed the normals on the flash suppressors.
  • Got the normals for the guns all pointed the same way, it's backwards but it isn't really noticeable.
  • Discovered that 3D Exploration keeps on triangulating my models when I don't want it two (shoots venomous glare at Right Hemisphere)
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Galemp

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Quote
Originally posted by Grey Wolf 2009



:yes2:;):yes:

Now THIS is progress.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Grey Wolf

Any suggestions?
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Killfrenzy

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Yeah - do an A-Wing! :D:D:D
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline KARMA

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downloading it now...
just a point...
did you already tested the pof in fs2?
you know.. if you will have to apply some changes to the model in order to fix some problems the uvmaps i will aplly will be almost lost....
« Last Edit: June 01, 2002, 05:40:12 am by 433 »

 

Offline Grey Wolf

Yeah, I've tested it, but don't worry, no matter what modifications I need to make to get it to work, I'll do it.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw