Author Topic: A New X-Wing  (Read 11270 times)

0 Members and 1 Guest are viewing this topic.

Offline r0nin

  • 24
    • http://mywebpages.comcast.net/r0nin/
God, I hope you are going to do a Tie Fighter...
"Have code, will travail..."
Member of the Robotech FS2 Mod.
http://www.robotechlan.com/freespace2/

 

Offline Killfrenzy

  • Slaughter-class cruiser
  • 210
  • Randomly Existing
*Jumps up and down whilst chanting*

SQUINT! SQUINT!! SQUINT!!! :D:D
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline Grey Wolf

I think I'll try my hand at the A-wing next....
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline CODEDOG ND

  • Dark Agent
  • 27
TIE Fighter has been done by somebody.  Forgot who tho.
It's a fact.  Stupid people have stupid children.  If you are stupid, don't have sex.  If you insist on having sex.  Have sex with animals.  If you have sex with an animal.  Make sure the animal is smarter than you are.  Just encase of some biological fluke you and the animal have offspring, they won't be as stupid as you are.   One more thing.  Don't assume the animal is protected.  If the animal has a condom, or if female some interuterian device, insist they wear it.  Help stop this mindless mindlessness.  Keep your stupidty to yourself.  This message was brought to you by the Committee of Concerned Citizens that are Smarter than You are.

 

Offline Corsair

  • Gull Wings Rule
  • 29
That's really good Grey Wolf. Now screw Karma and let us download it! :D
Wash: This landing's gonna get pretty interesting.
Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

 

Offline Grey Wolf

OK, OK. I'll throw the TBL in....
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Grey Wolf

There. http://www.3dap.com/hlp/hosted/gtdwolf/x-wing.zip
It's not complete yet (the TBL entry still needs a bit more work)
It's designed to work with the Port.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Galemp

  • Actual father of Samus
  • 212
  • Ask me about GORT!
    • Steam
    • User page on the FreeSpace Wiki
Port=:thepimp:

Why isn't the R2 a submodel? Make it destroyable! Make it rotate!

And get someone to texture it!

But not bad for a from-scratch model.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
instead of starting a new model,.....just add all the lods to the xw first....:rolleyes: :D :D

 

Offline Grey Wolf

The reason the R2 isn't a subobject is the Evil Clipping Problems. If someone could fix that, I'll make it a subobject. Karma is working on the texs. Also, I'm figuring out how to do the LODs without starting them from scratch or having them look like crap.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
Quote
Originally posted by Grey Wolf 2009
having them look like crap.


this is not a problem...
i mean..at the lod1 distances it is impossible to see all the details of a model and you don't need to, since you see lod1 while flying and playing..it will be just an object to fly against/with..no more no less...just make it good enough but not too much:), a good rule is to make it with about 50% of the lod0 polys and the successive lods again 50% of the polys of the precedent lod, with the last lod not more than, uh about 15 polys

 

Offline Grey Wolf

I got it down to ~470 by trimming down on the base model and the guns. I'm planning on about 450 polys for the LOD1, and you've already seen the 799 polys for LOD0.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline r0nin

  • 24
    • http://mywebpages.comcast.net/r0nin/
Quote
Originally posted by CODEDOG ND
TIE Fighter has been done by somebody.  Forgot who tho.


I found one for FS1 by Darth Maul, but I can't get it to work with FS2.  Is there a difference in the POF files between FS1 and 2, and if so, what can I do to make it compatible?
"Have code, will travail..."
Member of the Robotech FS2 Mod.
http://www.robotechlan.com/freespace2/

 

Offline EdrickV

  • Valued
  • 29
    • http://members.aol.com/HunterComputers
Quote
Originally posted by r0nin


I found one for FS1 by Darth Maul, but I can't get it to work with FS2.  Is there a difference in the POF files between FS1 and 2, and if so, what can I do to make it compatible?


Models are different. You could try opening it in ModelView32's editor and saving it as a FS2 pof. The table file may need changes too.
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

Mesh Gallery/Downloads:
http://members.aol.com/ArisKalzar/Gallery.html
Turreting 101:
http://members.aol.com/EdrickV/FS2/Turreting.html

http://members.aol.com/HunterComputers

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
i've already done a tie fighter http://members.fortunecity.com/aranbanjo

greywolf, i will probably cut the "hole" in the sensor system.... mainly because i don't like the way it appears and more important to have a better texture result (i will make it by textures)

 
keep up the good work. :)  and keep me informed too ;)
----------------------------------------------
GTD Swiss Pride - Orion Class
Swiss 1st Fleet, Sector 32 - Ore Belt - Sol
----------------------------------------------
"I'm an engineer!"

Eve: Since Beta Phase 2
Civilizazion Fan: Seems like forever...
SimCity Fan: SC 2000 is still the best
TT Fan: Since 1995
Switzerland: Since 1291

 

Offline Killfrenzy

  • Slaughter-class cruiser
  • 210
  • Randomly Existing
Hehe - for a challenge, try your hand at the TIE Defender! :D:D:D
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
already done too :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes:

 

Offline r0nin

  • 24
    • http://mywebpages.comcast.net/r0nin/
Quote
Originally posted by EdrickV


Models are different. You could try opening it in ModelView32's editor and saving it as a FS2 pof. The table file may need changes too.


Thanks, that did it.  I'm looking forward to this completed model by Grey Wolf, and KARMA's stuff, too!
"Have code, will travail..."
Member of the Robotech FS2 Mod.
http://www.robotechlan.com/freespace2/

 

Offline Grey Wolf

Quote
Originally posted by KARMA
i've already done a tie fighter http://members.fortunecity.com/aranbanjo

greywolf, i will probably cut the "hole" in the sensor system.... mainly because i don't like the way it appears and more important to have a better texture result (i will make it by textures)
Okay, trimming it down now. I'll throw up the new POF in a few minutes.

EDIT: BTW, do you mind if I don't throw the UV mapping on? It'll save time.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw