Author Topic: Space Station Giveaway + looking for simple UV-mapping help  (Read 14100 times)

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Re: Space Station Giveaway + looking for simple UV-mapping help
Frigate03 makes me think of the Agenemmon. All the others, completely new to me. They are pretty terrific :)
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Offline Starman01

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Re: Space Station Giveaway + looking for simple UV-mapping help
The base idea for the frigate was also from one of Aldo's model dumps I think. I just skipped the two forward wings. And as usual, I had to remodel it completly, truespace don't like foreign models :)

Model G is the one I mean :)

http://omnitech.hard-light.net/team/starman/pics/AS_Cruisers2.jpg
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Re: Space Station Giveaway + looking for simple UV-mapping help
Oh wow, these were your inspiration? I'm beginning to see why, very different and neat. Amazing they were never finished. And I can see what you mean with model G.

Model H is interesting, would love to get my mitts on that.  :p
« Last Edit: October 26, 2011, 01:08:50 pm by starwolf1991 »
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Offline Starman01

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Re: Space Station Giveaway + looking for simple UV-mapping help
You can have it. All these models (and approximatly 150 more) are all from modeldumps already released on HLP. I just use them for inspiration. Cannot really say however, who created the original model, or if it was already released. The one you mentioned has good details, this one is not from one of aldo's dump I think. So for credits, you will have to ask around :)
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 
Re: Space Station Giveaway + looking for simple UV-mapping help
Found it; Nx's Prometheus. Was released publicly, links are long dead now. Do you have a .pof or .cob version floating around by chance? :P

Meanwhile, I think its fair to return some advice; I found when it comes to UV-Mapping (I've attempted some before), it never hurts to fiddle and experiment. Try different forms of detailing, make subtle edits here and there, etc...Having reference material of something that catches your eye also helps, gives you a better idea of what you're looking for. Just keep backups of all the changes!

Also, don't be afraid to use tilemapping as a platform to work from. True, UVMaps can offer better results, but that should wait until you have a rough idea of what you want. Just need to make sure you don't have a tremendous number of texture entries.
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Offline Starman01

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Re: Space Station Giveaway + looking for simple UV-mapping help
Sorry, no pof. Just the untextured mesh as you see it in the image. It's turret positions are messed up too.

http://omnitech.hard-light.net/team/starman/downloads/2_Destroyer13.cob

It's not so, that I can't do no UV-Mapping at all. My problem is more or less Truespace. It is very limited in that matter, and as seen in the models, it's incredibly difficult to make connections points (adjandary faces, if I spelled that correctly) of detailed textures look like they belong together, there is always that "break" in it, if you know what I mean. Theoretically, I do already a light version of UV-Map,it's just the base texture I have problems with. The only reason I want the hull UV-Mapped, is to get rid of these "breaks" in the structure.

The current texture looks like this.

http://omnitech.hard-light.net/team/starman/downloads/AS_civilBase.jpg
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 
Re: Space Station Giveaway + looking for simple UV-mapping help
True - Truespace is rather limited in that sense. I have tried that before, and I know what you mean by the breaking. I noticed some in the actual texture as well. Might not spot it right away but its there. I can't offer much advice on Truespace; my own experience with it is limited. However, that texture stuff should help at least :D

Cheers for the .cob - I'll put good use to this ^.^
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Offline Starman01

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Re: Space Station Giveaway + looking for simple UV-mapping help
Don't thank me, just credit the original Author :) I will also post a thread in a few days where I need to figure out who created models, so that I can give credits accordingly.

Regarding my textures, luckily for the game I create them, it's not that important. I would suck fully in freespace though :(
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Offline Starman01

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Re: Space Station Giveaway + looking for simple UV-mapping help
So, now I have a credit question. Just posting it here, don't want to spam to much threads :)

As far as I can remember, this models was once be known as the GTD Raynor. I'm not sure who created it, or in which mod it is used, if it is still used at all.



Can someone please tell me, who the creator is, or if you read it yourself, please tell me this :

Do you allow me to re-use the main mesh of the model as seen above (without turrets, details and lods) for another game ? I will retexture it and add some minor details too it. You will be credited of course.
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Offline MatthTheGeek

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Re: Space Station Giveaway + looking for simple UV-mapping help
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Starman01

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Re: Space Station Giveaway + looking for simple UV-mapping help
Oh, that's great, thanks. Didn't knew about that  ;)
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Offline Dragon

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Re: Space Station Giveaway + looking for simple UV-mapping help
Can't you use the Stratcomm's HTL version? It's much better.

 

Offline MatthTheGeek

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Re: Space Station Giveaway + looking for simple UV-mapping help
The mesh he showed IS the HTL one, minus turrets. Or at least it doesn't look like the low-poly one.

We're so used to tileraping doing a magnificent job at masking detail that we're now expecting to find more detail on the mesh than there actually is, right ?
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Nyctaeus

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Re: Space Station Giveaway + looking for simple UV-mapping help
Current HTL Raynor does not have so much detail. Most of them are just simple plates. It's very old HTL, new textures won't do so much. This beauty needs more details :D!
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Offline Dragon

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Re: Space Station Giveaway + looking for simple UV-mapping help
This is not the Stratcomm's Raynor, this is the original.
Stratcomm's does have a lot more polies, and it shows. It's less angular, has recessions in the forward hull and greebles on the wings, among other things.

 

Offline Starman01

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Re: Space Station Giveaway + looking for simple UV-mapping help
I'm not making the models for Freespace. I'm making the new models for Starruler, a RTS. Giving it too many polygons is a waste of time and performance because their will be huge fleets, and you are not often play in full zoom in  :) I would never do models with so less details for a flight sim  :pimp: But I'm pretty sure it's the first low poly version from Stratcomm. I grabbed the models many years ago, when it was first released.
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Offline Aardwolf

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Re: Space Station Giveaway + looking for simple UV-mapping help
This is not the Stratcomm's Raynor, this is the original.
Stratcomm's does have a lot more polies, and it shows. It's less angular, has recessions in the forward hull and greebles on the wings, among other things.

*ahem*

Stratcomm made both the original AND the high-poly versions.

 

Offline Starman01

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Re: Space Station Giveaway + looking for simple UV-mapping help
Well, be it as it is, Stratcom will be named from me under "additional 3d Models".  :)

After my changes, it looks like this (carrier type). I know texture sucks, but it will be good enough for StarRuler

http://omnitech.hard-light.net/team/starman/pics/starruler/AS_lightcarrier1.jpg
http://omnitech.hard-light.net/team/starman/pics/starruler/AS_lightcarrier2.jpg
http://omnitech.hard-light.net/team/starman/pics/starruler/AS_lightcarrier3.jpg
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.