Sorry pet peeve:
MASTER not MASTERS
SINGULAR! I CONTROL ORION AND NO ONE ELSE! *ahum*
SotS II, when the game is finished in two months... *cough* does seem to have the markings of a good MOO replacement.
The stations now work like building construction in MOO2. The Admiral system plays a lot like Total War's generals and MOO's heroes.
It would be nice for Kerberos to have waited until January for release (tell Paradox that everyone's Christmas money would be spent on it) and given two more months to get things working.
Many of the bugs seem to be a case where the devs played with so long that there is a habitus of certain buttons and things being done right.
For instance, spawning in a star happens if the game tries to use default combat settings because it doesn't remember them. If you click the agression, attack, and select your fleet at the start of combat it'll actually properly deploy your forces.
The same with many other screens, where they only work properly if you click buttons in the exact order as intended by the devs.
So in other words, they didn't even know that everything was broken because they weren't mucking with their own interface much like with Elemental.
Anyway this digresses from the main point:
Overall tactical is better than the first game, the fleet system while a bit odd actually is somewhat clever and means that combat is centered around skirmishes, interdicting supply lines, and moving to take out starbases.
So when the UI is fixed, bugs fixed, etc. there is an interesting game under it all that reminds me a lot of MOO2.
At the same time there are some ass backwards dumb decisions like the current broken autoresolve system which means it takes a long time on large maps to get through turns despite it being 100% accurate.
I don't care if the damn enemy armor or shields aren't perfectly simulated in auto resolve if it only takes 5 seconds to go between turns! I'd only care if it consistently broke major things like mass driver damage never reported, etc.