General:
The AI does not know how to use the GTM-39S Pheonix. Its status are probably based on the Trebuchet, which the AI does not know how to use either
There's a big difference between AAAf and AAAh. AAAf shoots faster on lower difficulty settings, it is meant for friendly warships. AAAh shoots faster on higher difficulties, it is meant for enemy warships.
Episode 1:
Mission 2: It would be nice to be able to see the contents of the cargo containers when you scan it.
Episode 2:
Mission 1: Lower the AI skill level of the Virgo Wing Medusa Bombers. They do not need to be duel-firing torpedos at hapless transports.
Libra wing should not have trebuchets! The AI does not know how to use them.
Those Lokis seem a little too good at sending harpoons up your Herc MKII's tailpipe. Perhaps give them Rockeyes or Harpoon#weak instead...
The Leviathians are equipped with AAAf, they should have AAAh.
The anti-fighter beams on the Leviathians are a little too lethal even with AAAh. They will all be focusing their fire on the player for having taken out their main beam cannons, and 4 anti-fighter beams can tear the player up pretty quick (especially when they are using AAAf). I had to hide behind the corvette.
The main beams on the Leviathians need a subsystem damage threshold to keep the player from disarming them soon. I would set that threshold at 1% until the transports have been destroyed. Once the transports go boom, remove the threshold. Also destroy the cruiser's beams if they were taken down to 1% while the threshold was up (the player destroyed them, but the cruisers managed to get off that one last shot before their cannons melted)
Mission 2:
FRED2 spits out the following errors when the mission file is opened up:
Inital orders error for wing "Alpha"
Wing assigned to guard a different team
Inital orderd error for wing "Scorpio"
Wing assigned to attack same team
Command briefing mencions that the Leviathan's missle launcher is for anti-fighter work. It's really for anti-capship work and not really a threat to fighters unless swapped for Interceptors or something.
Alpha wing of Myrmidons is given harpoons, it cannot mount them normally.
Beta Wing should not get Phoenix missles, I don't think it knows how to use them.
Mission 3:
Why is the Leningrad represented as a Deimos-class Corvette in the mission briefing? There are icons for the Fenris/Leviathan class.
The AI does not know how to use dumbfires either. Alpha Wing's entire loadout needs to be changed.
Subach HL-7 is missing from loadout screen, it was not missing before. Oh wait, episode 3's command briefing explains it...
The transport is not on the escort list at the beganning.
I love how both allied corvettes on the escort list have visible orders to attack an enemy corvette that has not even arrived. Mission spoiler, much?
Said hostile corvette is armed with....AAAf! It should have AAAh.
How many of the enemy warships are using AAAf? I'm not going to even bother checking.
The objective to destroy the corvette's forward beams just sits there if the corvettes are destroyed before their beams are taken out.
Space is 3D. You know all those hostile cruisers? Mix up their Z-axis a bit. The whole campaign has Z-axis troubles, true, but it stands out more then it otherwise would when there are half a dozen warships coming at you at once.
Episode 3: (Critical Bug)The command briefing says that the Subach HL-7 is now avalible? What has the player been using up until now?
(Hint: not the Promethus R, Katana, or Acketon SDG) Definately NOT an easy fix, as removing it from previous missions could wreck mission balance...good grief...
(or, we could take the easy way out and remove that bit about the Subach...)