Author Topic: Paradigm Shift (A General inquiry...)  (Read 15473 times)

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Offline IceFire

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A General Inquiry - For now....
Quote
the Atlas in particular for looking like such a deadly bird of death...and having those asseymetrical pods on the nosecone. Asseymetry is good.

Probably renamed Archangel because of there being too many Atlases around.  There is nothing asymetric about the Atlas/Archangel.  I think its the angel :)
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Bobboau

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A General Inquiry - For now....
how about GTB Gabriel
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learn to use PCS
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Offline Kellan

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A General Inquiry - For now....
It's not Greek. :p

  

Offline Raven2001

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A General Inquiry - For now....
Bobboau: yeah, you're right. These are some old ships of mine (of the first ones... three months ago...), so it is understandable why they have such semelarities... but I posted them because they were the most smoothened ones I have made... tight now I'm making a GTVA Interceptor and Stealth/Reckon/Superiority fighter (for my campaign...), and they actually go along the same lines as these that Ice wants for the gtva... I'll try to post them, when they are done :) You said the Aurvandil needs some more work, but could you be more specific? Its always good to learn from the best :D

Kellan: well... the Aurvandil is for my campaign, but the other two can be :) Also, I can make more models along the same lines, so if you need anything just ask :)
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 

Offline CP5670

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A General Inquiry - For now....
If you want some Greek names, I have a whole truckload of them. :D

 

Offline Kellan

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A General Inquiry - For now....
Quote
Originally posted by CP5670
If you want some Greek names, I have a whole truckload of them. :D


So does pantheon.org. :ha: :D

But thanks anyway, really...

 

Offline Darkage

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A General Inquiry - For now....
Quote
Originally posted by Thunder
Good point, I wonder if it's possible to run multiple animations at once one over the other... that way you could have selectable colors, lightning and so on around the portal - it could be much more customisable. Obviously thats a job for the source code I think...

                                 
Damn i look in this forum almost every day, and i havent even seen this thread until now.

As for the animations

I'll explain.

You can model a new subspace vortex add particles and all the other effects that need to be in it. then render them as PCX convert them and you'll have a ani whit out multiple animation.


Quote
Originally posted by Alikchi
I know Inferno has a modified one. Darkage did it, I think.


That one is old...

Icefire: I think you make a new subspace vortex as jump drives are 80 years more advanced it should change the vortex it's aperance. Maby something in the trend of the wormhole close to DS9 but different.

And for the BWO stuff i already have the scene's but i need to render them;) so don't wory;)

And if you need CB's for this projects or cutscene's ring my bell at
[email protected]
or
[email protected]

I was thinking for the source code changes maby there should be a higher polly/point limit, maby the same number of poly's as IWAR2 has. More detail makes it more realistic and fun to play. and maby 24bit background color support rathern then index color. hmm..for ani's that would be great also.

Proberly one prob PCS needs to be updated and also MDV32 from heiko herman to suport higher poly counts.
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Offline IceFire

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A General Inquiry - For now....
I think I-WAR2 gets its high number of polys because of the nFinite support with GeForce 3's.  Maybe im wrong...but so far we're sticking to FS2 boundaries until someone shows us we can do more.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Nico

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A General Inquiry - For now....
Quote
Originally posted by IceFire
I think I-WAR2 gets its high number of polys because of the nFinite support with GeForce 3's.  Maybe im wrong...but so far we're sticking to FS2 boundaries until someone shows us we can do more.


thx god Iwar2 doesn't work well only on Geforce3 :p
it can handle that many polys coz it has a good code, it is that simple :p
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Offline IceFire

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A General Inquiry - For now....
So who here is capable of doing some animations like new Warp Animations and Flak Explosions?

Darkage, drop me a line and I'll get you into the Internal PS forum.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Ryx

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A General Inquiry - For now....
Quote
Originally posted by IceFire
So who here is capable of doing some animations like new Warp Animations and Flak Explosions?


What should they look like?

I haven't really tried, but could give it a shot. If not I'm sure Darkage can sort you out. :nod:
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Offline IceFire

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A General Inquiry - For now....
If you haven't really tried making any special effect animations than this is probably not for you.

I'm looking for someone who can take the basic ideals of the subspace warp rift and create a new one.  With some elements of the previous one but with a new look.  Specifically I want to make it look alot more violent (it does tear spacetime) with bursting electricity and particle streams or something to that effect.  A twirling blue/white maelstrom basically.  Key is that it looks really really clear and detailed.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 
A General Inquiry - For now....
Quote
Originally posted by venom2506


thx god Iwar2 doesn't work well only on Geforce3 :p
it can handle that many polys coz it has a good code, it is that simple :p


Well I wouldn't say that right away. It has T&L support after all. Fs2's rendering functions aren't that bad code...though they are quite bad :)

 

Offline karajorma

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A General Inquiry - For now....
It has more modern code would be a fairer statement.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Ryx

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A General Inquiry - For now....
Quote
Originally posted by IceFire
If you haven't really tried making any special effect animations than this is probably not for you.
 


Actually I've made a couple. Then there's the stuff for renders. Not animated, but not that different.

I decided to try anyway, and I still don't think I've nailed it down completely it's turning out ok.
I'm rendering it now. It's an animation, encoded DivX 5.xx, default settings.

Edit: It didn't turn out as should have :(
Tomorrow then.
anyway pics!


start

middle-ish

end-ish
« Last Edit: June 25, 2002, 05:02:26 pm by 263 »
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Offline Ryx

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A General Inquiry - For now....
Ok here's the ani. Roughly ~900 kb :o. As stated above, DivX 5.xx (:p). The rotation is not perfect, ignore (for now). Also, in this ani, the volume lighting's missing (improved rendering time). I'm going to have to find a way to do a decent glow in there.
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Offline IceFire

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A General Inquiry - For now....
Its a start :)
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Ryx

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