Originally posted by Thunder
Good point, I wonder if it's possible to run multiple animations at once one over the other... that way you could have selectable colors, lightning and so on around the portal - it could be much more customisable. Obviously thats a job for the source code I think...
Damn i look in this forum almost every day, and i havent even seen this thread until now.
As for the animations
I'll explain.
You can model a new subspace vortex add particles and all the other effects that need to be in it. then render them as PCX convert them and you'll have a ani whit out multiple animation.
Originally posted by Alikchi
I know Inferno has a modified one. Darkage did it, I think.
That one is old...
Icefire: I think you make a new subspace vortex as jump drives are 80 years more advanced it should change the vortex it's aperance. Maby something in the trend of the wormhole close to DS9 but different.
And for the BWO stuff i already have the scene's but i need to render them;) so don't wory;)
And if you need CB's for this projects or cutscene's ring my bell at
[email protected]or
[email protected]I was thinking for the source code changes maby there should be a higher polly/point limit, maby the same number of poly's as IWAR2 has. More detail makes it more realistic and fun to play. and maby 24bit background color support rathern then index color. hmm..for ani's that would be great also.
Proberly one prob PCS needs to be updated and also MDV32 from heiko herman to suport higher poly counts.