Author Topic: Dynamic Respawns : How to  (Read 2186 times)

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Offline MatthTheGeek

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Dynamic Respawns : How to
The greatest mystery that pissed off all the BP-Multi FREDers, dynamic respawn, finally debunked !

Select the ship you want players to respawn near to. Go to Misc tab. Put something else than 0 under Respawn Priority.



Yes. It was THAT simple. Please kill me now.
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Re: Dynamic Respawns : How to
..slightly amused now ;x
Good work
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Offline bigchunk1

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Re: Dynamic Respawns : How to
Wow, MatthTheGeek made a tutorial! Most enjoyable.

And yes, it was a pain in the neck to get something like this to work. I was pretty proud of the way it was done in the mission 'Escalation Dogfight' though. It works, it's just much more complicated (and therefore much worse) than that.  :ick:
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Offline karajorma

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    • Karajorma's Freespace FAQ
Re: Dynamic Respawns : How to
http://www.hard-light.net/forums/index.php?topic=80361.0

I really should have said that although the documentation was designed for newbies, as the first major rewrite of the FRED Documentation in 10 years, there would be all kinds of useful stuff in there for FREDders of any level. For instance.....

Quote
Respawn Priority allows you to set whether this ship is the one that player ships destroyed in a multiplayer mission will respawn next to. The player will appear next to the ship with the highest value.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline MatthTheGeek

  • Captain Obvious
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  • Frenchie McFrenchface
Re: Dynamic Respawns : How to
Well, that would have been useful to have that documentation last year :p

Also, it's not something you're even remotely likely to pick up even when you're actively trying to find it. Living proof standing in front of you.

And as a side note, since it's most likely that noone actively tested that feature since... well... the release of multi-missions.vp, I confirm it still works as intended, a decade after the fact.
« Last Edit: July 05, 2012, 08:10:25 am by MatthTheGeek »
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline karajorma

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    • Karajorma's Freespace FAQ
Re: Dynamic Respawns : How to
I know, I'm just trying to get more FREDders to proof read my docs by pointing out that almost all of them would either learn something new or remember something they've forgotten. :D

Plus there is something to be said for having a "I don't remember the answer, but I remember it was in the Diaspora Documentation" memory when troubleshooting.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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