For my RTS Mod (see
http://www.hard-light.net/forums/index.php?topic=81590.0) I need a way to issue movement orders to ships. I'm using waypoints but I'm limited to waypoint creation so with every movement order another set of waypoints is created. Eventually it hits the global object limit and can't go on.
I can only see two ways around it:
1. Dynamic waypoints: Fixing the problem that changing the position of a waypoint (which the game definitely does) isn't registered by the ai-code:
http://scp.indiegames.us/mantis/view.php?id=2612I think FREDers will profit as well if this is fixed cause they can reposition waypoints according to whatever happened in the mission (for example waypoints dependant on the players position).
2. Deleting waypoints: Adding a SEXP or scripting function to remove waypoints and waypoint-lists.
I hope one of these 2 variants is possible and there is a coder interested in doing it. I'm willing to help whereever I can (testing, ...)