Because, you know, it can never be a temple of cute fluffy goodness. No, it has to be a temple of pure distilled EVIL
, presumably broken down into its most basic elements though some demonic alchemical technique.
In order to stop this EVIL
, we need adventures! Eight of them, to be exact. Go forth, steal from the wicked and give to yourself, and die horribly in the process. Hopefully this will be more exciting then my last (and first) let’s play…
Available party slots: 0
/10UPDATE: Now that I figured out how wizard familiars work, I managed to squeeze in two more party members. Options
Current Party List:
Lyndus (Alex Heartnet): Halfling Fighter (Warhammer)
Elladan (Spardason21): Elven Fighter (Greatsword)
Luna (Spoon): Elven Sorceress (Love-themed spells, Longbow?)
Lessiah (CommanderDJ): Elven Cleric (Longsword)
Slab (Axem): Dwarven Barbarian (Dwarven Waraxe)
Rodd (Rodo): Human Cleric (Preferred Weapon - ?)
Thog (LordMelvin): Half-Orc Bard (Club x2)
Lester (Polpolion): Human Wizard (Evocation, Morningstar)
Please submit the following application to the Adventurer’s Guild.
Height (relative to a given race’s normal height):
Hair Color (available color palette is black, blonde, brunette, light brown, light blue, pink, orange, white):
Hair Style (sadly hair length does not go beyond shoulder length):
Preferred Alignment: (law
/neutral, subject to change depending on party alignment):
(Warrior-types only) Do you use a weapon + shield, a two-handed weapon, or two weapons?
(Magic-users only) Does your character have a given theme to her spells? (Fire, illusionist, exc.)
SHORT Character Bio:
Note about weapons: The game contains just about any medieval weapon you can think of, and then some. In fact, many weapons are available in different sizes (You want to use an axe? What kind - a normal battleaxe, a massive greataxe, or a small handaxe?) And if it doesn’t have the weapon you are looking for, then it has a weapon that closely matches what you are looking for. Even better, it allows you to equip weapons your character is unfamiliar with. You want to be that evil wizard with a scythe? Go ahead – you will receive a non-proficiency penalty if you actually use it, but it looks cool.
Alternatively, if you know the D&D 3.5 ruleset well, you can give me a detailed build. But if you do so, keep in mind that this game follows Pen and Paper rules to a fault, so a build designed with NWN2 in mind might not work here.
If you have ever played any of the Fallout games, game mechanics are remarkably similar. You have attribute scores that largely stay the same when you level, skills that do increase as you level, and 'feats' that are equivalent to Fallout's perks. You also have dice rolls that determine the success (or failure) of your actions, with critical hits/critical misses possible for great/terrible rolls. Level cap is remarkably low compared to most RPG’s (capped at level 10 in this case, or at least it would be if I was not using mods) but each level gain (usually) feels like a very real increase in power. The biggest difference is the D&D has classes, and most combat-related abilities are tied to your chosen class(es).
Available classes and races (no prestige classes or non-standard classes or races here, sorry):
Major party considerations:
Paladins can fall from grace in this game! Having a paladin in the party forces me to play through the game in a certain style, so if I get too many requests for unscrupulous characters I might make you a fighter or cleric instead.
Party Alignment: At the beginning the game makes you choose a certain alignment for your group. All adventurers within the party must be within one step of that alignment. For example, a Lawful Good party could have Lawful Neutral or Neutral Good characters in it, but no Lawful Evil, Chaotic Good, or True Neutrals. Party alignment will be chosen based on individual alignment requests, and I may have to alter some people's requested alignment.
The following roles in the party will need to be filled:
Frontline (Probably filled by more then one fighter, barbarian, or paladin)
Diplomat (Ideally a high-charisma, non-combat build rogue, but paladins, bards, and sorcerers work well too)
Magic-User (More then one please! Like most oldschool RPG’s, you will have to rely on your magic-users to get you through the late game)
Healer (Cleric or druid, may need two for such a big party)
(The sheer size of our party means we might not actually need a rogue, depending on how many bards, monks, or rangers we have with us)
The end result will look something like this: