Author Topic: Let's Play: The Temple of Elemental Evil!  (Read 50568 times)

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Offline Rodo

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Re: Let's Play: The Temple of Elemental Evil! Now with 100% more Dungeon Masters.
*rodd shouts

SELL ALL THE THINGS, AND DONATE TO THE POOR!


It's what Heroinous would want us to do, yes yes.


*rodd looks towards the door

Wonder what's in there, we should take a look!

*enters the main door
el hombre vicio...

 

Offline Alex Heartnet

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Re: Let's Play: The Temple of Elemental Evil! Now with 100% more Dungeon Masters.
* A set of four giant, glowing red eyes stares back at Rodd from the other side of the door.
« Last Edit: August 09, 2012, 12:33:55 am by Alex Heartnet »

 

Offline Rodo

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Re: Let's Play: The Temple of Elemental Evil! Now with 100% more Dungeon Masters.
*stares

Hey guys look!, I found some Ruby's!

[thinks]
wait, they move?
[/think]

*glup
el hombre vicio...

 

Offline Alex Heartnet

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Re: Let's Play: The Temple of Elemental Evil! Now with 100% more Dungeon Masters.
"Ooohh!  Mine!  Minemineminemine!"
* Lyndus quickly dashes into the room.
"EEEEEKKKKKKK~!!!"
* A loud *BONK* is heard, followed by Lyndus scurrying back out, nearly running into Rodd in the process.

 

Offline CommanderDJ

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Re: Let's Play: The Temple of Elemental Evil! Now with 100% more Dungeon Masters.
Lyndus, are you alright? What's in there?
* Lessiah attempts to somehow peer through the door without actually getting any closer, but only succeeds in tripping over her own feet. She gets back up and readies herself for combat.
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline Alex Heartnet

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Re: Let's Play: The Temple of Elemental Evil! Now with 100% more Dungeon Masters.
* Lessiah and Luna can both make out the silhouette of a giant spider within the darkness, with their ability to see under low light conditions.

* Thog, being a half-orc, can see in near-total darkness.  He can see the spider quite clearly.

* In any case, the spider seems too big and fat to fit through the door.
« Last Edit: August 09, 2012, 01:54:50 am by Alex Heartnet »

 

Offline TrashMan

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Re: Let's Play: The Temple of Elemental Evil! Now with 100% more Dungeon Masters.
Question - how did you get 8 characters? I thought 5 was the norm?

EDIt: Nevermind. Found out.

Also, I updated my portrait pack. It has 40 portraits now and is compatible with Co8.
« Last Edit: August 09, 2012, 06:54:04 am by TrashMan »
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Rodo

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Re: Let's Play: The Temple of Elemental Evil! Now with 100% more Dungeon Masters.
*rodd runs through the gate swinging his weapon blindly

IMASWINGMYLONGSWORDDDD!!!!!!!
el hombre vicio...

 

Offline LordMelvin

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Re: Let's Play: The Temple of Elemental Evil! Now with 100% more Dungeon Masters.
*Thog follow rodd. Thog not walk in front.*

Thog drum. Thog smash. Graaaaah!
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Offline Alex Heartnet

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Re: Let's Play: The Temple of Elemental Evil! Now with 100% more Dungeon Masters.
The dwarf is made to carry ALL the things!





Lyndus and Luna swap weapons.







The party faces off against the staple fantasy monster.





The entire party then gets snared in a giant sticky, gooey web.





Various party members attempt to break free of the web, with very little success.

Luna is caught in front, with the rest of the group unable to come to her aid.  Even she can see where this is going…







Rodd mutters something, pulling out his crossbow.  He spends half of his turn drawing it out, and the other half of his turn loading a bolt in it.  He then learns the main weakness of the crossbow, being unable to actually fire it until next turn.





The spider charges at Luna, only to get met with sharp pointy object.







Against all logic, the game lets me take ANOTHER turn before the spider gets a chance to do anything!  This makes no sense whatsoever – it was the spider’s turn to begin with, and it should still be the spider’s turn regardless of how many readied strikes or attacks of opportunity it gets hit with.





The spider gets stabbed a second time, and literally dies of a broken heart.








 

Offline CommanderDJ

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Re: Let's Play: The Temple of Elemental Evil! Now with 100% more Dungeon Masters.
Nice job, Luna!
* Lessiah untangles herself from the last of the web.
Eww, eww. What is it with spiders and rendering their prey helpless before they kill it? At least we give our enemies a fair fight! I wonder how this giant spider got here anyway. Did it have a name? Ooh, what's that? And what's that? How about that over there?
* Lessiah scurries around the room looking at everything.
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline Alex Heartnet

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Re: Let's Play: The Temple of Elemental Evil! Now with 100% more Dungeon Masters.
* A closed, locked ivory chest sits conspicuously in the corner.  There is nothing else of use in the room, but the tower itself seems like a good, defensible area to rest in.

 

Offline NGTM-1R

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Re: Let's Play: The Temple of Elemental Evil! Now with 100% more Dungeon Masters.
GM Log

I think I derped out there and they got two turns. Damn bathroom break. This party is significantly better than the last one, I would never have heard the end of the jokes about the sticky web.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Spoon

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Re: Let's Play: The Temple of Elemental Evil! Now with 100% more Dungeon Masters.
AAAAAAAAAhhhhhhh
SPIDERS
They
Are
In
My
Hair!
GetemoutGetemoutGetemoutGetemoutGetemoutGetemoutGetemout

* Luna screams as she waves her pointy object around wildly
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline CommanderDJ

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Re: Let's Play: The Temple of Elemental Evil! Now with 100% more Dungeon Masters.
Ooooooh, look, a chest! Anyone good with locks?

OOC: You mentioned resting. How does the game treat fatigue and stuff? Does the party need to rest at this point?

Edit: ****. I completely missed a klutz opportunity with the untangling from the web before!
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline LordMelvin

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Re: Let's Play: The Temple of Elemental Evil! Now with 100% more Dungeon Masters.
Thog look around for traps. Thog not see any traps. Thog ask rogue to look for traps. Thog sing song about looking for traps.



Thog also look on ceiling.
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Offline Rodo

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Re: Let's Play: The Temple of Elemental Evil! Now with 100% more Dungeon Masters.
*rodd struggles with the Crossbow trying to disarm it but fails miserably and a rogue bolt whistles out the tower, through the window.

*pretends nothing happened and puts the Crossbow away

A chest? why not try breaking the lock
el hombre vicio...

 

Offline Alex Heartnet

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Re: Let's Play: The Temple of Elemental Evil! Now with 100% more Dungeon Masters.
Luna demonstrates how to open a chest from a distance.









As is expected, it has stuff inside.









As you recall, Lester only prepared one magic missile, and found that his shocking grasp and sleep spells weren’t used.  Most (but not all!) spellcasting classes have to guess ahead on what spells they will need – if you find you need another magic missile and not a shocking grasp, well, you’re out of luck.

Wizards require eight hours of rest to clear their head of spent spells, followed by an hour spent re-memorizing their spells.  (The game only asks for 8 hours of rest and not nine hours)

Wizards can only learn new spells from leveling up or from scrolls.  From a practical perspective, the wizard will never have enough coin to fill his spellbook with ALL the spells.

The wizard’s spell selection is notable for including a lot of direct damage spells, and no healing spells.





The spell scrolls and potions are currently unidentified, and the material components for an Identify spell cost 100 gold!  Fortunately, there is a cheaper way to identify scrolls.





Rodd knows that there is EVIL afoot.  He prepares accordingly, but at this stage in the game all of his spells will probably be converted into healing spells anyway.

Divine spellcasters such as clerics have access to ALL the spells (with the exception of good clerics not being able to cast EVIL spells).  But Rodd needs to reach level 3 before he can even think about casting second-tier spells.







Lessiah asks her patron for a more sensible selection of spells.  Clerics have few direct damage spells (and the ones they have tend to be weaker then a wizard’s spell selection).  Instead their spell selection is primarily focused on helping others.

In the Greyhawk campaign setting, deities are metaphorical concepts rather then actual living entities (unlike the more well-known Forgotten Realms setting).  Of course, none of this matters to your average clergy.







Being a sorceress, Luna’s abilities are innate rather then learned.  She only knows a very limited amount of spells, but can use her spells per day in any combination.  In ToEE, sorcerers cannot unlearn spells upon leveling.  Choose wisely.  It goes without saying that some (not all, thankfully) low levels spells might be made obsolete at higher levels.

Sorcerers get to choose from the same exact spells that wizards do.  A casual observer might not even be able to tell the difference between a wizard and a sorcerer at first glance.





Bards aren’t focused entirely on spellcasting.  They have other abilities as well.





It’s late.  Time to rest!





A party must rest 8 full uninterrupted hours to receive benefits.  Use/day abilities (such as spells and Barbarian Rage) are refreshed.  A portion of lost HP gets restored.  Likewise, party members partially recover from attribute score damage, such as from the poison that the spider didn’t get a chance to use.

Edit from the future:  Character don't even require rest or healing to recover from non-lethal damage.  Just time.





« Last Edit: August 11, 2012, 03:33:30 am by Alex Heartnet »

 

Offline Rodo

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Re: Let's Play: The Temple of Elemental Evil! Now with 100% more Dungeon Masters.
I sense EVIL lurking around.

I shall sleep with one eye open, always ready to react in a split second if EVIL ever gets close.





That night...




*farts while sleeping
el hombre vicio...

 

Offline LordMelvin

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Re: Let's Play: The Temple of Elemental Evil! Now with 100% more Dungeon Masters.
Thog sleep with one eye open, clutching thogs pillow tight.
dum-dee-duum, daah dee dum, dum dee dum, dee dum dee dum dum something-land.
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