w00t pretty much sums up the response from me. 
On the subject of the Creative server, I got stuck on the "old worlds" with no way of getting back to the new plotworld. I think it was Bryson who tp'd me there to help give ideas/hints on one of his statues he was trying to build.
If I see you on I can help sort that out, but I'm actually breaking up Creative into multible servers soon, so this will likely be less of a problem. Namely, it will become;
Lobby (Normal World, Gamemode 2)
Factions (Normal, Nether, End worlds, Gamemode 0)
Survival (Normal, Nether End worlds, Gamemode 0)
Creative (Normal world, Gamemode 1)
Plots (Plot world, Gamemode 1, Worldedit)
Maybe Water/Sapce (Ocean world, Gamemode 1, Worldedit)
Legacy (Old worlds, Gamemode 3)
Maybe some minigames (Assorted, Assorted)
The Lobby is just going to become more or less a huge WIP build that players can explore as everything will be fully reliant on the inventory menu instead of portals. It will have Rule Paths built into them, which will instead follow a more popular approach of being a "pick the right awnser and you can go to the next question" type. What was used for server portal spawning will simply change which "zone" you spawn in for the lobby, helping you meet up with people.
Factions and Survival are self explanatory. No changes.
Regular creative will be just that, straight GM1, lots of Essentials access, nothing special.
Plots will get more toys, such as Worldedit, since they require far less supervision. Players will not be limited to one plot, and can merge their plots together. They can even join their plots with their friends', for even larger building zones. "Stock" size is 200x200 plots, plenty of room.
Water/Space world may be plots? I dunno, seems redundant since Worldedit can change any plot to be water/space. Maybe just increase the number of ownable plots and make another plot world if it becomes overloaded.
Legacy will be every outdated and unused map. That will include Gargamel among many others. Gamemode will default to Spectator, and many many commands will be given to allow the users to travel quickly, including setting unlimited homes.
Minigames... Are a lot of effort. We'll see.