
Didn't manage to put the lancer in the hangar but I've got them both side by side in the SDK.
CLOSE ENOUGH(Lancer scale is approximative).
And in other news

Collision mesh is a bit in the way, but managed to export the P52 to obj without too much trouble. This should become importable in FSO.
EDIT: Anyone willing to give a shot at toying with SC models
Extract .cgf files (.cga won't work) from your .pak files (with winrar or 7zip, they're just renamed .zip files).
DL
Noesis (god that website is ugly)
DL the
Cryengine plugin for Noesis and put it in your plugin folder.
Use noesis to export to whatever format you want (most 3d formats are available, including dae).
Thing will be in several pieces all over the place though, I think it just breaks the submodel hierarchy.
The second option (the one with which I took the P52 screenshot) is to just load the cgf in the cryengine sandbox (just put all the SC pak in the GameSDK folder for the SDK to read em), put a ship anywhere as a brush and export the selection as obj. It merges all the subobjects together though, hence my issue with the collision mesh above.