Author Topic: HLPX-COM 3: A Very Firaxis Sequel  (Read 39699 times)

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Offline Alex Heartnet

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Re: HLPX-COM 3: A Very Firaxis Sequel
Citizens of Earth!

Can't you see the greedy war profiteering of the rich and powerful?  Instead of properly preparing our soldiers for the challenges, the military-industrial complex tries to squeeze as much money out of them as possible!  What has this war come to, that our forces are reduced to selling stuff on the grey market just to scrape by?!

And now my sources inform me that our limited resources were put forth to save one of the exploitative bigwigs!  The slaughter of innocents continues.  People are starving in cities because food shipments keep getting abducted.  But the needs of our oligarchs clearly outweighs things of such trivial importance.

 

Offline NGTM-1R

  • I reject your reality and substitute my own
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Re: HLPX-COM 3: A Very Firaxis Sequel
Actually Yes to all counts, someone in the game mentions their very human-like appearance and it's suggested that they are attempting to adapt, and yes, they were confirmed to be a slenderman reference ages ago. Hence the name. Thin (slender) men.

Annnnd just checked my autopsy and interrogation of them to double check. Yes, I was correct :P They are alien infiltrators, it's just surmised in the dialogue at one point that the process isn't complete. (I think either in the interrogation or autopsy cutscene)

Then you have some kind of problem with your game, because you claimed they were modified humans partially modified into alien infiltrators when the autopsy says they're modified aliens and this is as far as they could manage to mod them so they're complete rather than partial, and the designers have waffled back and forth on the Slender Man reference being intentional five or six times.

Or you're just not reading what you posted the first time and claiming it's correct.

"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Pred the Penguin

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Re: HLPX-COM 3: A Very Firaxis Sequel
Nooooo! I died on my second mission. :(

 

Offline Turambar

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Re: HLPX-COM 3: A Very Firaxis Sequel
Throw me in there too.  I may be running my own game at home, but there's no reason I can't catch plasma in this one!  No preference on combat role, just label a Squaddie Turin Turambar and see what he turns into.
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline NGTM-1R

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Re: HLPX-COM 3: A Very Firaxis Sequel
Nooooo! I died on my second mission. :(

It could be worse. You could be Crizza.


So we got some research done, just autopsy work, but still good.



Another round of abductions is in progress. We're deploying to Mexico this time. In attendence are DireWolf, Talon 1024, Scourge of Ages, and Rookie crizza.



Gee, this looks familiar.


Two Sectoids move towards us, causing everyone and their dog to reaction-fire at them. The only one who connects is DireWolf, with his pistol, which does a measly one damage. Well crap.


One moves back out of range. The other avoids everything we throw at it, while Scourge suppresses its buddy. Then Talon, moving up for a better shot, flushes two more Sectoids. While not in a position to flank Talon, having our opponents multiply like this is getting a bit worrying.



Crizza, drops the alien on the second turn of firing at it while Scourge reloads. DireWolf, repositioning, plinks another one of the aliens with his incredibly lackluster pistol again. Seriously, did we arm everyone with .22 saturday night specials for a backup?



Talon here is showing off one of the Assault passives, Lightning Reflexes, which makes the first reaction shot at you miss. Problem: the missed shot set the car Talon was going to use for cover on fire so immediate repositioning was necessary.


Crizza moves up to fire on the other aliens. He gets away with it on the alien reaction fire, but is shot dead on the alien turn. Didn't even make it one mission. DireWolf is also shot and hanging on with just one HP left.


This is what DireWolf had to say about that.


Flushed from cover again by Talon's aggressively turning their flank for third time this mission, the last remaining Sectoid on that side attempts to retreat. It can't run quite far enough and Talon catches it in the open.


Scourge meanwhile has been having a private duel with the partner to the Sectoid that we all shot at way back on turn one. He finally brings it down at the same time, moves up, and spots two more...


One of which flanks him and nearly kills him with a single shot. Now he can deal with one of the two threats with the single burst left in his gun, maybe, and then probably get shot by the other. Or instead he can launch a rocket at the Sectoid psi-boosting the other, killing the far one directly and the near one with psychic backlash. Let's do that instead.


Gee, that operation name is kind of prophetic.


WELCOME TO ****ING HLPX-COM. YOU WON'T SURVIVE YOUR FIRST DAY.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline StarSlayer

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Re: HLPX-COM 3: A Very Firaxis Sequel
Heh I must admit on occasion I've used grenades to blow up cars just so I can advance and use them as cover without worrying about exploding gas tanks.
“Think lightly of yourself and deeply of the world”

 
Re: HLPX-COM 3: A Very Firaxis Sequel
March 28, 2015. Dear log:

Another day, another sucking chest wound. But as is becoming our unofficial slogan at the barracks, "it could be worse". Just ask Crizza, who died last mission, to a Sectoid.

 

Offline deathfun

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  • Hey man. Peace. *Car hits them* Frakking hippies
Re: HLPX-COM 3: A Very Firaxis Sequel
Rk. Crizza
Death by a small little gray man

At least he made it out the door



Although that genetic copy part reminds me of the Asgard from Stargate...

I wonder who's next on the to-be-killed roster
"No"

 

Offline Goblix

  • 24
Re: HLPX-COM 3: A Very Firaxis Sequel
I feel you might need some more redshirts, so sign me up!

Nationality: American
Role: Support, but it doesn't really matter

 

Offline TrashMan

  • T-tower Avenger. srsly.
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Re: HLPX-COM 3: A Very Firaxis Sequel
Life expectancy : Short.

Wonderfull.
Follow me to victory or glorious martyrdom!
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline z64555

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Re: HLPX-COM 3: A Very Firaxis Sequel
Personnel log: "z64555" (Head of Tech.)

Spoon asked me again when the mini-spoonzers (the SHIV Heavy Weapons Platforms) would be put in action, and quite frankly I was curious myself. I asked the guys in charge of its development to see what it needs, and they bluntly said "someplace to actually build the damn things," which I took he meant a foundry or machine shop of sort.

Aside from a place to build it, they mentioned they might also need an armor upgrade to be any effective, as well as a weapon to arm them with. I asked them why they couldn't use something like a scaled down version of the M151 Protector, and the guy seriously waved me off, mumbling something quality servos.

I think the loss of our two soldiers recently has gotten to head engineer, so I'm going to ask HerraTohtori to see if he's interested in taking his place. I mean, seriously, we've got a team of high-profile HLPX-COM that's seen much, much worse that what's happening on the ground right now.

<ding!> Ah, coffee's ready...
[end log]
Secure the Source, Contain the Code, Protect the Project
chief1983

------------
funtapaz: Hunchon University biologists prove mankind is evolving to new, higher form of life, known as Homopithecus Juche.
z64555: s/J/Do
BotenAlfred: <funtapaz> Hunchon University biologists prove mankind is evolving to new, higher form of life, known as Homopithecus Douche.

 

Offline TrashMan

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Re: HLPX-COM 3: A Very Firaxis Sequel
Personal log: "TrashMan"

The team that came back from the mission today looked like it had been trough hell. Two vets had been trailing their innards across the base floor. Looks like they'll be out of action for some time.
 
Poor crizza didn't make it back. I liked that guy. He was one of the few recruits that you could have a decent conversation with in the cafeteria. And now he's gone. His first mission too.

When guys like Eserai and Scourge barely make it back, it makes me wonder how long I will last. Probably not long. And with all the wounded, it looks like my number is up.

If I were to not make it back, I hearby leave all my earthly belongings to my pet hamster Bigglesworth Cadburry the Third.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline crizza

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Re: HLPX-COM 3: A Very Firaxis Sequel
At least I took one of those grey bastards with me :mad2:

 

Offline Patriot

  • 28
Re: HLPX-COM 3: A Very Firaxis Sequel
Sign me up for Assault duty, no Shotgun please.

Nationality: Dutch(or any english speaking one if unavailable)
Name: Xan Derr

The question marks are annoying to look at when you gear up for a mission, cant you give em some last names?

 

Offline Rodo

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Re: HLPX-COM 3: A Very Firaxis Sequel
--Rodd's Personal Log--

Entry 15:
Date 28-03-15 - 12:05:35

I just came back from the Hangar. I went there to greet Crizza about his first combat mission.
**** this **** man, why don't they tell us before we go all the way there... that ****ing black bag, that's all there's left of him?

Dammit.
We where close, I mean... I saw the list a few days ago when the commander was walking through the barracks. He was right before me on the list, so I knew. I told him right after the commander left. He went ballistic right on the spot.

Who wouldn't?.. we're here to make history... but.. for ****s sake! I can't keep this mockery of diary they make us write up, need a break.

-Log End-
el hombre vicio...

 
Re: HLPX-COM 3: A Very Firaxis Sequel
Holy ****, the aliens have Slendermen? i don't want to work for xcom any more
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

 

Offline crizza

  • 210
Re: HLPX-COM 3: A Very Firaxis Sequel
They should develope...cyborgs or something like that who're doing the dangerous part.
Guess I should've took the pilot duty while I still could^^

 

Offline Ravenholme

  • 29
  • (d.h.f)
Re: HLPX-COM 3: A Very Firaxis Sequel
Actually Yes to all counts, someone in the game mentions their very human-like appearance and it's suggested that they are attempting to adapt, and yes, they were confirmed to be a slenderman reference ages ago. Hence the name. Thin (slender) men.

Annnnd just checked my autopsy and interrogation of them to double check. Yes, I was correct :P They are alien infiltrators, it's just surmised in the dialogue at one point that the process isn't complete. (I think either in the interrogation or autopsy cutscene)

Then you have some kind of problem with your game, because you claimed they were modified humans partially modified into alien infiltrators when the autopsy says they're modified aliens and this is as far as they could manage to mod them so they're complete rather than partial, and the designers have waffled back and forth on the Slender Man reference being intentional five or six times.

Or you're just not reading what you posted the first time and claiming it's correct.

I wish I could rate you bad reading. Re-read what I originally posted - "Adapt to humanity", not "adapt humanity". The latter would imply what you seem to think I said, the former implies that the aliens are adapting to humanity, to blend in, which is a no brainer given the Thin Men's appearance.

So, actually, I am reading what I originally posted and claiming it's correct, because, y'know, it is.
Full Auto - I've got a bullet here with your name on it, and I'm going to keep firing until I find out which one it is.

<The_E>   Several sex-based solutions come to mind
<The_E>   Errr
<The_E>   *sexp

 
Re: HLPX-COM 3: A Very Firaxis Sequel
Personal Log: Corporal Dire Wolf
Date: March 25, 2030
Log Begins:
Another day, another casualty.
Real damn shame, too. I only knew crizza for a few days since I just got out of medbay a week ago, but he seemed to be a nice enough guy. Got along with the rest of the squad pretty well. Pred seemed like a pretty good guy as well, and from what I heard he had lots of potential. Losing two guys in four days is a little sobering. It's true that most of us have gotten shot up pretty badly (even with all these painkillers I'm aching so bad I can hardly write), but we've all pulled through and lived to fight another day. What can you do, I guess.

At least I capped the bastard who killed crizza and put me back in here.
Actually, I think I answered my own question.


Log Ends
___________________
« Last Edit: October 16, 2012, 04:04:34 pm by DireWolf »

 

Offline NGTM-1R

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  • Syndral Active. 0410.
Re: HLPX-COM 3: A Very Firaxis Sequel
Some more research. Just basic materials stuff this time, which we're not likely to use, but oh well. Progress towards eventual development of superior armor is good. We're going to start on lasers now.


The Council's happy with us at least, but god are we broke. Half of the money that came in went right out again and we're short on power and we need more money for satellites and uplinks and the lasers we hope to have soonish.


In any case, UFO. Raven-2, with Scotty at the controls, is launched to engage. The battle is actually hard, with the interceptor taking nearly 50% damage from repeated hits. The UFO crashes pretty much right outside our base.


The Skyranger is outbound. Polpolion, Talon 1024, Esarai, and rookie Rodo. We're hoping Rodo actually comes back. And we still need to capture an alien.


Somebody isn't going to be taking their deer home. Actually, does Germany even do hunting seasons at all? Somebody call The E! Maybe we have to arrest poachers too!


Uh, new guys. Talon fires on them reaction during the turn, but it's a wash. Shotguns and range don't mix. Talon pulls back on our turn to try and lure them back into the rest of the team, who move into cover predicated on this idea. I really hope this works...


It does. Sort of. One Floater, as we're calling them now, is now stuck in the open where both Talon and Rodo can see it, and has already absorbed reaction fire from Rodo that injured it. It shoots back rather than grab cover, missing Rodo.


The other has used a somewhat annoying ability of Floaters to make a jet-powered jump across a great distance without drawing reaction fire. It was trying to find our flank, and in a sense it did. It even landed in good cover. But it's also used up all its actions for this turn and is within easy striking distance of Polpolion and Esarai, both of whom could move right up next to it and blow its head off. Whoops!


The first Floater is sitting out in the open with a thumb up its butt. It's out of ideas, out of actions to move or shoot, out of time as the turn clicks over, and now with Rodo firing on it also out of remaining hitpoints. Congrats on making Squaddie.


Esarai tries to stun the second, but I derped out about LOS somehow, and so instead Polpolion jumps in behind it and with a one-square-perfectly-clear-shot kills it. (Recurring theme this mission.)


Something I haven't noted before now but which I probably should have: your troops can not only see the aliens, but also hear them clomping around. (So can you, which is actually petty helpful once you learn to distingush the sounds they make.)


Moving in a couple of Sectoids run out to meet us, and then run back inside for cover.


We move in a bit more and then up pops an Outsider. It moves around a bit, and then like the other Outsider, it exposes itself to fire from a flanker. Granted it's only a 12% shot from Polpolion due to the range. He made it anyways. (Damn.)


The aliens, noticing we're assault-heavy, try to overwatch to keep us away. Talon sucks up their overwatch shot closing in again, and Polpolion tosses a grenade to clear out their cover and hurt them. Damaged and distracted, they don't overwatch again the next turn. Talon runs up and tasers one of the Sectoids into submission.


Polpolion runs up, puts a shotgun muzzle between the last Sectoid's eyes, and pulls the trigger. (Seriously look at that picture, tell me that's not exactly what happened!)


Mission complete. This was, despite the appearance of a new alien species, much smoother than the previous mission. Being able to temporarily reverse the usual equation and force the Floaters to attack into the dark to get us provided a very useful advantage and is one we'll have to keep in mind for the for the future. Polpolion deserves special mention for killing three aliens, one with an extremely difficult shot, and both Polpolion and Talon demonstrated a willingness to close with the enemy that was essential to our success.


We've switched research temporarily to the captured Sectoid's interrogation, as we suspect what we learn from it will be more interesting than anything in our laser research. (And I know we get research credit on lasers from it.)
"Load sabot. Target Zaku, direct front!"

A Feddie Story