I am enjoying Tunic at the moment, and I can recommend it - espeically if you, like me, played the old SNES/GB/GBC/GBA entries into the Legend of Zelda-franchise.
... but Tunic is more than just a Zelda-clone, even though on first glance it pushes the definition of homage. The thing I've come to adore about it, other than design of protagonist, is how it nudges you to explore and enhances the sense of discovery by withholding information: As you progress through the game the language you encounter becomes readable bit by bit, including the tutorials - which lead to a fun moment with the second boss, which was smashing me flat several times in a row, until I found out that a) I already had the hint that I need to boost my stats to fight it, b) that I already had picked up all the items required to do so, and c) that I already had the instructions how to do it - but just glossed over them because they had no been force-fed to me.