Before I left for the movies today, I beat the main story of
God of War ... not sure if their the rave reviews or the flood of "worst video game EVAAARRG!"-videos (which invaded my Youtube-feed after I got caught up on the original games) are justified...
Don't get me wrong, it is technically good, gameplay-wise very good and aside from some narrative hang-ups well made but... (MILD SPOILERS)
... the commitment to the single uninterrupted take-approach works to its detriment in a few sequences; a short prologue might have done the game's narrative favour...
(HEAVY SPOILERS)
... I get that keeping Feya out of view, yet present, was done to strengthen Freya's position as a mother figure in the narrative, as her relationship with Baldur serves as a negative to that of Kratos and Atreus, but it would have been better IMHO if we had gotten a view that genuine care Kratos has for Atreus at a neutral point in time instead of starting where we do and spending the first act with finding out if Kratos actually has any affectionate feelings towards his son.
Even if you want to preserve all the revelations that come in Jötunheim once you get there for the end, you could at least take the story why the boy is callled Atreus somewhere else.
(END SPOILERS)
... as far as the thematic side goes, I have not made up my mind yet ... mostly because I might have to look into the degree of adaptation in regards to two characters (i.e. I am pretty sure they have been the subject of some heavy adapting, as they joined to two characters with similar names from the mythological source material, and changed the other to more resemble another Aesir of similar lineage). Depending on how much they changed these characters during the adaptation, it opens up a new layer to evaluate.