Author Topic: The Great War Remake?  (Read 6873 times)

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This isn't a completely fleshed out idea, but I want to put some thoughts on the table before attempting to get serious about writing the scenario. Some things have bothered me about the original campaign and some of it's touches. This started all when I considered the mission Out of the Dark, Into the Night (Escorting the Plato) and wondered why the Plato would never jump out if it made the jump node.

So what if it had?

Then it got worse. I then considered The Darkness and the Light (Capture the Ramses) and wondered why after disabling and disarming the cruiser nothing happens. I've run into an akward scenario when playing Darkness Rising (The OEM demo) where I managed to ravage all Shivan forces and sat around for an hour (time compressed) waiting for the Taranis to kill the Ramses.

So what if it was captured?

These ideas are bubbling up and remaining in my head for a remake I'd like to flesh out some more. My suggestions? If the Plato makes it, the Avenger Cannon becomes available for OpEval for Pandora's Box and if the Ramses is captured under fire I'm thinking of making Tenderizer easier. I don't want to make it like I'm trampling all over :v: but after reading the synop for Silent Threat: Reborn, I just had these ideas.
« Last Edit: December 03, 2012, 09:47:01 am by Zero Serenity »

 

Offline Satellight

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Reminds me furiously What If - Another Great War

I'll be veeeeeery interested to play something like this  :yes:
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Offline headdie

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personally I am pro remake to tweak, fix and use modern features where appropriate so long as the mission design is up to a decent standard, I can forgo voice acting though if the community can rally around then great, not canon? dont care.
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I think I forgot to make the point of I was looking for more than just thoughts, I would like to see if you guys had any ideas or suggestions for the project. Stuff you think needs doing.

I'm already thinking about fixing a few "plot holes" like the Galetea picking up Shield Units from Ikeya when it's in Beta Cygni (just changing it to the Bastion) and scouting the Lucifer before you even take on the mission you find it in.

The bible's mentioned on the "What If?" Page but I cannot seem to find it on Voliton's site. Is there an alternate link for it around?
« Last Edit: December 03, 2012, 10:50:31 am by Zero Serenity »

 

Offline MatthTheGeek

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At quick glance, if you follow the link Satellight gave, you should find working DL links going through the author's website.
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Offline headdie

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I think I forgot to make the point of I was looking for more than just thoughts, I would like to see if you guys had any ideas or suggestions for the project. Stuff you think needs doing.

let me have a think and I will throw a few ideas at you
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Offline Lorric

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Have you checked this out?

http://www.hard-light.net/forums/index.php?topic=71795.0

If you haven't, that should get your mind whirring...

 

Offline Nyctaeus

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What If was cool :yes:, but still not enough to be decent Great War remake. I'd like to see Shivans with beams, and terrans and vasudans with pre-GW ships and railguns/gauss guns/plasma cannons/whatever, and also with WiH-style tactics.
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Offline MatthTheGeek

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What If is a bit old but, for a campaign that long, was quite enjoyable and polished.
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Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Lorric

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What If is a bit old but, for a campaign that long, was quite enjoyable and polished.

Hmmm, sounds intriguing...

 

Offline Black Wolf

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What If was cool :yes:, but still not enough to be decent Great War remake. I'd like to see Shivans with beams, and terrans and vasudans with pre-GW ships and railguns/gauss guns/plasma cannons/whatever, and also with WiH-style tactics.
So, an entirely different game, then? :p Not something I'd personally be interested in, but it sounds like Fury's "F Project" he tried to get going a few years back. Maybe talk to him.
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Here's an idea doc since I'd rather not retabulate for forums.

Splat.

Also, I found this, which I'm figuring if stuff works out with my plans we could combine into a bigger project. I haven't asked him about it or much of anything else, but it was an idea.

 

Offline Lorric

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A remake seems like a waste to me.

I have been playing What IF. There have been some new missions, and I have enjoyed most of them, but there are also many missions which are remakes of original missions. And many of them (not all, there a couple of good ones) just feel like a chore to me. And I feel that the time could have been better spent. Sure, the maker probably really enjoyed putting their own personal spin on the campaign, and if that's what you want to do, then you're not going to listen to me.

The FSport was a worthy remake because it was a total upgrade, but just using the existing technology seems a waste, it's not as if there are burning issues to fix. Instead, I would suggest expanding the original campaign with new missions. Maybe I can think of some. Maybe the first two or even three could be Operation Thresher. The first one you win a victory, a nice easy level to start off. The next you are introduced to your base capship, and have to protect it. You do that as part of a larger assault but watch the Vasudans obliterate most of the rest of the forces sent for Operation Thresher. And the third mission is the retreat where you have to escape with your life.

 
Lorric: How about a mission involving the Orff, which jumps out at some point after taking some hits then suffers the breakdown after jumping out (or was forced out)?

 

Offline Lorric

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Lorric: How about a mission involving the Orff, which jumps out at some point after taking some hits then suffers the breakdown after jumping out (or was forced out)?

The Orff could be involved in Operation Thresher and take it's damage there.

Another idea is I believe it says the fighters which attack the Orff in the first official mission are from a Vasudan convoy that was recently hit. You could make a mission where the player hits that convoy. I'll try and think up some more mission ideas for the first act of FS1.

If you didn't want to do Operation Thresher, that could be a good first mission. Lots of Vasudans but stack the odds in the player's favour, for an easy first mission.

 

Offline Lorric

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The Terran-Vasudan war offers a pretty limitless scope for new missions. Only your imagination and how many missions you want before the Shivans arrive will limit you there.

   You’re also pretty free to do whatever you want with the first encounter with the Shivans. Only after that do you have to start sticking to the story somewhat.

   The PS1 game Colony Wars: Vengeance has hostile aliens arriving and intruding into a an interstellar war. The game has branching paths, so there are two such first encounter missions which both occur in similar style to in Freespace, attacking both parties. They might be useful for thinking about a new first encounter with the Shivans mission. Here’s one:

http://www.youtube.com/watch?v=B2zITr3FFcc&feature=BFa&list=PL6C2AC8FCEE999854

   Can’t find an example of the other. In that one, you have to defend a disabled frigate from enemy fighters. After awhile if it has survived, the aliens jump in and destroy your opponents then jump out. Then an alien capital ship jumps in, and unless you can do enough damage to it to make it retreat, it will grapple the frigate and jump out with it!

   So that will take you up to mission 5 in the official campaign. There isn’t really anything to take from mission 6 (the asteroid field mission) However, after you beat mission 7, you get told that a separate strike team captured the Shivan shield technology. That is a prime opportunity for a mission.

   If you don’t care about having the player control one character and decide to focus on the larger picture, you could stage the battle you get told about where the large decoy convoy is completely eliminated. Since everyone dies there, the player would have to die too. So the objective would either be for the convoy to survive for a set amount of time, or to survive a set amount of attack waves. Or even both. Once that time hits you would end the mission with the debrief that a sufficient fight was put up to convince the Shivans that the shield technology was indeed with the convoy and the Shivans were sufficiently weakened to allow the second stage of the plan, and everyone died to achieve this.

   Also, if you don’t care about the player being exclusively terran, you could do a mission where the Vasudans pick up the second leg of the convoy escort. If neither of these apply though, I’d suggest a diversionary strike mission, to draw as many shivans as possible away from the shield shipment. You could even do all three missions.

   The final mission of act 1 involves capturing the Taranis, and the player comes in on the final leg of the mission after the Taranis‘ defences have been thinned out.. There is plenty of scope here to flesh this out with one or two missions to flesh out how this was done. You could have something like hitting a Shivan supply convoy to draw the Taranis’ fighters, or playing cat and mouse with the Taranis to draw it’s fighters or intercepting the Taranis’ fighters while they’re on patrol or suckering the Taranis’ fighters with another dummy convoy. Many possibilities.

   A further mission could be escorting the Taranis to Tombaugh. I would have mentioned the Lucifer’s attack on Tombaugh too, but the link I posted further up the page, the final mission of that does such a great job of the attack on Tombaugh that I’d leave it alone.

 
I would rather stick to the single perspective thing. The constantly shifting role of the pilot is enough for me.

I think I can do more missions, but I'd want the community to help me playtest them since I'm not confident in my skills.

But now that I'm somewhat committed to the project, I've hit a snag. I don't know how to decompile (is that the word I wanna use?) the campaign. I see the missions via text editor in fsport-missions.vp and the campaign in freespace.fc2.

 

Offline Lorric

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Do you mean you don't know how to get them out of the VP file so you can FRED them?

That's where I got my program to do it:

http://www.freespacemods.net/download.php?view.109

 
I think I was looking for improper filenames. I was looking for "training" but it's called btm-01.fs2. Hang on a second.

 :banghead:

Okay, I feel better.

 

Offline Lorric

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I think I was looking for improper filenames. I was looking for "training" but it's called btm-01.fs2. Hang on a second.

 :banghead:

Okay, I feel better.

You can always check out the filenames in the techroom too.