And the best thing is, with the latest models, you don't even need to re-load.

; ----------------------------------------------------------------------------------
; SathCannon
;
$Name: @SathGun
+Title: XSTR("SathGun", 3317)
+Description:
XSTR(
"Special issue
Fires Shivan Ships", 3318)
$end_multi_text
+Tech Title: XSTR("SathGun", 3319)
+Tech Anim: Tech_GTM_MX-6_Tempest
+Tech Description:
XSTR(
"Oooh, look how mentally unstable I am.", 3320)
$end_multi_text
$Model File: supercap2s-01.pof
$Mass: 0.1
$Velocity: 960.0
$Fire Wait: 5.0
$Damage: 100000 ;; damage applied when within inner radius
$Blast Force: 0.2
$Inner Radius: 10.0 ;; radius at which damage is full (0 for impact only)
$Outer Radius: 20.0 ;; max radius for attenuated damage (0 for impact only)
$Shockwave Speed: 0 ;; velocity of shockwave. 0 for none.
$Armor Factor: 0.9
$Shield Factor: 0.5
$Subsystem Factor: 0.6
$Lifetime: 1.8
$Energy Consumed: 0.25 ;; Energy used when fired
$Cargo Size: 0.0 ;; Amount of space taken up in weapon cargo
$Homing: NO
$LaunchSnd: 90 ;; The sound it makes when fired
$ImpactSnd: 88 ;; The sound it makes when it hits something
$FlyBySnd: -1
$Flags: ("in tech database" "player allowed")
$Trail: ;; Trail cannot be set if Exhaust is set
+Start Width: 0.1 ;; Width of trail nearest missile
+End Width: 0.2 ;; Width of trail before it "evaporates"
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 0.3 ;; how many seconds before trail disappears
+Bitmap: newmiss2 ;; Bitmap used to draw trail
$Icon: iconTempest
$Anim: Tempest
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 3.0
Mwuahahahahaha.
Testing it now.
