Author Topic: Cockpits and their importance  (Read 9837 times)

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Re: Cockpits and their importance
Is this still being worked on? Having bought a TrackIR myself it is very...strange...flying without a cockpit.

  
Re: Cockpits and their importance
have been playing around a bit more:



Wunderbar! I'm pretty impatient :p
Keep up the good work!
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Offline Mobius

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Re: Cockpits and their importance
That's a notable development since the last time I heard of attempts to combine cockpits and HUDs. :D

It's also a good chance to add many other HUD bars, gauges, whatever which would normally be unpractical and chaotic if used with the classic HUD, but become handier when you have a realistic HUD like this. You may, for example, monitor the distance from your spacecraft to all ships in the escort list without filling the screen with numbers.
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Offline fightermedic

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Re: Cockpits and their importance
aaaaaaaaaaand done!
the cockpits are quite complete now
i will release them seperately sometime in the next weeks, but if someone wants to have them at once you can download this: http://www.hard-light.net/forums/index.php?topic=84092.0
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 
Re: Cockpits and their importance
GREAT! I'm looking forward to this!

 

Offline Det. Bullock

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Re: Cockpits and their importance
Wait, I noticed that all screenshots are widescreen (they are also awesome, but that's quite obvious I think ;) ), and I read in another topic that there are issues for the people who are stuck with 4:3 and 5:4 monitors like me.
Are those issues going to be addressed sooner or later?
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"People assume  that time is a strict progression of cause to effect,  but *actually*  from a non-linear, non-subjective viewpoint - it's more  like a big ball  of wibbly wobbly... time-y wimey... stuff." - The Doctor

 

Offline fightermedic

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Re: Cockpits and their importance
right now it works pretty well for 4:3 too, there is that problem with the orders gauge, but i can assure you, that i will fix that too
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline Det. Bullock

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Re: Cockpits and their importance
I asked precisely because of the gauges, I get to be interrupted often when I play and sometimes the interruptions are long enough to make me forget the orders.  :banghead:
"I pity the poor shades confined to the euclidean prison that is sanity." - Grant Morrison
"People assume  that time is a strict progression of cause to effect,  but *actually*  from a non-linear, non-subjective viewpoint - it's more  like a big ball  of wibbly wobbly... time-y wimey... stuff." - The Doctor

 

Offline fightermedic

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Re: Cockpits and their importance
just to be clear: its not the directives gauge, telling you your orders, that doesn't show up, but the one that shows what your wingmens orders are
as you can see on the screens above, the directives gauge is not even mapped to the cockpit :)
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline Det. Bullock

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  • Madman in a box.
Re: Cockpits and their importance
just to be clear: its not the directives gauge, telling you your orders, that doesn't show up, but the one that shows what your wingmens orders are
as you can see on the screens above, the directives gauge is not even mapped to the cockpit :)
Hmm, I'll have something to try out when I'll finally be able to clear some space on my hard drive then.
"I pity the poor shades confined to the euclidean prison that is sanity." - Grant Morrison
"People assume  that time is a strict progression of cause to effect,  but *actually*  from a non-linear, non-subjective viewpoint - it's more  like a big ball  of wibbly wobbly... time-y wimey... stuff." - The Doctor

 

Offline AndrewofDoom

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Re: Cockpits and their importance
tbh that cockpit is pretty ****ty if you happen to not have TrackIR and only serves to block the view. You know, someone like me who doesn't have money or time to throw all over.
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Offline fightermedic

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Re: Cockpits and their importance
for the record: those screens have been taken with padlock view, i don't have TrackIR myself

i've managed to have it block less view by moving the "players head" a bit backwards, the next version will be better, still not perfect though
anyway, the cockpit blocking the view is, if nothing else, realistic, and i think that is adding a large amount of atmosphere
just look at this f16 cockpit for reference, THAT is blocked view:
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline MatthTheGeek

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Re: Cockpits and their importance
So what, just because it's worse somewhere else, makes it automatically ok for it to be bad here ?
People are stupid, therefore anything popular is at best suspicious.

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Offline General Battuta

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Re: Cockpits and their importance
I played and enjoyed a ****load of that game, but I would never want that in FSO. It's not necessary to and actively obstructs the FS2 gameplay model.

 

Offline Parias

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Re: Cockpits and their importance
This is really cool - I've always loved 3D cockpits and thoroughly enjoy the immersion they add. Thanks for the work on this.

 

Offline Lorric

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Re: Cockpits and their importance
Cockpits need to be optional. I don't like cockpits. I want the screen clear, a cockpit is just an obstacle to me. But I know some people do like cockpits. As long as there is a choice, all will be well.

Personally, I'd like to be able to fly third person best of all, but the hud doesn't work properly for it. I can't remember why exactly, it's a long time since I tried it, but I know it didn't work right flying third person.

 

Offline fightermedic

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Re: Cockpits and their importance
Cockpits need to be optional. I don't like cockpits. I want the screen clear, a cockpit is just an obstacle to me. But I know some people do like cockpits. As long as there is a choice, all will be well.

Personally, I'd like to be able to fly third person best of all, but the hud doesn't work properly for it. I can't remember why exactly, it's a long time since I tried it, but I know it didn't work right flying third person.
the center reticle isn't where it should be in 3rd person, it's slightly above (or below?) the position it should be in

you're welcome parias
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline Lorric

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Re: Cockpits and their importance
Cockpits need to be optional. I don't like cockpits. I want the screen clear, a cockpit is just an obstacle to me. But I know some people do like cockpits. As long as there is a choice, all will be well.

Personally, I'd like to be able to fly third person best of all, but the hud doesn't work properly for it. I can't remember why exactly, it's a long time since I tried it, but I know it didn't work right flying third person.
the center reticle isn't where it should be in 3rd person, it's slightly above (or below?) the position it should be in

you're welcome parias

I'm not entirely sure, but now that you mention it, I think the problems were always when I had to put the nose down.

 

Offline fightermedic

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Re: Cockpits and their importance
i think i remembered that wrong, it is the leadsight indicator that doesn't take the different camera angle into account, not the center reticle
gotte check this...
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 
Re: Cockpits and their importance
So, did you release your cockpit somewhere? I really wanna play the stock campaign with it.