Author Topic: Just Another Day Development Blog  (Read 75086 times)

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Offline Axem

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  • 211
Re: Just Another Day Development Blog
Sadly, no disco planned (that is soooo JAD2.22) But we will have J-Pop! I hope that's just as good.

Anyway, I lost sight of really makes JAD work, the many scripts that turn this 20 year old game into some Frankensteinien Lovecraftian monster forced to have new features that were never even in the minds of the original creators.

So here is a preview of a very important script just for JAD2.23:


  

Offline JSRNerdo

  • 29
  • King of Destroyer
Re: Just Another Day Development Blog
Friends = {}

same
AKA [`_`]
Inferno: It's the I in Inferno / It's the beam spam delight / Risin' up to a shock jump arrivaaaaaal
Between The Ashes: Look just a really cool and neat thing, OK?
Dimesional Eclipse: High speed anime girlies blowing **** up gets me excited
The Last Stand: A very episodic capship command mini-campaign
Breakthrough: A pretty standard but not really capship command mission

 
Re: Just Another Day Development Blog
Have you actually seen the new Eva preview Axem? Battleships used as floating clubs and shields. :D

 

Offline Axem

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  • 211
Re: Just Another Day Development Blog
* furiously rewriting everything to remain relevant

Actually, I would like to say that JAD did come up with using a large warship as a literal blockade, so really... Anno is just stealing from me. And I'm fine with that. We all need to give back once in a while.

 
Re: Just Another Day Development Blog
Anno's still on a learning curve~

 

Offline Axem

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  • 211
Re: Just Another Day Development Blog
Real life work as been busier and more tiring lately so less enthusiasm for modding. (Almost through it though!)

Instead I've been playing games like Katana Zero, Doom (2016) and Super Mario Maker 2. (Also watching great anime, gotta refuel sometimes.)

I did get a little bit of modding done here and there. This mission I'm in the middle of is pretty great (but I mean, all the missions are pretty great). This mission is what I would describe as a final act crescendo launching us on an escape velocity on a rocket of hot blooded determination straight into the heart of evil. And the brakes fell off 3 missions ago.

As a final gift for reading this dev blog update with almost no new content, here are some shiny power ups that will appear in this mission


 
Re: Just Another Day Development Blog
Do these power ups turn me into a transcend being?

 

Offline Axem

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  • 211
Re: Just Another Day Development Blog
They help you come to grips with the fact that the universe is unfair and is actively sabotaging everything you try to do.

So yes, yes it does.

 
Re: Just Another Day Development Blog
But I wanted to become an Axem-like super-being! :(

 

Offline AdDur

  • 25
Re: Just Another Day Development Blog
So... Holley will became magical girl?

 

Offline QueenHolley

  • 26
  • Queen of FreeSpace
Re: Just Another Day Development Blog
Traits of a magical girl:
Cute? Check!
Amazingly wonderful weapon that becomes more powerful the higher the stakes? Check!
Routinely defeats evil? Check!
Balances fighting evil with school life and other social activities? Cheeeck!

From this list I'd say, I'm already one!

 

Offline AdDur

  • 25
Re: Just Another Day Development Blog
There is no enough shiny costume or transformation sequence!

 
Re: Just Another Day Development Blog
I had a thought the other day, after watching your 'greatest fs script ever' yt video - would it be possible to make a guitar hero-like script? like, piloting a ship in the third person and hitting beats (power ups)? I imagine you could get a lot more creative with it than I could.

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker
    • My old squad sub-domain
Re: Just Another Day Development Blog
Needs more skintight / revealing costume  to be typical anime girl (^o^).

Dawn from WoD is teh cutest.
Your friendly Orestes tactical controller
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 
Re: Just Another Day Development Blog
Needs more skintight / revealing costume  to be typical anime girl (^o^).

Dawn from WoD is teh cutest.

Flightsuit isn't enough for you or what? :p

 

Offline JSRNerdo

  • 29
  • King of Destroyer
Re: Just Another Day Development Blog
Needs more skintight / revealing costume  to be typical anime girl (^o^).

Dawn from WoD is teh cutest.

I'm calling the GTVA police.
AKA [`_`]
Inferno: It's the I in Inferno / It's the beam spam delight / Risin' up to a shock jump arrivaaaaaal
Between The Ashes: Look just a really cool and neat thing, OK?
Dimesional Eclipse: High speed anime girlies blowing **** up gets me excited
The Last Stand: A very episodic capship command mini-campaign
Breakthrough: A pretty standard but not really capship command mission

 
Re: Just Another Day Development Blog
I'm calling the GTVA police.

Are they dressed like that?

 

Offline QueenHolley

  • 26
  • Queen of FreeSpace
Re: Just Another Day Development Blog
There is no enough shiny costume or transformation sequence!

But those transformation sequences take up so much time, time that could be spent dropkicking the enemy instead! (Also they are sooo much wooooork...)

Needs more skintight / revealing costume  to be typical anime girl (^o^).

Dawn from WoD is teh cutest.

Dekker, please. You are a married man now.

I'm calling the GTVA police.

Throw away the key.

 

Offline Axem

  • Administrator
  • 211
Re: Just Another Day Development Blog
I had a thought the other day, after watching your 'greatest fs script ever' yt video - would it be possible to make a guitar hero-like script? like, piloting a ship in the third person and hitting beats (power ups)? I imagine you could get a lot more creative with it than I could.

Prrrrrobably. It'd be real tricky though to keep everything synchronized with the music. There's some things the game loads in on the fly which can cause desyncs, and there's probably other issues that would probably only make themselves apparent once you try and link things to the audio to gameplay like that.

Thinks about a Flight of the Necrodancer Mod...

 
Re: Just Another Day Development Blog
But how can Dekker be happy when he's not married to Holley? ;)