Author Topic: Just Another Day Development Blog  (Read 65024 times)

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Offline Axem

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Re: Just Another Day Development Blog
Sadly, no disco planned (that is soooo JAD2.22) But we will have J-Pop! I hope that's just as good.

Anyway, I lost sight of really makes JAD work, the many scripts that turn this 20 year old game into some Frankensteinien Lovecraftian monster forced to have new features that were never even in the minds of the original creators.

So here is a preview of a very important script just for JAD2.23:


 
Re: Just Another Day Development Blog
Friends = {}

same
AKA [`_`]
Inferno: It's the I in Inferno / It's the beam spam delight / Risin' up to a shock jump arrivaaaaaal
Between The Ashes: Look just a really cool and neat thing, OK?
Dimesional Eclipse: High speed anime girlies blowing **** up gets me excited
The Last Stand: A very episodic capship command mini-campaign
Breakthrough: A pretty standard but not really capship command mission

 
Re: Just Another Day Development Blog
Have you actually seen the new Eva preview Axem? Battleships used as floating clubs and shields. :D

 

Offline Axem

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Re: Just Another Day Development Blog
* furiously rewriting everything to remain relevant

Actually, I would like to say that JAD did come up with using a large warship as a literal blockade, so really... Anno is just stealing from me. And I'm fine with that. We all need to give back once in a while.

  
Re: Just Another Day Development Blog
Anno's still on a learning curve~