Author Topic: Forum game: Rules/Discussion  (Read 165341 times)

0 Members and 2 Guests are viewing this topic.

Offline Lorric

  • 212
Re: Forum game: Rules/Discussion
Deadline for the next turn is gonna be tomorrow.
Go Go Go Admirals!
Hey, no, no, no! Two, you've got to give us two days notice from now at the very least!

 

Offline Lorric

  • 212
Re: Forum game: Rules/Discussion
Alright, who's left...

Just mobcdmoc3 of the 3rd SF. You should be attacking the 3rd Zy. We can't kill them without you. Please go get them. :)

 
Re: Forum game: Rules/Discussion
I will be leaving on Friday to go visit family in Florida for a little over a week, so if I end up being unable to make a turn for some reason (doubtful, but covering my bases) one of you guys can move my fleet for me.
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 

Offline Enioch

  • 210
  • Alternative History Word Writer
Re: Forum game: Rules/Discussion
Deadline for the next turn is gonna be tomorrow.
Go Go Go Admirals!
Hey, no, no, no! Two, you've got to give us two days notice from now at the very least!

When I saw Spoon's message I thought about writing "Cue Lorric getting frantic," but thought better of it. Then I saw the reaction and fell off my chair.

EDIT: Fixed. Queue =/= Cue. Sorry, not a native speaker, happens occasionally.
« Last Edit: December 18, 2013, 01:47:57 pm by Enioch »
'Violence is the last refuge of the incompetent'  -Salvor Hardin, "Foundation"

So don't take a hammer to your computer. ;-)

 

Offline Lorric

  • 212
Re: Forum game: Rules/Discussion
Deadline for the next turn is gonna be tomorrow.
Go Go Go Admirals!
Hey, no, no, no! Two, you've got to give us two days notice from now at the very least!

When I saw Spoon's message I thought about writing "Queue Lorric getting frantic," but thought better of it. Then I saw the reaction and fell off my chair.
It's cue, not queue.

But yes, I was thinking now I have to chase people around. But there's only one, so this should be no problem, I thought there would be more.

 

Offline Veers

  • 29
Re: Forum game: Rules/Discussion
Not a native English speaker?

I am and I'm sure you've noticed how dodgy I can be at times... :D
Current Activities/Projects: Ideas and some storyline completed.

ArmA 2&3 Mission Designer and player.


WoD - I like Crystal. <3

 

Offline Spoon

  • Moderator
  • 212
  • ヾ(´︶`♡)ノ
Re: Forum game: Rules/Discussion
Or it could just be a mistake, everyone makes them.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Flak

  • 28
  • 123
Re: Forum game: Rules/Discussion
Typos, just got a new keyboard you are not used to, malaproperism, anything can happen

 

Offline Enioch

  • 210
  • Alternative History Word Writer
Re: Forum game: Rules/Discussion
Nope, just a non-native speaker, running on fumes after a day of historical research.

And that's enough of that, guys. Back to the game.
'Violence is the last refuge of the incompetent'  -Salvor Hardin, "Foundation"

So don't take a hammer to your computer. ;-)

 

Offline Lorric

  • 212
Re: Forum game: Rules/Discussion
Nope, just a non-native speaker, running on fumes after a day of historical research.

And that's enough of that, guys. Back to the game.
You speak English very well.

 

Offline Enioch

  • 210
  • Alternative History Word Writer
Re: Forum game: Rules/Discussion
Why thank you.

I see no response from mobcdmoc3. Bugger. Goddammit, I want to resupply and go back to full arse-kicking mode! Is that too much to ask? That's another turn I'll have to spend chasing down enemy fleets!
'Violence is the last refuge of the incompetent'  -Salvor Hardin, "Foundation"

So don't take a hammer to your computer. ;-)

 

Offline Lorric

  • 212
Re: Forum game: Rules/Discussion
Why thank you.
You're welcome.

Quote
I see no response from mobcdmoc3. Bugger. Goddammit, I want to resupply and go back to full arse-kicking mode! Is that too much to ask? That's another turn I'll have to spend chasing down enemy fleets!
And now you're feeling it. :)

Of course, I share your sentiments. If the Zy die we can put ourselves in great shape for dealing with the Hierarchy next turn while they're being stalled by niffiwan. But if not...

 

Offline Lorric

  • 212
Re: Forum game: Rules/Discussion
Andrew is a concern too. He could be killed, and we wouldn't be able to use the time bought by niffiwan properly, so they'd both basically die for nothing.

Ha ha ha ha ha! He's here! He ninja'd me! We're ready to go! :D

 

Offline Spoon

  • Moderator
  • 212
  • ヾ(´︶`♡)ノ
Re: Forum game: Rules/Discussion
Sorry it took a bit longer. I am like a housecat with ADHD at times, super lazy but oh so easily distracted by anything moving. Turn movie should *hopefully* follow soon. (and will give some info about the ? fleet)

As a Christmas present every admiral goes one rank up.
Happy holidays and stuff
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Veers

  • 29
Re: Forum game: Rules/Discussion
*dances like a child in a lolly store*

May I please select, "Master in Logistics". Thank you kindly

Cordi attacked twice?, ouch. That hurts.

Quote
Other Results:
1st LSF resupplied
4th SF resupplied
2nd CRF resupplied twice
1st CSA resupplied

That should say 1st CRF as the 2nd in engaged in Aldebaren, and in the Fleet Status window. Needs an update regarding Admiral's skills (I know that will happen shortly, I'll see if I can get a list maintained while everyone else adds their new skills in)

Quote
Code: [Select]
Sol Force: 4/4
1st SF Fleet:
 - Fighter attack strength: 0 (18+5-1)
 - Capital attack strength: 2 (18-1)
 - Fighters at 0% Strength, 4th Gen
 - Capital ships at 18% Strength
 - Morale: Low

2nd SF Fleet:
 - Fighter attack strength: 20 (18+5+1)
 - Capital attack strength: 15 (18+1)
 - Fighters at 79% Strength, 4th Gen
 - Capital ships at 78% Strength
 - Morale: High

3rd SF Fleet:
 - Fighter attack strength: 23 (18+5+1)
 - Capital attack strength: 18 (18+1)
 - Fighters at 94% Strength, 4th Gen
 - Capital ships at 94% Strength
 - Morale: High

4th SF Fleet:
 - Fighter attack strength: 12 (18+5)
 - Capital attack strength: 8 (18)
 - Fighters at 40% Strength, 4th Gen
 - Capital ships at 44% Strength
 - Morale: Normal
 - Blitz on Cooldown, Available again on turn 15


Delest Defense: 3/3
1st DD Fleet:
 - Fighter attack strength: 20 (18+2)
 - Capital attack strength: 17 (17)
 - Fighters at 100% Strength, 3rd Gen
 - Capital ships at 100% Strength
 - Morale: Normal
 - Inspirational Leader
 - Barrage prepared
 - Barrage on cooldown, Available again on turn 14

2nd DD Fleet:
 - Fighter attack strength: 20 (18+2)
 - Capital attack strength: 17 (17)
 - Fighters at 100% Strength, 3rd Gen
 - Capital ships at 100% Strength
 - Morale: Normal
 - Inspirational Leader

3rd DD Fleet:
 - Fighter attack strength: 35 (18+5+2)
 - Capital attack strength: 16 (17+2)
 - Fighters at 154% Strength, 4th Gen
 - Capital ships at 80% Strength
 - Morale: Very High
 - Inspirational Leader
 - Master of Logistics
 - Barrage on cooldown, Available again on turn 14

Commonwealth Royal Fleet: 4/4
1st CRF Fleet:
 - Fighter attack strength: 21 (16+2+3)
 - Capital attack strength: 20 (17+3)
 - Fighters at 100% Strength, 3rd Gen
 - Capital ships at 100% Strength
 - Morale: Zealous
 - Aggressive Leader

2nd CRF Fleet:
 - Fighter attack strength: 19 (16+2+2)
 - Capital attack strength: 17 (17+2)
 - Fighters at 92% Strength, 3rd Gen
 - Capital ships at 90% Strength
 - Morale: Very High

3rd CRF Fleet:
 - Fighter attack strength: 20 (16+2+2)
 - Capital attack strength: 19 (17+2)
 - Fighters at 100% Strength, 3rd Gen
 - Capital ships at 100% Strength
 - Morale: Very High
 - Zeal on Cooldown, Available again on turn 15

4th CRF Fleet:
 - Fighter attack strength: 0 (16+2+2)
 - Capital attack strength: 0 (17+2)
 - Fighters at 0% Strength, 3rd Gen
 - Capital ships at 0% Strength
 - Morale: Dead
 - Aggressive Leader

United Guilds of Commerce Regulars: 2/2
1st UGCR Fleet:
 - Fighter attack strength: 9 (13+2+2)
 - Capital attack strength: 3 (15+2)
 - Fighters at 40% Strength, 3rd Gen
 - Capital ships at 6% Strength
 - Morale: Normal
 - Mercs on Cooldown, Available again on turn 13
 - Aggressive leader

2nd UGCR Fleet:
 - Fighter attack strength: 8 (13+2)
 - Capital attack strength: 2 (15)
 - Fighters at 38% Strength, 3rd Gen
 - Capital ships at 9% Strength
 - Morale: Normal
 - Mercs on Cooldown, Available again on turn 13
 - Master in Logistics

League Star Forces: 2/2
1st LSF Fleet:
 - Fighter attack strength: 26 (19+5+2)
 - Capital attack strength: 16 (14+2)
 - Fighters at 100% Strength, 4th Gen
 - Capital ships at 100% Strength
 - Morale: Very High

2nd LSF Fleet:
 - Fighter attack strength: 0 (19+2+1)
 - Capital attack strength: 0 (14+1)
 - Fighters at 0% Strength, 3rd Gen
 - Capital ships at 0% Strength
 - Morale: Dead

Cyrvan Star Armada: 1/1
1st CSA Fleet:
 - Fighter attack strength: 24 (23+1)
 - Capital attack strength: 21 (20+1)
 - Fighters at 100% Strength
 - Capital ships at 98% Strength
 - Morale: High

Supplemental:

I think we should keep the SF fleets near the main front, to use their Blitz ability. Myself, the 3rd CRF and the 2nd DD can move back and hold/attack Polaris to defend there. (2nd DD to move in and use Defend?, or we can wait and all 3 fleets attack together next turn.)
« Last Edit: December 23, 2013, 11:36:41 pm by Veers »
Current Activities/Projects: Ideas and some storyline completed.

ArmA 2&3 Mission Designer and player.


WoD - I like Crystal. <3

 
Re: Forum game: Rules/Discussion
Drat! The Hierachy transabyssal-gated Tauri!

 

Offline Flak

  • 28
  • 123
Re: Forum game: Rules/Discussion
What fleet is that? Is that a sealed evil in a can thing?

 

Offline niffiwan

  • 211
  • Eluder Class
Re: Forum game: Rules/Discussion
Drat! The Hierachy transabyssal-gated Tauri!

What fleet is that? Is that a sealed evil in a can thing?

Having a look at the wiki page the only races not seen so far are:
Aleyurians
Fir'Kyr
Yehio

:shaking: (except for the Yehio)

So I'm hoping it's another combo fleet like the 1st Zy/Fura... (please oh please please PLEASE)

Supplemental:

I think we should keep the SF fleets near the main front, to use their Blitz ability. Myself, the 3rd CRF and the 2nd DD can move back and hold/attack Polaris to defend there. (2nd DD to move in and use Defend?, or we can wait and all 3 fleets attack together next turn.)

Sounds good, the SF fleets have the easiest time retreating due to Blitz, one of them upfront & defending to take the initial blow, with 3x fleets 1 system away to hit back hard would be good. Or 3x fleets defending with one in reserve, but that seems a bit harder to organise.

I'm a bit surprised at how easily the 1st Zy/Fura dropped, I thought they'd be a bit tougher than that... but that's good.  We should be able to destroy one of the Cordi fleets this turn (maybe with 1st & 2nd CRF + 1st DD?; while 1st & 2nd SF blitz the other Cordi fleet + resupply?) and have enough fleets left over to prepare for the ? fleet.

In the south... hmmm... the Doomstack can one-shot fleets again making it suicidal to attack the 5th Nordera. We can't kill them in one turn, and the kamikaze + Doomstack combo could destroy 1x fleets & seriously damage another in return, 48+38=86 from Hertak and 60+20=80 from Nord/Fura (20/20 hindsight, should have asked Droid to move to Odin last turn to encourage the 5th Nordera to stay away)  :(  Even if the 2nd UGCR remain in Kardoen, the presence of the 5th Nordera in Draco means part of the Doomstack could move straight to Draco and probably destroy someone there.  So maybe the 3rd DD moves to Aquarius to resupply, allowing the 1st UGCR to move to Aquarius (assuming they learn breakthrough specialist to avoid taking retreat damage) and the 2nd UGCR (again with breakthrough specialist) retreat to Vega.  If the Nordera follow, they can destroy the 2nd UGCR (oh well, looks like destruction no matter which way you look at it), but at least only they can attack, the rest of the Doomstack can't attack if they follow. Mind you life will be "interesting" with Nord+2x Hertak in Vega... maybe the 1st LSF should move to Aquarius as well, leaving only the 3rd SF (who can blitz out) & the 2nd UGCR (i.e. Nordera fodder).

Actually - this would be a great time to know (for both the north & south) if the defence action counts as a node blockade and forces incoming forces to attack the defending fleet...  :nervous: :D

Lastly, something to consider, the special conditions in Aquarius make it harder for the Doomstack to one-shot anyone there... but you also can't block them there...
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline Veers

  • 29
Re: Forum game: Rules/Discussion
Regarding those three races

Yehio - Cyrva protected race. Considering they were disarmed, very unlikely they are able to engage in battle, more so being hostile to the LSF (they'd also require some sort of portal/subspace/moarspace technology which I doubt they have.

Which leaves the Aleyurians and the Kir'Kyr. Little is known about both races execpt they are old (with the Kir'Kyr possibly being even older). And the Aleyurians possessing highly advanced tecnology with sentient AI's (Promethius Frame).

The Aleyurians would be unlikely to be allied with the Her'tak, however they may be hostile to all parties. The Kir'Kyr relations are unkown, possibly allied/friendly with the Aleyurians, could be hostile to all. So basically, both parties are unknown.

More likely, this is another Her'tak Fleet, either of Her'tak or Zy origin. (in my opinion)

Edit: Regarding my move.

I'm thinking we hold our 3 fleets back, and attack the enemy once they enter Polaris. Downside to this plan is they can secure the system prior to our counter-attack. The other option is we move the 2nd DD into Polaris and DEFEND (+2 to defence). With the 1st and 3rd CRF attacking on the following turn (as with my current move, move closer, to move and attack following turn)

Further Edit:

Just added these up (may not be entirely accurate)

If all three fleets held back, we can attack together with the following
1st CRF. C - 36 F - 33
3rd CRF. C - 34 F - 32
2nd DD. C- 32 F - 31
Total Damage C - 92 F - 96

If the 2nd DD defends
C - 35 F - 34

Next turn has Sol reinforced by the 4th CRF as well. Giving us 4 fleets to combat the new threat. (hmm.. can we enter that portal perhaps. Or study it at least :)
« Last Edit: December 23, 2013, 10:50:18 pm by Veers »
Current Activities/Projects: Ideas and some storyline completed.

ArmA 2&3 Mission Designer and player.


WoD - I like Crystal. <3

 
Re: Forum game: Rules/Discussion
The moment I'm getting back into the game another ?-fleet is closing in... ??  :mad: The last time that happened I got a 100% instant kill  :sigh:

Anyway tell me what you think I should do and which trait to choose. I'll be off for a week from tomorrow on in some rural japanese areas and I'm not sure about that mobile internet connection ;)
Here goes scripting and copy paste coding
Freespace RTS Mod
Checkpoint/Shipsaveload script