Author Topic: GTF Iapetus RELEASE  (Read 7228 times)

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GTF Iapetus RELEASE
This interceptor is going to be my submission for the competition. It's a fast interceptor, able to enter and exit subspace very quickly. Right now it has a turret, though I max lock it and turn it into a firing point. The idea was that the ship would make passes at the target, with the turret continuously shooting even as the Iapetus is turning. I haven't got the turret to work yet, so I haven't tested it out.

Right now there is a diffuse map, a diffuse-turned-shine map, and a normal map.




Thoughts?
« Last Edit: September 30, 2013, 08:21:23 pm by bobbtmann »

 

Online fightermedic

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i like the general shape, maybe the forward pointing arms could be a bit shorter though
not so sure about the color scheme, all the greyish with dirt makes it look a bit dull somehow
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Good idea, well executed :yes: IMHO, you nailed the interceptor concept: light spacecraft with *big* engine exhausts :)

Have to ask it though: what's the idea behind the canopy?

 

Offline An4ximandros

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I don't really see the fighter in this to be frank... To me it looks more like it could be some sort of space racer or arena craft, more meant to be used as a sports craft than as a warship.

 Post that, it's a really interesting and refreshing design. :)

 What's with the Mario star in the cabin though? :p

 
Have to ask it though: what's the idea behind the canopy?


Just mixing it up. Not many ships have a paint job.

 

Online fightermedic

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To me it looks more like it could be some sort of space racer
that's not the worst impression to get from an interceptor if you ask me, FAAAAST is the one impression you should get when looking at one
and like FreeSpaceFreak, i think he nailed that
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

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The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline Lorric

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I don't really see the fighter in this to be frank... To me it looks more like it could be some sort of space racer or arena craft, more meant to be used as a sports craft than as a warship.

I thought this too, I didn't really want to say it, but since you have, it makes me think of something you would see in WipEout, especially if you cut out that bottom ring, it really does.

It's nice, but if someone just showed me a shot and didn't tell me what it's meant to be, I would seriously think some sort of WipEout-type racing machine.

 

Offline Luis Dias

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The "dullness" probably comes from the lack of shine. With the shine maps this will be awesome. Great work Bobb! This competition will be fierce!! :yes:

 
Hmmn, the primary wings remind me a bit of the Myrmidon (minus the loop).
Different but pretty cool

 

Offline Lepanto

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Definitely unusual; the curvy shapes could signal Vasudan design influence. Besides the weird star on the cockpit, I'd give this one my approval.
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Nice work! That canopy and the turrets inspire me a UAV, rather than a manned fighter.

 

Offline Trivial Psychic

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Its current incarnation feels decidedly un-Freespacy to me.
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Offline MatthTheGeek

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Tis ok, half the ships in FS are unfreespacy.
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Offline headdie

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Its current incarnation feels decidedly un-Freespacy to me.

to me without the loops and with a brown paint scheme it would be a very vasudan design
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Offline Luis Dias

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yes, my bad I thought it was a Star Wars ship, and only I read those comments I realised this was a "GTF". It still is a really cool ship.

 

Offline Mad Bomber

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Ditch the loops and it'd fit fairly well in Battletech, too. (Tho it'd probably have to be Clan to fit all those missiles and the heavy cannon.)

I like it. It is, as many have said, "un-Freespacey", but that's not necessarily a bad thing. It looks very sleek and powerful. :)
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Offline Admiral Nelson

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It looks to me like a Myrmidon with loops added to it.  I suspect the star on the cockpit is what causes it to seem "un-Freespacey".
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It looks to me like a Myrmidon with loops added to it.  I suspect the star on the cockpit is what causes it to seem "un-Freespacey".

I suspect you're right.

 

Offline Raven2001

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I have mixed feelings about this.
I love the concept behind it, I love the shape design, but I find the texture design very boring.

Also, like others have mentioned, it doesn't look Freespacey, due to the texture job and the design itself, IMO. However, I don't think it would warrant a "back to the drawing board" situation, but could be fixed with some adjustments:
- I think that the loops could be easily explained as being part of that "get in and out of subspace quickly" concept... they just need to have some techy stuff to sell on that idea visually
- The ship does seem to have some Vasudan influence, so reinforcing that, like the Myrmidon does (with some scaling and whatnot), would help on selling the Freespace look
- The texture: less sleek, and more "heavy" in terms of panel thickness (aka more Freespacey). A bit of variation on the greys: have areas with different shades of grey (omg...) will go a long way to keep it visually rich.
- Keep the star... it adds character.

I'm by no means telling you what to do, rather sharing my thoughts. Hope that helps :)

Oh and nitpick of the day: the slight S curvature on the tip of the forward wings breaks the visual flow... :P
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- I think that the loops could be easily explained as being part of that "get in and out of subspace quickly" concept... they just need to have some techy stuff to sell on that idea visually

I for one already assumed that was the case with the loops.