Author Topic: i need help with fixing bugs on my shivan frigate  (Read 2589 times)

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Offline fightermedic

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i need help with fixing bugs on my shivan frigate
 :nervous:
the model of the shivan frigate i'm working on is driving me crazy, there are some problems i just can't fix
if someone could take a look at it i would be most grateful, i've tried everything i could think of to fix the problems :(

these are the problems:
- if the armour submodel on the frigate is destroyed the game crashes, for some very odd reason this doesn't happen if i do not set the panels submodel to rotate  :banghead: don't ask me how that is even related
- if the frigate is destroyed, the game crashes and produces an error report stating it can't find a parent model for live debris
however, if i continue the mission despite the crash all the debris is there quite as it should be  :rolleyes:
- the shield doesn't work, at all  :confused: whatever i do, the game treats the model as if it would not have a shield mesh
i've tried loading a different shield mesh, but no change

if i use the model in debug mode the game already crashes when loading up a mission that has the model and produces error reports i can't make any sense of as well

http://www.mediafire.com/download/2xksi692dpblwt1/beelzeboul_1.0_imp_1.0.rar
heeeeeeeeeelp :ick:
« Last Edit: August 30, 2013, 11:16:45 am by fightermedic »
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Offline esarai

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Re: i need help with fixing bugs on my shivan frigate
First thing you will want to do is give us your log file so that we can have a better idea of what is actually going on.  Either link it here, post to pastebin or load the entire thing in
Code: [Select]
<log data here> tags.
<Nuclear>   truth: the good samaritan actually checked for proof of citizenship and health insurance
<Axem>   did anyone catch jesus' birth certificate?
<Nuclear>   and jesus didnt actually give the 5000 their fish...he gave it to the romans and let it trickle down
<Axem>and he was totally pro tax breaks
<Axem>he threw out all those tax collectors at the temple
<Nuclear>   he drove a V8 camel too
<Nuclear>   with a sword rack for his fully-automatic daggers

Esarai: hey gaiz, what's a good improvised, final attack for a ship fighting to buy others time to escape to use?
RangerKarl|AtWork: stick your penis in the warp core
DarthGeek: no don't do that
amki: don't EVER do that

 

Offline fightermedic

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Re: i need help with fixing bugs on my shivan frigate
i did (see support forum)
sadly, it's not realy helpful :(
having the model should be the easier way to tackle this anyway
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline Droid803

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Re: i need help with fixing bugs on my shivan frigate
You set up the subobjects in the LODs wrong. Can't have same-named subsystems across LODs.
Game gets confused or something.

Go armora for detail0, then armorb for detail1 etc.
Same for the turrets that have LODs : turret01a turret01b etc.
Then for the live debris it should be debris-armora01, etc

You also have a lot of random non-subsystem subobjects that should probably just be fused into the main hull.
And it might have too many thrusters. IIRC its 24 max (for ships with afterburners its 12, since 12+12), unless that's been bumped.

Also you probably want to de-parent the Drone Panels from Drone Control. No reason to have a subsystem parented to another subsystem (that's rotating!), that's just asking for trouble.
The collision box doesn't follow it during rotation etc, it just plain doesn't work well.


FSO would probably be okay with most of what I listed, but since it's not how I like to set it up (which definitely works), it's wrong. :P
« Last Edit: August 30, 2013, 12:33:25 pm by Droid803 »
(´・ω・`)
=============================================================

 

Offline fightermedic

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Re: i need help with fixing bugs on my shivan frigate
i've never had any trouble naming all the subobjects the same on every LOD
it would appear this only causes problems if debris for submodels is present, i will change it and see if that solves my problems
thanks a ton!
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline fightermedic

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  • quite a nice guy, no really, i am
Re: i need help with fixing bugs on my shivan frigate
de-parenting the drone panels and naming the lods with a b c has solved most of the stuff  :yes: thanks again

the model now works as it should with default exe, using debug mode however, it still crashes with this log:


[attachment deleted by ninja]
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline Nyctaeus

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Re: i need help with fixing bugs on my shivan frigate
BTW. Fix turret08 if it's not fixed yet. It's linked to detail0 as it's arm, instead of basic turret08 model.
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Offline Colonol Dekker

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Re: i need help with fixing bugs on my shivan frigate
How's it look? Sounds interesting with drone frigate stuff...
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Offline Droid803

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Re: i need help with fixing bugs on my shivan frigate
The nullvec3d thing...could be a number of things.
Maybe you could get a call stack and pass it to someone in SCP.
(´・ω・`)
=============================================================

 

Offline fightermedic

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  • quite a nice guy, no really, i am
Re: i need help with fixing bugs on my shivan frigate
The nullvec3d thing...could be a number of things.
Maybe you could get a call stack and pass it to someone in SCP.
wouldn't it be the easier thing for both me and the guy looking at the error to download the model and check for himself? at least that's what i think *shrug*
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline The Dagger

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Re: i need help with fixing bugs on my shivan frigate
Your $path20 points directly downward which (IIRC) may cause problems.

 

Offline fightermedic

  • 29
  • quite a nice guy, no really, i am
Re: i need help with fixing bugs on my shivan frigate
thanks, i will check this out
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline fightermedic

  • 29
  • quite a nice guy, no really, i am
Re: i need help with fixing bugs on my shivan frigate
i've tested it but changing that path sadly didn't help :( so this matter remains unsolved
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need