Author Topic: WiH 2 - first mission crash upon start  (Read 4471 times)

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Offline The E

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Re: WiH 2 - first mission crash upon start
New builds are up.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline DahBlount

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Re: WiH 2 - first mission crash upon start
Is there a new build for those using the compatibility pack instead of a BP build? I tested it with 10004, 10005, and 9961 (The only nightlies I've grabbed recently) and it still crashes.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline niffiwan

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Re: WiH 2 - first mission crash upon start
For the compatibility package, you need a nightly that includes Revision 10009, so you'll need to wait another 12 hours or so before it's automatically generated.
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
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Debian Packages (testing/unstable): Freespace2 | wxLauncher
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m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline DahBlount

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Re: WiH 2 - first mission crash upon start
Ah okay.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline Fury

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Re: WiH 2 - first mission crash upon start
Huh, I see the old post I wrote nearly three years ago is still useful.

 

Offline leoben

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Re: WiH 2 - first mission crash upon start
I can confirm that the 1104 build did NOT fix this issue for me. Error is the same.

  

Offline AdmiralRalwood

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Re: WiH 2 - first mission crash upon start
I can confirm that the 1104 build did NOT fix this issue for me. Error is the same.
By "the same", do you mean the warning (not error) mentioned in this post? Because your first post said there was no error message (which matched my experience before r10009 fixed it for me).

If you do mean the warning(s) referred to in that post, those are just warnings, not fatal errors. If you just hit "no", the game will continue running. You won't even see them if you don't run the debug executable (which you shouldn't, for normal gameplay).
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline leoben

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Re: WiH 2 - first mission crash upon start
apologies - should have been more clear: I still get an appcrash as soon as I start the mission. No error messages.