Hi to all.
This is my very first post on Hard Light, so ... may be it should go to other section or ...
Anyway, I'll start with offtopic as any newbie should:
[off]
First of all, I would like to say "Thank you guys and keep up doing this great stuff to Freespace"
Thanks to all coders modders actors. Somehow I missed whole Freespace universe and FCP based games.
This is actualy very strange, because I'm long time fan of X3, Tarr: Cronicles, Homeworld 1|2, Nexus Jupiter Accident, ot of 4X games
Started with Elite on ZX Spectum, I'm addicted to space games.
Honestly I came here with a little help of WCS (missed that whole WC universe too...

)
May be it because I never had a joystick and never look closely into spacesim with intense dogfighting.
But now I'm a happy owner of HOTAS kit (Cobra M5 + Gametrix Engine Control System) and it's time to fly space.
Now finished Wing Commander Saga (Great stuff except mission design flaw 25-45 minutes without checkpoints is really awful because I have real life as well. With all respect to hardcore gaming I cannnot invest so lot of time in gaming, so I played at easy, on some missions very easy - not satisfying my ego

)
Just finished FSport with MediaVPS 2014, and aiming for Silent Treat : Reborn
In general it's amazing how much love and tenderness was put into this game by community. I thought X Universe community is most dedicated but, now I see...

So again, thank you thank you. So long Freespace Source Project is best space dogfighting game. And looks like it will be further, despite the fact Star Citizen (I'm pretty sceptical about it honestly - too much bla bla and fan hype around it; yet to respect their ability to sell pixels) is coming and Elite: Dangerous (Alpha dogfight looks very intersteng, and I want to beleive that legendary Elite will be cool).
[/off]
I have not found any suggestions topic to engine features, so :
Would be great to have all this animated hangars, briefings unstreched on 16:9 monitors.
Widescreen became a standart in monitor long time ago, so this feature will be apreciated by a lot people.
All this wonderful art (menus, briefing) doesn't looks so cool streched.
I'm not sure about how hard to implement, but I suggest option in launcher:
- preserve 4:3 aspect ratio in menus, techroom, campaign
as result, istead of ugly streched

will be nice pic with aspect ratio maintened

And different mod could use different wallpapers for behind (took some random stars just for example)
Again, I have only WCS on my laptop, so post just it for example.
As result Freespace game will get nice and modern look.
Apreciate your opinion on that.