Author Topic: Ships have render problems with glsl enabled  (Read 1054 times)

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Offline DahBlount

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Ships have render problems with glsl enabled
List of problems:
Parts of ships act like they have no z-buffer when viewed from angles lower than 70 degrees below vertical relative to the surface.
Glass is no longer transparent, appears filled with a grayish white color.

 These problems do not appear when "no lighting" is applied in ship lab.

Drivers are up to date. Using Intel 3rd gen HD Graphics 4000 which "should" be able to use OGL shaders without any problems.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline The E

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Re: Ships have render problems with glsl enabled
Drivers are up to date. Using Intel 3rd gen HD Graphics 4000 which "should" be able to use OGL shaders without any problems.

Should being the operative word. They don't.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Fury

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Re: Ships have render problems with glsl enabled
Technically they can but Intel's HD Graphics drivers have so many OpenGL related problems that in practice they don't.

Bah, stolen by E.

 

Offline DahBlount

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Re: Ships have render problems with glsl enabled
Figured as much, was just wondering if anyone had found a viable fix or anything similar. It's not that big of a problem tbh and the game itself is still easily playable.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline niffiwan

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Re: Ships have render problems with glsl enabled
You could try a few of the troubleshooting command line flags. "-disable_pbo" in particular was created to work around a crash in the Linux Intel video drivers. "-novbo" and "-disable_fbo" may also be worth a try.
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
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m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline DahBlount

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Re: Ships have render problems with glsl enabled
Unfortunately, none of those work in any combination. I actually found out today that a video driver was released recently so I will update and see if anything has changed.

Update: It fixed it! Ships are no longer see through and all post processing and shaders work properly.
« Last Edit: February 26, 2014, 04:32:14 pm by DahBlount »
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus