Author Topic: A Couple Of Weapony Questions  (Read 1961 times)

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Offline Lt. Spanks

  • 25
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A Couple Of Weapony Questions
Hello there everybody I just have a few questions about this here weapons table that I plan to begin to edit to bring some of my own creativeness into freespace.
I have a good amount of experience with this I just am not sure about certain values the engine will take.

1) Spawn Cluster Baby, 15:       HOW FAR CAN DIS GO?!?!?!?!?! to 20? to 500? (Probably not that as it would destroy the game  :() But it would be interesting to see.

2) Still not sure how weapon range works... I think its velocity times lifetime perhaps? Or is it just lifetime? An explanation would be appreciated.

3) Can missile splits chain. Lets say I have a missile, and I detonate it to release swarms of Piranhas which then also detonate?
 
That's all I can think of for now but I'm sure I'll think of something else soon enough.
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Teacher: "And what is that student?"

Student: "Catching the Iceni"

 

Offline DahBlount

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Re: A Couple Of Weapony Questions
1. The largest number I've ever seen is somewhere around 50. To see 500 missiles flying in all directions would be spectacular but not feasible as far as I know.

2. The weapon range entry is the range at which a weapon will actively target enemies. Velocity * Lifetime gives you the actual range of the weapon.

3. Yes. Take a look at Just Another Day: Extreme Arcade. There is a missile that splits twice. There could possibly be more splits than that.

<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline Lt. Spanks

  • 25
  • Not A Lieutenant
Re: A Couple Of Weapony Questions
Thanks a lot for your respons  :yes:
Number three gives me some excitement.

I've got another one and I know this is possible just... how...
 
4) Custom launch and impact sounds... Its just a number should I just put in a file name or what?
Teacher: "Anything is possible if you put your mind to it!"

Student: "Teacher... there is an exception to this rule."

Teacher: "And what is that student?"

Student: "Catching the Iceni"

 

Offline DahBlount

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Re: A Couple Of Weapony Questions
It used to be that numbers were linked to specific sound files via table. Now you can use a shortened name as a placeholder instead of a number, making it much easier to remember which sounds you want. A table is required no matter what you do.

You should read Sounds.tbl to learn how to make a modular table for sounds.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline Lt. Spanks

  • 25
  • Not A Lieutenant
Re: A Couple Of Weapony Questions
Okay thanks for the info... time to get modding...
Teacher: "Anything is possible if you put your mind to it!"

Student: "Teacher... there is an exception to this rule."

Teacher: "And what is that student?"

Student: "Catching the Iceni"

 

Offline Droid803

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Re: A Couple Of Weapony Questions
You can get a missile to have infinite recursion (as in, has infinity stages) - just have it keep spawning itself.
Of course, this means the number of the said missile active in the mission can only increase, which has its own problems.
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Offline headdie

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Re: A Couple Of Weapony Questions
http://www.hard-light.net/wiki/index.php/Engine_limitations#Objects

There is a hard limit of
700 weapon objects
and
2000 objects in the mission space total

also
http://www.hard-light.net/wiki/index.php/Engine_limitations#Sub-Weapon_Types

maximum corkscrew value of 64
maximum Swarm Missiles value of 100
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Offline Fury

  • The Curmudgeon
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Re: A Couple Of Weapony Questions
http://www.hard-light.net/wiki/index.php/Engine_limitations#Sub-Weapon_Types

maximum corkscrew value of 64
maximum Swarm Missiles value of 100
Always been wondering why do corkscrew and swarm missiles have a limit of their own and why are they so bloody low.