Author Topic: Currently needed and WIP ships (Updated 12/1/21)  (Read 86377 times)

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Offline headdie

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Re: Currently needed and WIP ships
hmmm, I wouldnt be able to texture it as my UV and texture skills are nowhere near the standards needed for this project but I could put together a mesh for you if that would help.

if you are interested my I have some WIP shots of a project that is running out of momentum due to the above UV/Texture problems and a p3d account showing off the model shown

http://headdie.deviantart.com/gallery/51366743/Active-WIP
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Offline Mongoose

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Re: Currently needed and WIP ships
If anyone wants to take a stab at the Gallowfree Transport, there's some great shots many of us haven't seen yet here in this compilation.
Could I just, like, have any single one of those models?  For reasons?

 

Offline Scotty

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Re: Currently needed and WIP ships (Updated 10/23/14)
You can get a Gallofree model from the X-wing minis game:


It's pretty detailed.


 
Re: Currently needed and WIP ships (Updated 10/23/14)
Yes, it looks quite detailed. But the question is: How screen accurate is this model?
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Offline CountBuggula

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Re: Currently needed and WIP ships (Updated 10/23/14)
hmmm, I wouldnt be able to texture it as my UV and texture skills are nowhere near the standards needed for this project but I could put together a mesh for you if that would help.

if you are interested my I have some WIP shots of a project that is running out of momentum due to the above UV/Texture problems and a p3d account showing off the model shown

http://headdie.deviantart.com/gallery/51366743/Active-WIP

That looks pretty good, however the one thing we're really lacking at the moment is talented texture artists.  If you can't follow your model all the way through to completion it's unlikely anyone else here will be able to do it for you.  Never a better time to learn than now!

 

Offline headdie

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Re: Currently needed and WIP ships (Updated 10/23/14)
Thats fair enough, in that case I would have to suggest leaving the position open.  If I manage to get somewhere before a more rounded modeller then I will post it but I certainly wouldn't rely on it in that happening
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Offline Klavs81

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Re: Currently needed and WIP ships (Updated 10/23/14)
Do you guys still need someone to texture the Nebulon B? I'd be happy to lend a hand if you're interested.

Some of my work here: http://www.wcnews.com/news/2014/11/30/extensive-new-model-archive-now-available-to-fans

And my latest work, an R-22 Spearhead: http://www.foundation3d.com/forums/attachment.php?attachmentid=76183&d=1417666090

Looks like an awesome project you guys have here, would love to help out.

Cheers,

Klavs

 

Offline Nyctaeus

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Re: Currently needed and WIP ships (Updated 10/23/14)
Wow, man. You are great :D :yes:
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Offline CountBuggula

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Re: Currently needed and WIP ships (Updated 10/23/14)
Do you guys still need someone to texture the Nebulon B? I'd be happy to lend a hand if you're interested.

Some of my work here: http://www.wcnews.com/news/2014/11/30/extensive-new-model-archive-now-available-to-fans

And my latest work, an R-22 Spearhead: http://www.foundation3d.com/forums/attachment.php?attachmentid=76183&d=1417666090

Looks like an awesome project you guys have here, would love to help out.

Cheers,

Klavs

Hello Klavs, great looking work!  Hop into IRC chat and we'll talk about possibilities for you.  We're on irc.esper.net #SCP-SWC.

 
Re: Currently needed and WIP ships (Updated 10/23/14)
Do you guys still need someone to texture the Nebulon B? I'd be happy to lend a hand if you're interested.

Some of my work here: http://www.wcnews.com/news/2014/11/30/extensive-new-model-archive-now-available-to-fans

And my latest work, an R-22 Spearhead: http://www.foundation3d.com/forums/attachment.php?attachmentid=76183&d=1417666090

Looks like an awesome project you guys have here, would love to help out.

Cheers,

Klavs
WOW, man... incredible work!  :eek2: :pimp: :yes:
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Offline swashmebuckle

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Re: Currently needed and WIP ships (Updated 10/23/14)
Woah, that R-22 isn't a game-usable model, is it? Fantastic stuff.

 
Re: Currently needed and WIP ships (Updated 10/23/14)
Wow, that Spearhead looks fantastic, just like your Wing Commander models. :)
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Offline Klavs81

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Re: Currently needed and WIP ships (Updated 10/23/14)
https://vimeo.com/115493093

Could anybody tell me the optimum polycounts for the various LOD's you guys need? ready to bake this beast down for you guys... :)

 

Offline zookeeper

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Re: Currently needed and WIP ships (Updated 10/23/14)
Could anybody tell me the optimum polycounts for the various LOD's you guys need? ready to bake this beast down for you guys... :)

There's no telling what the optimum is, but to be in line with our other ships, I'd expect it to be in range of... about 10-15k triangles, with pods included (with 15k being pretty high, but completely acceptable if you really need it due to the curved hull and jagged edges and such). Most of our other transports and shuttles are somewhere around 5-10k.

If I were making the LODs, I'd probably aim for 3 LODs, with triangle counts somewhere in the ballpark of 5k -> 1k -> 50.

 

Offline Deathsnake

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Re: Currently needed and WIP ships (Updated 10/23/14)
Star Citizen No. 250

 

Offline swashmebuckle

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Re: Currently needed and WIP ships (Updated 10/23/14)
I believe this is our only cargo ship that comes directly from the movies, so I'd say don't skimp on accuracy for the sake of polygon count. I would guess that it'll be seen up close a lot during escort missions. If the 15K version looks nicer than the 10K at a reasonable viewing distance, even if it's a fairly small difference, go for it.

 

Offline CountBuggula

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Re: Currently needed and WIP ships (Updated 10/23/14)
Could anybody tell me the optimum polycounts for the various LOD's you guys need? ready to bake this beast down for you guys... :)

There's no telling what the optimum is, but to be in line with our other ships, I'd expect it to be in range of... about 10-15k triangles, with pods included (with 15k being pretty high, but completely acceptable if you really need it due to the curved hull and jagged edges and such). Most of our other transports and shuttles are somewhere around 5-10k.

If I were making the LODs, I'd probably aim for 3 LODs, with triangle counts somewhere in the ballpark of 5k -> 1k -> 50.

Sorry, I thought I had emailed this to you awhile ago.  Thanks zoo for following up with him.

 

Offline zookeeper

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Re: Currently needed and WIP ships (Updated 10/23/14)
Also the LOD tricounts are really fluid and the only thing that matters is that the switch between LODs is as imperceptible as possible, and that the switching distances between the LODs are reasonably big; it's a waste of time to build a LOD which will only be used at a very narrow distance range.

The last LOD can be a blob of a handful of polys as long as the distance at which we can switch to that is useful; there's no point in having a LOD that we can switch to only when the ship is 20km away because that practically never happens. Better to have a blob of a hundred polys that we can switch to at 5km, because you often see ships that far away.

So, it really depends on the distances. I'd suggest trimming away as many polys as you can while keeping the change (almost) imperceptible at "medium distance", then the next LOD at "long distance" and the final one at "barely visible" distance. I've attached a quick sketch of how I'd approach it, but this is by no means a set of specs you must follow. I'm just writing this stuff down because I don't think I have before.

[attachment kidnapped by pirates]

 
Re: Currently needed and WIP ships (Updated 10/23/14)
Have ya'll ever thought of contacting the content authors of cockpits made for the X-Wing Alliance Upgrade project?

xwaupgrade.com

 

Offline coffeesoft

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Re: Currently needed and WIP ships (Updated 10/23/14)
I have no relation with the game development but i think this project needs a few more quality models, i mean, XWA it's a great game but maybe a little old to match the quality of the new models.

As well these models uses many textures and the conversion work will be very tedious.

Anyway, i love these cockpits   ;)