Author Topic: Star Fox: Event Horizon for FSO  (Read 178026 times)

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Re: Star Fox: Event Horizon for FSO
That's amazing work you've got there. :eek2:

 
Re: Star Fox: Event Horizon for FSO
Those look RAD. Keep it up!

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
After messing with APNGs the other day I sort of had an epiphany:


Since animated joints are not really possible in Freepspace 2 it kind of put an end to me portraying large armies duking it out on the ground. Buuuutttt I can kind of have it halfway using animated sprites in the background. Naturally this has all sorts of other applications, like having animated sprites for fleets battling to make the scale of conflicts look larger without the framerate crashing.


  

Offline wookieejedi

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Re: Star Fox: Event Horizon for FSO
Wow that's very cool! I'm very interested in the detailed technical aspects of what's being done here. Did you use animated pngs or something and then used show effect or something?

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
Wow that's very cool! I'm very interested in the detailed technical aspects of what's being done here. Did you use animated pngs or something and then used show effect or something?

Yep, they are a pre-rendered and packed into an apng, much like the talking portraits. As objects they are just a flat plane and set far into the distance of a level. I initially tried to make them background elements like a planet or nebula but the animation doesnt seem to play in that case.

 
Re: Star Fox: Event Horizon for FSO
Did you tried using skyboxes for that kind of effect?

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
See y'all in a few months!


 

Offline Nyctaeus

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Re: Star Fox: Event Horizon for FSO
Great Universe...

How this is even possible on FSO o__O. Dude, your work denies any words I want to use to describe it. Whatever you do to achieve it, keep doing that!
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 
Re: Star Fox: Event Horizon for FSO
See y'all in a few months!


holy **** dude that looks amazing

 

Offline mjn.mixael

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Re: Star Fox: Event Horizon for FSO
How is this stuff not constantly on the front page showing what FSO can do?
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
How is this stuff not constantly on the front page showing what FSO can do?

The fact that I vanish for 5 months between posts, probably.  :pimp:

 
Re: Star Fox: Event Horizon for FSO
Oh my oh my :jaw:

How is this stuff not constantly on the front page showing what FSO can do?

The fact that I vanish for 5 months between posts, probably.  :pimp:

Still it feels like some sort of horrible heresy.

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
Well, browsing through the comment of the video and I'm still getting a lot of "I can't read any of the text comments!"
How exactly do I make the actual text itself much larger than currently in Freespace? I've used Axem's Scripted Message gauge and made $ScaleGauges = True, but while that makes the background behind the text and the UI around it larger I don't think it's making the actual text itself any larger.

 
Re: Star Fox: Event Horizon for FSO
You can specify custom fonts (and their size) here: https://wiki.hard-light.net/index.php/Fonts.tbl

 

Offline wookieejedi

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Re: Star Fox: Event Horizon for FSO
In addition to adding a new larger font you also need to tell the HUD gauge to use it in the hud gauges table (I dealt with that with FotG). I would be happy to give more detail and specifics if needed!

 

Offline Ulala

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Re: Star Fox: Event Horizon for FSO
This looks incredible!
I am a revolutionary.

 

Offline Kiloku

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Re: Star Fox: Event Horizon for FSO
Well, browsing through the comment of the video and I'm still getting a lot of "I can't read any of the text comments!"
How exactly do I make the actual text itself much larger than currently in Freespace? I've used Axem's Scripted Message gauge and made $ScaleGauges = True, but while that makes the background behind the text and the UI around it larger I don't think it's making the actual text itself any larger.

What made it hard to read was mostly the video's compression, IMO. There were many moments during which the text became blurry and pixelated.
Potato!

 
Re: Star Fox: Event Horizon for FSO
I'm not sure if the old pixel fonts rendered well on all 4k systems.

 

Offline UndyingNephalim

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Re: Star Fox: Event Horizon for FSO
In addition to adding a new larger font you also need to tell the HUD gauge to use it in the hud gauges table (I dealt with that with FotG). I would be happy to give more detail and specifics if needed!

That would be nice, considering I can't even find a font.tbl file.  :lol:

 

Offline 0rph3u5

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