Hi there. As I said in previous thread we're polishing our modpack before beta testing. We have two issues with big weapons and we need your help with ridding this crap out.
First: What is the limit of weapons with "huge" flag and how to change it? I assumed that the limit is suited to beams, which fires rarely compared to weapons we have. Our custom faction does not use beam cannons, but has BSG-style fast-firing railguns from many multipart turrets in salvo mode. In BoE situations, game reaches this limitation pretty quickly, and probably make somekind of queue. Our weapons fire, than stop, than fire again etc.
Second is old bug with beam cannons. Ships equipped with beam cannons fire them very rarely even in small missions, but often have somekind of death salvo. Thet mean they fire all avaliable beams like crazy during ship destruction. Someone had this problem before but I can't find a proper thread.
Please help! Mystery Project must rise

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