And still nothing to take out torpedoes coming at it's top midsection (including the bloody bridge)... I see you added a few flak cannons, perhaps even too many. Also, those "pedestals" look like they should have a turret on both sides. Not to mention really, use the new turrets. The old ones look horrible. I like this ship, but it really needs more antimissile defenses, as opposed to flak guns. It's odd when you can just fly across a ship's topside or whatever and shoot it full of torpedoes at your leisure. From the top, you've got 2km between the two AA turrets, and those can't even hit torpedoes (in fact, if you want weak AA, I'd go lighter on those, rather than depriving it of light PD guns). I'm not sure if you're adding any sort of turret pedestals or anything, but adding them after texturing might be more troublesome than before.
A large battleship fitting with Steve-O's fleetpack would be really useful, but it'd be nice if the weapon layout didn't leave large areas of the ship exposed to missile hits.