Author Topic: RELEASED!!!!! 2/3/15 SEE 1ST POST Tython Class Battlecruiser  (Read 10445 times)

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Offline Dragon

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Re: [WIP] UPDATE 18/9/14 SEE 1ST POST Tython Class Battlecruiser
It seems to not have enough light turrets. The small, two-barrel ones, that is. I suggest replacing the old Steve-O's turrets with the new ones, too. Maybe you could even PM someone from BP team, Steve-O made a revised version of Vexor with turrets all mapped into one texture (dunno if it was ever released, but the team definitely has the model), which is a very good thing, even if the main cannons won't be able to use the combined texture. In general, the ship seems lacking in AA coverage. I'd say, a few (2-3) missile turrets and more light guns are definitely in order. Especially on the topside. Flak coverage seems good, at least, but this is no good at shooting down torpedoes.

 

Offline starbug

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Re: [WIP] UPDATE 18/9/14 SEE 1ST POST Tython Class Battlecruiser
Yeah im still working on the turret coverage, there will be no beams on it as in this mini mod the Human faction has no access to beam weapons. everything is Mass drivers, rail guns etc. Also i kind of purposely want the AA coverage to weak, as this ship is purely a predator of capital ships, but will suck at AA. Will add some more but don't want to many. :)  As the anti fighter thats down to the destroyer's as in my mind the Cruiser will be escorted by a couple of destroyers to give AA coverage as well as its own small fighter bay.
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-

 

Offline Dragon

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Re: [WIP] UPDATE 18/9/14 SEE 1ST POST Tython Class Battlecruiser
It should have at least full PD turret coverage. It doesn't have to be much, but avoid big, obvious blind spots from which one can torpedo it with impunity (well, you can have one directly behind the engines, but that's it). If not too shot up, it should be able to kill a bunch of torpedoes coming it's way just fine.

 

Offline starbug

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Re: [WIP] TEXTURING STARTED UPDATE 22/9/14 SEE 1ST POST Tython Class Battlecruiser
Well i have started texturing this ship, mainly been working on the bridge section today, i am not going to lie, im not brilliant at UV'in or texturing ships so this may take me a while. She also has about 40 turrets now, mainly for dealing capital ship punishment for the Imperial Terran Navy.


Edit also i know 2 of the antenna's are slight out of posistion dunno why that is in max they are not that far out.
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-

 

Offline Dragon

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Re: [WIP] TEXTURING STARTED UPDATE 22/9/14 SEE 1ST POST Tython Class Battlecruiser
And still nothing to take out torpedoes coming at it's top midsection (including the bloody bridge)... I see you added a few flak cannons, perhaps even too many. Also, those "pedestals" look like they should have a turret on both sides. Not to mention really, use the new turrets. The old ones look horrible. I like this ship, but it really needs more antimissile defenses, as opposed to flak guns. It's odd when you can just fly across a ship's topside or whatever and shoot it full of torpedoes at your leisure. From the top, you've got 2km between the two AA turrets, and those can't even hit torpedoes (in fact, if you want weak AA, I'd go lighter on those, rather than depriving it of light PD guns). I'm not sure if you're adding any sort of turret pedestals or anything, but adding them after texturing might be more troublesome than before.

A large battleship fitting with Steve-O's fleetpack would be really useful, but it'd be nice if the weapon layout didn't leave large areas of the ship exposed to missile hits.

 

Offline starbug

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Re: [WIP] TEXTURING CONT UPDATE 3/10/14 SEE 1ST POST Tython Class Battlecruiser

3/10 UPDATE, Added more turrets, modelling is complete and done. Started texturing after unwrapping the main hull 3 times. I am happy with the way its coming but could use some feedback, yes i know i am using a lot of b5 textures. The Upper blue armor is progressing slowly as i have never really done armor plating before, any tips for that?
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-

 

Offline procdrone

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Re: [WIP] TEXTURING CONT UPDATE 3/10/14 SEE 1ST POST Tython Class Battlecruiser
Very nice ship. I like it.
--Did it! It's RELEASED! VeniceMirror Thread--

 

Offline Droid803

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Re: [WIP] TEXTURING CONT UPDATE 3/10/14 SEE 1ST POST Tython Class Battlecruiser
The parts that are panelled look great!
(´・ω・`)
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Offline Nyctaeus

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Re: [WIP] TEXTURING CONT UPDATE 3/10/14 SEE 1ST POST Tython Class Battlecruiser
If you are using Gimp, you can try to use Bump Mapping option to make your hull plating more realistic and more 3D like. I really like the result :yes:

Do I see Stratcomm's beam cannon texture inside thusters? :P
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Offline starbug

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Re: [WIP] TEXTURING CONT UPDATE 3/10/14 SEE 1ST POST Tython Class Battlecruiser
Yeah it is I couldn't find another texture that fits and the ones I tried to make were well crap. I use photoshop CS6 for the textures.

does anyone have any suggestions for improving the panelling effect

Thanks for the kind comments
« Last Edit: October 03, 2014, 02:45:05 pm by starbug »
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-

 

Offline Colonol Dekker

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Re: [WIP] TEXTURING CONT UPDATE 3/10/14 SEE 1ST POST Tython Class Battlecruiser
Delicious.
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Offline starbug

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Re: [WIP] HULL PLATING UPDATE 4/10/14 SEE 1ST POST Tython Class Battlecruiser
4/10 UPDATE SEE 1ST POST More work on the Hull plating, will it never end LOL. Really happy with how the texturing is coming along, pretty proud of it.
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-

 

Offline Mad Bomber

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Re: [WIP] HULL PLATING UPDATE 4/10/14 SEE 1ST POST Tython Class Battlecruiser
It looks terrific thus far! Really looking forward to release :D
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Offline starbug

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Re: [WIP] UPDATE INGAME!!!!! 15/10/14 SEE 1ST POST Tython Class Battlecruiser
15/10 UPDATE SHES IN GAME!!!! and everything on the model seems to be ok, scaling is fine double checked that the figthers and bombers can use the fighter bay. Just need to set up the turrets and glowpoints, paths etc. One thing i have noticed is that the thruster glows are for some reason offset from the model and i dont know why, they arent in pcs2.

http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-

 

Offline Lorric

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Re: [WIP] UPDATE INGAME!!!!! 15/10/14 SEE 1ST POST Tython Class Battlecruiser
I thought I'd posted in this thread, but apparently I never did. Sorry.

Anyway, I've been quietly watching. I do like this design, and I'm glad to see it in game. It looks great. :nod:

 

Offline Nyctaeus

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Re: [WIP] UPDATE INGAME!!!!! 15/10/14 SEE 1ST POST Tython Class Battlecruiser
Remove offset of LOD0 of the model in PCS2. You might need to reimport the model from your program if the centerpoint is set badly. You can do it also via Transform option.

Lovely beast! :yes:
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Offline Aardwolf

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Re: [WIP] UPDATE INGAME!!!!! 15/10/14 SEE 1ST POST Tython Class Battlecruiser
So what's the name "Tython" supposed to be? Google says it's a place in the Star Wars EU, and that's about it.

 
Re: [WIP] UPDATE INGAME!!!!! 15/10/14 SEE 1ST POST Tython Class Battlecruiser
Looks good to far. I would like the ship to be a little beefier (wider), though, would remind me more of the Spirit of Fire or the Infinity from the Halo games, which would make me extremely happy. It looks very nice so far, though different from the usual designs I like. Will be interesting to see how it further develops.
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- George Orwell

 

Offline Darius

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Re: [WIP] UPDATE INGAME!!!!! 15/10/14 SEE 1ST POST Tython Class Battlecruiser
Seeing as this baby was so tantalisingly close to being ingame-ready, I asked starbug what I could do to help.

Turns out all it needed was some pathing, subsystems and thrusters.



Get it here: http://www.mediafire.com/download/5ttf3bfq5pw4fao/TythonBC.7z

Added a few flavours of my own like radar dishes along the hull, and the table I supplied uses stats and loadout from Blue Planet. However, interested modders should be able to change the loadouts to suit their own needs.

Great model starbug! Looking forward to the Halberd cruiser.

 

Offline wardog300k

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Re: [WIP] UPDATE INGAME!!!!! 15/10/14 SEE 1ST POST Tython Class Battlecruiser
Do you still have the old 2k poly version?
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