2/3/15 Thanks to the very kind efforts and generosity of Darius the Tython Battlecruiser has been released!! see page 2 Now the tables supplied are designed for BluePlanet 2 so if you want it to work in vanilla FS2, you will need to change the tbl accordingly
15/10 UPDATE SHES IN GAME!!!! and everything on the model seems to be ok, scaling is fine double checked that the figthers and bombers can use the fighter bay. Just need to set up the turrets and glowpoints, paths etc. One thing i have noticed is that the thruster glows are for some reason offset from the model and i dont know why, they arent in pcs2.
4/10 UPDATE More work on the Hull plating, will it never end LOL. Really happy with how the texturing is coming along, pretty proud of it.
3/10 UPDATE, Added more turrets, modelling is complete and done. Started texturing after unwrapping the main hull 3 times. I am happy with the way its coming but could use some feedback, yes i know i am using a lot of b5 textures. The Upper blue armor is progressing slowly as i have never really done armor plating before, any tips for that?
17/9 UPDATE, Added more details to the hull, and slighty altered the front nose, think i am ready to start the texturing of this thing unless anyone has any major points for the hull?
Just thought i would show of a peek of a Battlecruiser i am working on for a personal mod i am creating in an attempt to improve my modelling/texture skills and to understand modding FS2. So here is the Terran Federation Tython class battlecruiser, to quote Cap Picard "shes a Predator". The way ship designations are going to work in this mod is Destroyer -> Frigate -> Cruiser. So i am pretty happy with how the mainhull has turned out, i have taken inspiration from the Higarran destroyer, B5 Warlock, Steve-O's vexor. As they are some of my favourite ship designs and have come up with this. Now being that this is the first big capship i am properly working on i am not going to go crazy on details, as i am not to good at UV'ing, hence the reason for doing this.
Now i'm not asking for people to do the UV's for me, as i want to learn to do it myself. But i do need some advice and tips on UV something like this, I have seen some models with multiple UVs on a mesh but i am not sure how to do those, something i wasn't taught on my 3d modelling Uni course.
So does anyone have any tips/advice for me on UV'ing a Capital Class ship? Oh yeah i am working with 3ds max 2014.
EDIT: Have now uploaded it to p3d, and added some more details.