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Other than to see how the dialog changes in the VN scene.
Another question, do the variables carry over to the techroom for replaying missions?I wonder if letting Ophelia live is a good thing or a bad (or inconsequential?). I don't know if you get to keep the Hazel. I assume she dies if the Zephy blows the Contravention.
This campaign has a heap of novel and varied weapons, but I never really felt comfortable experimenting with them when I was going into a live combat mission with no idea how my guns were going to perform. I realise it's probably not practical to introduce weapons piecemeal like in FS2, but have you thought about making some kind of sandbox where the player can experiment with different weapons and get a feel for them without any narrative pressure?
I would assume skipping episodes or playing them out of order would load a default variable for a "canon" outcome.Like FreeSpace 1, doesn't the third mission have additional ships if you don't find the ace? If you go to the Tech Lab and just load the mission doesn't it load as if the bonus wasn't completed?
Quote from: Lorric on April 11, 2015, 10:40:38 amAnother question, do the variables carry over to the techroom for replaying missions?I wonder if letting Ophelia live is a good thing or a bad (or inconsequential?). I don't know if you get to keep the Hazel. I assume she dies if the Zephy blows the Contravention. Campaign variables do not work when playing through the techroom.
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