Author Topic: Texture Mapping for fighters  (Read 2446 times)

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Offline QXMX

  • 28
Texture Mapping for fighters
I've been wondering this for a while.  The texture maps for fighters are a bunch of little pictures lined up on a single map.  How do they create them so that the right textures are in the right places?

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Co-Creator, GroundZero
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Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Texture Mapping for fighters
UV space, if you don't have TS4 don't wory about it.

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Bobboau, bringing you products that work.............. in theory
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline QXMX

  • 28
Texture Mapping for fighters
I have TS 5.1.  I just want to know how involved it is.  Is it a lot of trial and error?

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Webmaster of Subspace Zero

Co-Creator, GroundZero
ICQ# 117983680

 

Offline Martinus

  • Aka Maeglamor
  • 210
    • Hard Light Productions
Texture Mapping for fighters
It's fairly involved, it's what's commonly known as "single map texturing". There are lots of tricks that are used in order to get good results but I wouldn't know where to start with Truespace.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Texture Mapping for fighters
well then look for UV per face, then select a bunch of faces, then move the little reticle thingy(it represents the texture) to were you want it, and repete untill you have all faces UVmaped, then use Lith (do a search for it, lith unwrap lithium) to polish your UV space.

------------------
Bobboau, bringing you products that work.............. in theory
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Martinus

  • Aka Maeglamor
  • 210
    • Hard Light Productions
Texture Mapping for fighters
No I mean I don't use TS I use MAX  

  

Offline Grey Wolf

Texture Mapping for fighters
Then there's poor old me who has to use 2 maps (1 for the body, 1 for cockpit) because of TS1. At least it only takes 1-20 min. to texture! How I love planar mapping!
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Texture Mapping for fighters
well it's simalar but you can do everything in MAX, but you can't save anything so you're screwed if you are intent on useing MAX

------------------
Bobboau, bringing you products that work.............. in theory
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Texture Mapping for fighters
? you can't save anything? what are you talking about?
SCREW CANON!

 

Offline aldo_14

  • Gunnery Control
  • 213
Texture Mapping for fighters
Personally, I use Lithunwrap to generate the UV maps and templates, save as 3ds Max, then convert to cob.  Then I edit the map template, using PSP7, and the magic wand tool to select areas, before filling all the empty spaces with a generic coloured map (to hide the seams).

 

Offline Styxx

  • 211
    • Hard Light Productions
Texture Mapping for fighters
 
Quote
Originally posted by Bobboau:
...so you're screwed if you are intent on using MAX.


So how come all my (working in-game) models were made and textured on MAX?  
Probably away. Contact through email.

 

Offline aldo_14

  • Gunnery Control
  • 213
Texture Mapping for fighters
 
Quote
Originally posted by Styxx:

So how come all my (working in-game) models were made and textured on MAX?  

Maybe sommat to do with conversion? (shrugs shoulders).  Not my area, though.


 
Texture Mapping for fighters
Hey, speaking of Truespace 1, every time I render/paint a model, it goes back to wireframe everytime I click outside the model or move the eye.

What's up?
Ahh... candy...
[whack!whack!]
Ahh... blood...

 

Offline aldo_14

  • Gunnery Control
  • 213
Texture Mapping for fighters
 
Quote
Originally posted by Tachnyrus:
Hey, speaking of Truespace 1, every time I render/paint a model, it goes back to wireframe everytime I click outside the model or move the eye.

What's up?

Well TS1 is an old program - I'd guess it's to cut down on the processor usage when rendering a complete model.  Even TS5 only shows the selected object as solid, and leave the background as wireframe (handy for massive scenes   ).