Author Topic: Any interest in testing the original/new PXO?  (Read 4198 times)

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Offline taylor

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Re: Any interest in testing the original/new PXO?
Also, the debug build starts in windowed mode by default, even though I have the launcher set for fullscreen.
Yes, that was intentional. Debug will always start in windowed mode so that it's more debugger friendly. Not a retail thing of course, I just got tired of forgetting to do it myself. You can use ALT+ENTER to switch to fullscreen, or back to windowed, at any time.

 

Online PIe

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Re: Any interest in testing the original/new PXO?
Very low priority but showing web rankings doesn't work.  I get a popup that there's no default web browser.
It seems that there are two ways of creating a game: clicking on the create button and joining a server where there's no game going on.  On chief1983's server they do the same thing, but on ngld's, joining a server doesn't make the pack of non-default missions available.  I can only see them on ngld's server if I hit the create game button.
[6:23 PM] PIe: why do I have the feeling that I shouldn't be able to give orders to 22nd armored hq
[6:24 PM] Axem: 22nd armored hq, i order you to get me a cup of coffee
[6:24 PM] PIe: and donuts
[6:24 PM] PIe: BECAUSE THIS IS THE GTVA POLICE
[6:25 PM] Axem: :O
[6:25 PM] Axem: am i under arrest
[6:26 PM] [`_`]/: no, just please step out of the myrmidon
[6:26 PM] [`_`]/: you have so much to fred for

 

Offline ngld

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Re: Any interest in testing the original/new PXO?
When I added the missions, I just told the server to reload the mission files through the web interface and didn't restart it. Maybe that caused the issue?

I also have a feature request: I'd like to set the server's name through a command line option or configuration file. Currently it resets to "Standalone server" on every restart.

 

Offline taylor

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Re: Any interest in testing the original/new PXO?
Very low priority but showing web rankings doesn't work.  I get a popup that there's no default web browser.
It does just launch the default browser. Is this on Windows? I'll give it a look just to make sure I didn't screw up the code, but I think the current behavior is correct.


When I added the missions, I just told the server to reload the mission files through the web interface and didn't restart it. Maybe that caused the issue?

I also have a feature request: I'd like to set the server's name through a command line option or configuration file. Currently it resets to "Standalone server" on every restart.
To the first part, yes. It will only find new missions when the game is started (so on cfile init) and the refresh button is just to re-validate the current mission files.

The default standalone name can be set in multi.cfg using the "+name" option.

 

Online PIe

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Re: Any interest in testing the original/new PXO?
It does just launch the default browser. Is this on Windows? I'll give it a look just to make sure I didn't screw up the code, but I think the current behavior is correct.
Windows 10, default browser is Firefox Nightly.
[6:23 PM] PIe: why do I have the feeling that I shouldn't be able to give orders to 22nd armored hq
[6:24 PM] Axem: 22nd armored hq, i order you to get me a cup of coffee
[6:24 PM] PIe: and donuts
[6:24 PM] PIe: BECAUSE THIS IS THE GTVA POLICE
[6:25 PM] Axem: :O
[6:25 PM] Axem: am i under arrest
[6:26 PM] [`_`]/: no, just please step out of the myrmidon
[6:26 PM] [`_`]/: you have so much to fred for

 

Offline taylor

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Re: Any interest in testing the original/new PXO?
Okay, browser bug fixed. Had to switch to ShellExecuteA() instead of the default Unicode variant for it work.


If there are any other notable issues let me know. I'm going to finalize and merge all of the code tomorrow and then release new builds. After that I'll focus mostly on getting FSO support done.

 
Re: Any interest in testing the original/new PXO?
Okay, browser bug fixed. Had to switch to ShellExecuteA() instead of the default Unicode variant for it work.


If there are any other notable issues let me know. I'm going to finalize and merge all of the code tomorrow and then release new builds. After that I'll focus mostly on getting FSO support done.


And once FSO support has been added, I am gonna test it first along with PIe
Requiescat in pace

 

Online PIe

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Re: Any interest in testing the original/new PXO?
I restarted ngld's server but the extra missions still don't show up if I just join the server and don't use the create game button.
Also, when I did use the create game button, the server disappeared for the other player.  It only worked if I used the join button, where only the default missions were available.  I don't remember if this happened all the time, since I may have played some of those missions on the other server.
[6:23 PM] PIe: why do I have the feeling that I shouldn't be able to give orders to 22nd armored hq
[6:24 PM] Axem: 22nd armored hq, i order you to get me a cup of coffee
[6:24 PM] PIe: and donuts
[6:24 PM] PIe: BECAUSE THIS IS THE GTVA POLICE
[6:25 PM] Axem: :O
[6:25 PM] Axem: am i under arrest
[6:26 PM] [`_`]/: no, just please step out of the myrmidon
[6:26 PM] [`_`]/: you have so much to fred for

 

Offline taylor

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Re: Any interest in testing the original/new PXO?
Make sure that the missions are installed properly on the standalone. If it's running on Linux then it's case sensitive and the missions need to be under "Data/Missions/". The case of the filenames shouldn't matter.

The join button will join a standalone, the MASTER, and if you are the first one to join then it makes you the HOST. The create game button doesn't interact with a standalone, it makes you be the MASTER and HOST of the game. What missions are available to play is determined by the MASTER. So when you click the create game button it's showing the missions that you have installed. When you join a standalone it's showing the missions that it has installed. Does that make sense?

 

Online PIe

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Re: Any interest in testing the original/new PXO?
I get it now; thanks.  I must have misunderstood; the server didn't disappear; the other player just couldn't see my game, since I'm unable to host.
[6:23 PM] PIe: why do I have the feeling that I shouldn't be able to give orders to 22nd armored hq
[6:24 PM] Axem: 22nd armored hq, i order you to get me a cup of coffee
[6:24 PM] PIe: and donuts
[6:24 PM] PIe: BECAUSE THIS IS THE GTVA POLICE
[6:25 PM] Axem: :O
[6:25 PM] Axem: am i under arrest
[6:26 PM] [`_`]/: no, just please step out of the myrmidon
[6:26 PM] [`_`]/: you have so much to fred for

 

Offline taylor

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Re: Any interest in testing the original/new PXO?
Yeah that's probably what happened. There was/is a bug in the tracker that would continuously add and remove a game due to ... magic, or something. It should be fixed, but when you mentioned that problem I immediately thought that was the cause, though I haven't had a chance to go over the logs and figure it out yet. But if you were trying to be MASTER of a game behind that big NAT then it would have looked like the same thing to the tracker and clients, where it would keep disappearing. You could be HOST just fine, since the standalone would do most of the work for you, but MASTER is out of the question.

 

Online PIe

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Re: Any interest in testing the original/new PXO?
I noticed a few more things.
Messages from the support ship are always sent twice.
I don't know if this is a bug since I don't know if it works the same way in retail, but the support ship doesn't repair subsystems and Shift+Enter to self-destruct doesn't work.  The reason I figured this out is because all my subsystems were disabled and the support ship didn't repair them, so without self-destructing, all I could do was watch.
[6:23 PM] PIe: why do I have the feeling that I shouldn't be able to give orders to 22nd armored hq
[6:24 PM] Axem: 22nd armored hq, i order you to get me a cup of coffee
[6:24 PM] PIe: and donuts
[6:24 PM] PIe: BECAUSE THIS IS THE GTVA POLICE
[6:25 PM] Axem: :O
[6:25 PM] Axem: am i under arrest
[6:26 PM] [`_`]/: no, just please step out of the myrmidon
[6:26 PM] [`_`]/: you have so much to fred for

 

Offline taylor

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Re: Any interest in testing the original/new PXO?
I'll add those things to my list. I'm pretty busy this week however, so it may be the weekend before I get the chance to work on it.

 

Offline karajorma

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Re: Any interest in testing the original/new PXO?
Messages from the support ship are always sent twice.

I remember fixing that once. Commit r4745 in SVN.


Quote
I don't know if this is a bug since I don't know if it works the same way in retail, but the support ship doesn't repair subsystems and Shift+Enter to self-destruct doesn't work.  The reason I figured this out is because all my subsystems were disabled and the support ship didn't repair them, so without self-destructing, all I could do was watch.

Do the ships not dock or do they dock but not repair subsystems. Because I'm sure I also fixed a bug related to the former.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Online PIe

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Re: Any interest in testing the original/new PXO?
Do the ships not dock or do they dock but not repair subsystems. Because I'm sure I also fixed a bug related to the former.
It docked and reloaded missiles but didn't repair subsystems.
[6:23 PM] PIe: why do I have the feeling that I shouldn't be able to give orders to 22nd armored hq
[6:24 PM] Axem: 22nd armored hq, i order you to get me a cup of coffee
[6:24 PM] PIe: and donuts
[6:24 PM] PIe: BECAUSE THIS IS THE GTVA POLICE
[6:25 PM] Axem: :O
[6:25 PM] Axem: am i under arrest
[6:26 PM] [`_`]/: no, just please step out of the myrmidon
[6:26 PM] [`_`]/: you have so much to fred for

 

Offline karajorma

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Re: Any interest in testing the original/new PXO?
I may have fixed that one too. Does it work in current FS2_Open builds?
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Online PIe

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Re: Any interest in testing the original/new PXO?
Yes.
[6:23 PM] PIe: why do I have the feeling that I shouldn't be able to give orders to 22nd armored hq
[6:24 PM] Axem: 22nd armored hq, i order you to get me a cup of coffee
[6:24 PM] PIe: and donuts
[6:24 PM] PIe: BECAUSE THIS IS THE GTVA POLICE
[6:25 PM] Axem: :O
[6:25 PM] Axem: am i under arrest
[6:26 PM] [`_`]/: no, just please step out of the myrmidon
[6:26 PM] [`_`]/: you have so much to fred for

 

Offline taylor

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Re: Any interest in testing the original/new PXO?
I noticed a few more things.
Messages from the support ship are always sent twice.
I don't know if this is a bug since I don't know if it works the same way in retail, but the support ship doesn't repair subsystems and Shift+Enter to self-destruct doesn't work.  The reason I figured this out is because all my subsystems were disabled and the support ship didn't repair them, so without self-destructing, all I could do was watch.
Messaging bug should be fixed. The support ship bug may also be fixed, but I haven't been able to properly test this. After a couple dozen games, I still can't end up with a subsystem destroyed. Made a hack to test it, and it worked, but I'm not terribly confident that it's fixed.

And self-destruct is Shift+End (retail default). The debug console is Shift+Enter.

 

Online PIe

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Re: Any interest in testing the original/new PXO?
Voice chat doesn't seem to work.  I can get a flicker on the mic check, but in-game it didn't seem to work at all.
And self-destruct is Shift+End (retail default). The debug console is Shift+Enter.
Oops.
[6:23 PM] PIe: why do I have the feeling that I shouldn't be able to give orders to 22nd armored hq
[6:24 PM] Axem: 22nd armored hq, i order you to get me a cup of coffee
[6:24 PM] PIe: and donuts
[6:24 PM] PIe: BECAUSE THIS IS THE GTVA POLICE
[6:25 PM] Axem: :O
[6:25 PM] Axem: am i under arrest
[6:26 PM] [`_`]/: no, just please step out of the myrmidon
[6:26 PM] [`_`]/: you have so much to fred for

 

Offline taylor

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Re: Any interest in testing the original/new PXO?
Voice chat doesn't seem to work.  I can get a flicker on the mic check, but in-game it didn't seem to work at all.
Thanks for testing that. I pretty much forgot about it after getting it working with the mic check 4-5 years ago. I'll have a look at it in the next day or so and see if I can get it fixed for this weekend's builds.