Author Topic: RELEASE: Deneb III  (Read 15308 times)

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Offline Goober5000

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Version 1.2 is released, now with synthesized speech generated by Sesquipedalian.

 
goober5000 im busy with deneb 3 as holstile play as bad guy
i dont know you like it but ive maded first mission i sand to you so you can change everything
but no events changes

 

Offline HLD_Prophecy

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Cool! I wish I had noticed this campaign sooner. Probably a great chance to test out my *cough* GRAVIS FIREBIRD which I totally never tried to sell on HLP lol *cough*



Actually I really am looking forward to this!  :D

  

Offline Nyctaeus

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I need to replay this.

Seriously guys, play this! It's awesome. Truly awesome. It has Official Nyx's Seal of Approval. Oh wait... Such thing does not exist... Yet...
Anyway my statement stays the same :P
Exile | Shadow Genesis | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline Goober5000

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Offline Novachen

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Played through that campaign during the last days, several times (for my multi-language release of it :D)

I liked the last mission a lot, mostly because of the Legion effect and the small build up to that. This one would be even more awesome with an Orion in full MVP glory  ;)

Even the shooting angle of the Lucifer to the planet is strange, IMO.
But well... it make some kind of sense, because why the Lucifer would need two devastator beams otherwise? The Shivans should have built them on top or bottom on the Lucifer to be properly used as in this mission?  :D

The "normal terran speech" before it gots translated is kind of funny  :lol:.  What is this gibberish?
Female FreeSpace 2 pilot since 1999.
Global moderator in the German FreeSpace Galaxy Forum.

Responsible for the german translation project FreiRaum - FreeSpace auf Deutsch.
Also responsible for the Nova Upgrade Project, which upgrades and fix older campaigns to make them play- and solveable again with current builds and MediaVPs.

Release List:
German Translations:
Awakenings, Between the Ashes 1, Deneb III, FreeSpace 2 (in development), FreeSpace Port, Silent Threat: Reborn & The Destiny of Peace

Nova Upgrades:
A Walk in the Sun, Into the Halls of Valhalla, Luyten Civil War, Renegade Resurgence, Rogues!, Storm Front Saga, The Deuterium Connection, Venice Mirror & What If: Another Great War

 

Offline Goober5000

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Thanks. :)  When the newest MediaVP Orion is completed, I will ask for a modified version to use in Deneb III.

The gibberish is actually Latin.  If I recall correctly, the Terran voices are excerpts from various readings of the Latin Mass.

 

Offline HLD_Prophecy

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All Terran speak High Gothic Latin in the future.  :D

#ExtraordinaryFormRomanRite  :yes:


 

Offline PIe

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Omnes naves, defendite Legionem!
[9:50 PM] Sottises: wait did you do vassago's verge?
[9:50 PM] Sottises: .. dirge?
[9:50 PM] Axem: yes
[9:50 PM] Sottises: ohh
[9:50 PM] Sottises: well I have that and JAD too
[9:50 PM] Axem: :)
[9:50 PM] Sottises: what a contrast of themes lmao
[9:50 PM] Axem: isnt it
[9:51 PM] Axem: super grimdark thriller about unknowable alien intelligence and over the top colorful action about friendship
[9:51 PM] PIe: jad is grimdark???
[9:51 PM] Axem: :skull:

[6:23 PM] PIe: why do I have the feeling that I shouldn't be able to give orders to 22nd armored hq
[6:24 PM] Axem: 22nd armored hq, i order you to get me a cup of coffee
[6:24 PM] PIe: and donuts
[6:24 PM] PIe: BECAUSE THIS IS THE GTVA POLICE
[6:25 PM] Axem: :O
[6:25 PM] Axem: am i under arrest
[6:26 PM] [`_`]/: no, just please step out of the myrmidon
[6:26 PM] [`_`]/: you have so much to fred for

 

Offline Goober5000

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Quidquid latine dictum sit, altum videtur.

You know, I wouldn't mind seeing some of the Roman civil wars reimagined as FreeSpace campaigns.

 

Offline HLD_Prophecy

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Bem Cavalgar tho. Kinda.

 

Offline Novachen

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Okay, Latin... my sister speaks five languages (or well.. four and a half.. she still learns chinese for a few years now) but not Latin. So i did not knew that.

Could only determine, that it was not German, English, French and Spanish and it did not sound very chinese, too :lol:

But would Ancient Greek not GTA's language of choice due to the designations of ships, weapons and wings? :D
Female FreeSpace 2 pilot since 1999.
Global moderator in the German FreeSpace Galaxy Forum.

Responsible for the german translation project FreiRaum - FreeSpace auf Deutsch.
Also responsible for the Nova Upgrade Project, which upgrades and fix older campaigns to make them play- and solveable again with current builds and MediaVPs.

Release List:
German Translations:
Awakenings, Between the Ashes 1, Deneb III, FreeSpace 2 (in development), FreeSpace Port, Silent Threat: Reborn & The Destiny of Peace

Nova Upgrades:
A Walk in the Sun, Into the Halls of Valhalla, Luyten Civil War, Renegade Resurgence, Rogues!, Storm Front Saga, The Deuterium Connection, Venice Mirror & What If: Another Great War

 

Offline Colt

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I think I've hit a bit of a snag...

Spoiler:
I'm on the third mission, and after defeating the Lucifer's bomber attack+cruiser escorts and the Legion's arrival, the mission kinda of just stops. The Legion did say they were preparing bombers, but after 25 minutes nothing happened. I replayed this three times with the same results.

Also came across a smaller bug in the first mission. The engines on the transports can be disabled, thus preventing the mission from continuing. Putting Omega 3 out of their misery got things rolling again.

I've really enjoyed this campaign so far. Looking forward to finishing it!

 

Offline Goober5000

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I think I've hit a bit of a snag...

Spoiler:
I'm on the third mission, and after defeating the Lucifer's bomber attack+cruiser escorts and the Legion's arrival, the mission kinda of just stops. The Legion did say they were preparing bombers, but after 25 minutes nothing happened. I replayed this three times with the same results.

That's odd.  I've never experienced that problem nor have I heard about it from anyone else.  Can you post your FSO log?  Also, what is the last thing that happened in the mission before everything stopped?  Did the GTSC Yggdrasil arrive?

Quote
Spoiler:
Also came across a smaller bug in the first mission. The engines on the transports can be disabled, thus preventing the mission from continuing. Putting Omega 3 out of their misery got things rolling again.

Will fix that, thanks.

Quote
I've really enjoyed this campaign so far. Looking forward to finishing it!

Glad to hear it!

 

Offline Colt

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That's odd.  I've never experienced that problem nor have I heard about it from anyone else.  Can you post your FSO log?  Also, what is the last thing that happened in the mission before everything stopped?  Did the GTSC Yggdrasil arrive?
Spoiler:
Yggdrasil arrived right after the Legion. Laskhmi wing Dragons arrived (I think after?) and continue to respawn and attack the player. The Lucy took out 2 of the 4 cruisers over time, but the two front-most cruisers (Atlantis and Victory) were safe. After that it's just an endless fight with Dragons.

And yep I'll post a log. Just need to remember how (if not within the hour, definitely tomorrow).

 

Offline Colt

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Sorry for the delay. Just ran through the mission with the debugger. Here's the log https://fsnebula.org/log/5d9e823acb0d3320a3dd8189

Specifically, here's where the errors occur (I think), moments after the Legion announcing they are launching the bombers.

Code: [Select]
4330: ANI Head-CM1a.ani with size 160x120 (6.3% wasted)
4331: Warning: Too many triangles in shield hit.
4332: Warning: Too many triangles in shield hit.
4333: Warning: Too many triangles in shield hit.
4334: Warning: Too many triangles in shield hit.
4335: Warning: Too many triangles in shield hit.
4336: Warning: Too many triangles in shield hit.
4337: Warning: Too many triangles in shield hit.
4338: Warning: Too many triangles in shield hit.
4339: Warning: Too many triangles in shield hit.
4340: Warning: Too many triangles in shield hit.
4341: WARNING: "A counter increment of 0 is illegal!  (start=0, stop=11, increment=0)" at sexp.cpp:9710
4342: WARNING: "A counter increment of 0 is illegal!  (start=0, stop=15, increment=0)" at sexp.cpp:9710
4343: Frame 33538 too long!!: frametime = 6.764 (6.764)
4344: WARNING: "A counter increment of 0 is illegal!  (start=0, stop=15, increment=0)" at sexp.cpp:9710
4345: Got event GS_EVENT_PAUSE_GAME (6) in state GS_STATE_GAME_PLAY (2)
4346: Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_GAME_PAUSED (3)
4347: Frame 33539 too long!!: frametime = 1.074 (1.074)
4348: WARNING: "A counter increment of 0 is illegal!  (start=0, stop=15, increment=0)" at sexp.cpp:9710
4349: Frame 33540 too long!!: frametime = 2.586 (2.586)
4350: WARNING: "A counter increment of 0 is illegal!  (start=0, stop=15, increment=0)" at sexp.cpp:9710
4351: Warning: Too many triangles in shield hit.
4352: Got event GS_EVENT_PAUSE_GAME (6) in state GS_STATE_GAME_PLAY (2)
4353: Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_GAME_PAUSED (3)
4354: Frame 33541 too long!!: frametime = 2.751 (2.751)
4355: WARNING: "A counter increment of 0 is illegal!  (start=0, stop=15, increment=0)" at sexp.cpp:9710

I was able to hit continue twice. After that the stop=15 part repeats and I had to close Freespace through task manager.

EDIT: Forgot to mention. When hitting the "continue campaign" button I got the following error. There was no issue upon pressing "continue" on the error window however.
Code: [Select]
DenebIII-3.fs2(line 205): Warning: Variable 0 has the same name as an eternal variable. One of these should be renamed to avoid confusion
WARNING: "DenebIII-3.fs2(line 205):
Warning: Variable 0 has the same name as an eternal variable. One of these should be renamed to avoid confusion" at parselo.cpp:301

« Last Edit: October 09, 2019, 08:25:01 pm by Colt »

 

Offline Goober5000

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Ack!  Well thank you, you've just found a bug.  All builds since May 7 will break in this same way.  I have proposed a fix here which is awaiting review.

As for that second error, it may be a bug, but unfortunately there is a bug in the error message. :(  I have another fix that will need to be merged before we can find out for sure.

Both of those changes are included in this build.  Can you use it and then tell me what error is displayed when you hit "continue campaign"?
http://scp.indiegames.us/builds/temp/fs2_open_3_8_1_AVX2-FASTDBG.7z

 

Offline Colt

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I just drop the application into the FreespaceOpen>FS2 directory right?

 

Offline Goober5000

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I'm not super familiar with how to do it on Knossos, but I think what you do is download it anywhere, but then select it by going to the mod Options, selecting FSO Settings dialog, then using Browse to get the custom build.

 

Offline Colt

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Upon selecting the application with the browse feature, I get the following when attempting to press Play or go to FSO Settings;

fs2_open_3_8_1_AVX2-FASTDBG.exe - System Error
The code execution cannot proceed because avcodec-57.dll was not found. Reinstalling the program may fix this problem.

It repeats three more times, with the avcodec part being replaced with avformat-57, avutil-55.dll and swscale-4.dll.