I'm back after the christmas holidays and it looks like I missed a few posts. Let's see...
@Novachen: That shouldn't happen with the latest version (0.7.4), can you upload your mod.json so I can take a look at it?
@Asteroth: The idea is that you can create/edit/upload and delete your mod through the dev tab. It should allow you to do everything without learning how the mod.json stuff works. The dev tab already has a lot of help texts which hopefully explain the various fields and how packages work. If anything there is still unclear or missing, feel free to tell me so I can fix that!
I'm not sure how to handle the initial introductions for HLP veterans. It should be clear enough for new people but I guess we'll need a migration guide for everyone else. Maybe we can integrate that into Knossos but I currently have no idea how to do that.
The most confusing thing about Knossos is probably the directory structure which is designed to make managing multiple versions of mods and TCs side-by-side easier. The most important part is that Knossos can automatically manage it (which simply wasn't possible with the old structure everyone used in the past).
Importing mods has been requested several times but so far we haven't figured out a sane way to make that possible. The core problem is that there is no way for Knossos to detect which mod and version the existing files belong to while also making sure that the files haven't been modified and nothing is missing.
As mentioned before, this only matters if you develop mods and in that case you should be using the dev tab which explains at least part of it.
@chief: Axem was working on a tutorial for Knossos but I think he stopped because we keep changing Knossos.
Just as a heads up: There's a bug which might cause trouble if you try to update an installed mod which will be fixed by 0.7.5. I should be able to release that before the end of the year.