Sad truth about Exile is the fact, that majority of development process happened when I had very good period of my life, but afterwards some unfortunate things happened, and I've fallen into hard depressive state, when campaign was 90% done. I disappeared for half of a year for this very reason.
When I partially recovered, I was still powerless and my mental capabilities were severely limited, but at least I was capable of working again. So I assembled whoever lefr from the old team, and pushed this thing hard to release. Some things still require polishing tho. Sadly there are no people to push whole project forward, with me as the only remaining leader and Starwolf as writer and effect designer. Now Su-Tehp joined as second writer and proof-reader.
I had lots of fun working on it. Tons of assets, tons of writing, tons of fredding... Exile team was a band of old friends, so there was this unique chemistry between us. This fact spawned incredibly expanded lore. We had much more then we actually included in ItDW, but lots of ideas got dropped or relegated to Act II, to have convinient first Act. In my opinion, the best stuff is still in design docs and in my head, awaiting for Exile to awake and spawn Act II one day.
Unfortunately it's not likely to happen soon.