Author Topic: [WIP] Shattered Stars: A Deepness Within  (Read 114827 times)

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Offline Axem

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Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Okay, everyone: I think we need to pause for a second here.

I'm not too happy with the way this thread has taken a harsh turn with a few posters now attacking Bryan See. This is not the way we do things or behave here. It doesn't matter if you don't like the campaign idea or think its stupid. If you're going to be hostile, don't post. Simple as that. If I see one more hostile or antagonistic post, the poster gets a vacation for a bit.

I think everyone needs to realize that this is just how Bryan operates. He's not hurting anyone by making this very unique, strange and... high content campaign. Let's keep posts focused on the campaign. I understand there's probably going to be a lot of tongue-in-cheek posts due to the nature of this campaign (and its author) but let's try to be positive about it all.

And let's cool it down a bit on the "permission to use stuff." I fully realize that this is the real and professional way to do it, but HLP has this culture of borrowing works that people don't quite own for a transformative re-use in their own works. But I do think it is very important to give credit where it is due, and to respect an original author's wishes if they wish it not to be used. Let's not hit him on something a lot of campaigns here have had a free pass on.

So Bryan, please ensure that you include Nyc as a major contributor to the SC Raguel.

Everyone else, let's let Bryan be Bryan.

 

Offline HLD_Prophecy

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Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)


beg pardon.

Axem is right, we need to think about how we'd feel if each one of us got poked fun at constantly. It's got to stop - wait for Shattered Stars to release something, play it if you want, then see what it's like.


 

Offline Nyctaeus

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Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)

<snip>
Everyone else, let's let Bryan be Bryan.
+1

Number of views of this thread already exceeded release theads of many, big and serious projects. It's snowballing like crazy from the beginning, so it's about time to stop. This is really showing us, as community in very bad light to potential, not-yet registered newcomers or guests. If anything SS-related is ever released, I will play it just for curiosity. And I'm not gonna judge it by Bryan's reputation.

So Bryan, please ensure that you include Nyc as a major contributor to the SC Raguel.
...but the lil' ugly tick is mine :P
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All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline HLD_Prophecy

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Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
...and I repeat my promise to play any part that includes the Doom Slayer.  :nod:

 
Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
My point from before still stands, if this demo is any good, I will praise it, and if it isn't, I will attempt to provide constructive criticism [...]
Mito [PL] - Today at 8:52 PM
I was supposed to make a short presentation about basics of optical fibers and here I am, listening to Eurobeat while reading about quantum cryptography.

 

Offline Bryan See

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Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Two days until the release of the Shattered Stars Teaser Demo.

My point from before still stands, if this demo is any good, I will praise it, and if it isn't, I will attempt to provide constructive criticism [...]

Agreed.
« Last Edit: December 11, 2018, 06:11:26 pm by Bryan See »
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Campaigns:
FreeSpace: Reunited - Shattered Stars

Ships:
GTS Hygeia, GTT Argo, SC Raguel

 
Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
So, our Discord team attempted to play a bit. Reader discretion advised (lotsa quotes!).

Hidden Text: Show
Quote
Also I think my Knossos is having a stroke trying to install this
ANNNNNDDD I can't even start it
Because this [...] keeps insisting
On using [...] UNICODE
Quote
it crashes instantly
Error: Can't open model file <hornet.pof>
File: modelread.cpp
Line: 1057
Code: [Select]
Warning: Not all subsystems in model "UIMS_Daggerhead.pof" have a record in ships.tbl.
This can cause game to crash.

List of subsystems not found from table is in log file.

File: modelread.cpp
Line: 805

Could not find index 'Weapon' in type 'HookVariables'

------------------------------------------------------------------
ADE Debug:
------------------------------------------------------------------
------------------------------------------------------------------


------------------------------------------------------------------

stack traceback:
    [C]: ?
    [string "weapon_hit-sct.tbm - On Weapon Collision"]:188: in main chunk
------------------------------------------------------------------

1: Userdata [HookVariables]
2: String [Weapon]
------------------------------------------------------------------
even if i put hornet.pof in there
it crashes partway thru the first cutscene
Quote
[main menu pic]
I have no idea what I'm looking at o___O
Quote
Also Hester Shaw apparently
And a semi decent photoshop job
Quote
i got a little further this time
before that crash came
i have a partial recording -- my video file gets corrupted if it crashes when recording
https://youtu.be/aMQMyvoGBIs
Quote
presumably the time before crash depends on when a weapon collides with something that isn't a weapon
hang on
lol
the script EXPLICITLY only processes when a ship collides with a weapon
hmm
wiki thinks hv.Weapon should be valid here
either I misread the code, or the wiki is wrong
Quote
Jesus Christ this can't even be described as a pre-alpha
Quote
I know; I'm looking right at it.
I'm just not sure I understand the scripting system code well enough to know why it crashes.
Giving it a more than cursory glance, hv.Weapon should be perfectly valid.
Quote
Warning: Could not find a usable bitmap (kblast-base) for weapon 'Shivan Kinetic Blast'!
File: weapons.cpp
Line: 3240
could be errors with his weapons?
Quote
it works!
[gameplay screen]
5 FPS but works
Quote
This makes most BoE missions I've seen before look like a tiny skirmish
Quote
he couldn't have written this script himself
it must be taken from someplace
Quote
Nuinferno
taken from there
exact match to an inferno table
Quote
"Abort Red Cocks" directive...
o___O
Quote
i renamed that script, and now my ship rolls uncontrollably
Quote
You know, that combat did look pretty cool though
Quote
what "Unite" directive is supposed to mean?
ideas? Is that RTB?
Quote
It's RTB
The terminology was ripped straight out of @Asteroth mod [Trimurti]
Quote
lel
second mission is flying raguel and firing invisible beam
Quote
there sure a lot of "couldn't open texture" warnings
...wow
I click through all the warnings and it just flat-out CTDs without an error message.
Quote
i get that from time to time in the briefing screen
Quote
apparently Shattered Stars puts its debug log locally
looks like Bryan made -portable_mode one of the default flags
I'M SURE THAT WON'T CAUSE ANY PROBLEMS WHATSOEVER
does explain why I needed to make a new pilot, though
Quote
Lol I fly beamfighter, I shoot to blue triangles with vasudan shield and some shivan is mourning something about being kicked from Great Council...
two other missions included seems to be more playable than first BoE and Raguel one... But still barely
Quote
the player's wing also tries to have 6 ships in it
Quote
It actually has 6 ships xD
Quote
no, it actually has 4 ships
because any wing that shows up in the loadout can't have more than 4 ships
Quote
Player wing is not even displayed on the indicator
Quote
lmao
Quote
Finally get through all the warnings to try and play the mission in debug and...
Assert: "new_ai_class >= 0"
Quote
rekt
Quote
the only thing I can think of is that the mission was saved before the AI class list was changed
because otherwise FRED would've complained
[...]
mind you that assertion should still be fixed because no matter how bad the data is we shouldn't be asserting
[This mod actually caused an engine bug to get found!]
Mito [PL] - Today at 8:52 PM
I was supposed to make a short presentation about basics of optical fibers and here I am, listening to Eurobeat while reading about quantum cryptography.

 

Offline Colonol Dekker

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Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Is it released?   Because I read that last post as....."stole scripts from mods".
Your friendly Orestes tactical controller
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
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Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
It's available on Knossos already.
Mito [PL] - Today at 8:52 PM
I was supposed to make a short presentation about basics of optical fibers and here I am, listening to Eurobeat while reading about quantum cryptography.

 
Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
@MitoPL: ****, why did you spoiled the entire gameplay experience!

WTF how díd this thing reach over 900 mb DL size
« Last Edit: December 13, 2018, 03:31:47 pm by Nightmare »

 

Offline Bryan See

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Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
It is December 14 here in my country, a teaser demo has been released on Knossos.
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Campaigns:
FreeSpace: Reunited - Shattered Stars

Ships:
GTS Hygeia, GTT Argo, SC Raguel

 
Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Is this thing supposed to be standalone? Basically the entire MVPs have been included into this.

 

Offline Bryan See

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Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
@MitoPL: ****, why did you spoiled the entire gameplay experience!

WTF how díd this thing reach over 900 mb DL size
Lots of assets.
Is this thing supposed to be standalone? Basically the entire MVPs have been included into this.
Yes. It's standalone. FS2 retail isn't required. But sadly, FSPort doesn't work at the moment.
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Campaigns:
FreeSpace: Reunited - Shattered Stars

Ships:
GTS Hygeia, GTT Argo, SC Raguel

 
Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
I'm getting this while loading the first mission, cant continue,

Error: Caught std::exception in main(): 'bad allocation'!
File: freespace.cpp
Line: 7999

ntdll.dll! KiFastSystemCallRet
KERNELBASE.dll! WaitForSingleObject + 18 bytes
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! VerSetConditionMask + 254 bytes
ntdll.dll! VerSetConditionMask + 210 bytes

 

Offline Strygon

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Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
I'm getting this while loading the first mission, cant continue,

Error: Caught std::exception in main(): 'bad allocation'!
File: freespace.cpp
Line: 7999

ntdll.dll! KiFastSystemCallRet
KERNELBASE.dll! WaitForSingleObject + 18 bytes
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! VerSetConditionMask + 254 bytes
ntdll.dll! VerSetConditionMask + 210 bytes

Wow you can actually load the mod? I'm sitting here getting font errors before the game even loads...

Bryan! For god's sake, stop using unicode already, it pretty much locks me out of the damn mod.
Lead Developer of Operation: Cloak And Dagger and A Cold Day in Hell, both of which are TC mods.

Anime Artist for Dimensional Eclipse

[23:22] strypolygon: andrew
[23:22] strypolygon: i have one favor to ask of you
[23:22] strypolygon: never try speaking german again
[23:23] Andrewofdoom: No.

[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
[18:50] 島風改八百三: handle it

 
Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
It's giving me only 4 errors (bounces to desktop, but I can continue), so I was able to make it to the issues screen and select a pilot. I'm getting a couple issues with foreign language t/strings.tbl, deleting them solves that issue but then I get a worse one that doesn't let me continue anymore:

Error: Exception while decoding UTF-8 sequence near '�R EINSTEIGER

W': Invalid UTF-8
File: unicode.cpp
Line: 59

ntdll.dll! KiFastSystemCallRet
KERNELBASE.dll! WaitForSingleObject + 18 bytes
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>

 

Offline Novachen

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Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Looks like a tstrings.tbl with german language is present and i fear, that it was not properly converted into UTF-8 and created invalid characters for all special characters. At least this is, what i think it is after all the time in a Freespace translation project  :D

But actually you should not have such messages if you use an english game language?
Female FreeSpace 2 pilot since 1999.
Global moderator in the German FreeSpace Galaxy Forum.

Responsible for the german translation project FreiRaum - FreeSpace auf Deutsch.
Also responsible for the Nova Upgrade Project, which upgrades and fix older campaigns to make them play- and solveable again with current builds and MediaVPs.

Release List:
German Translations:
Awakenings, Between the Ashes 1, Deneb III, FreeSpace 2 (in development), FreeSpace Port, Silent Threat: Reborn & The Destiny of Peace

Nova Upgrades:
A Walk in the Sun, Into the Halls of Valhalla, Luyten Civil War, Renegade Resurgence, Revenge: Final Conflict (in development), Rogues!, Shadow Genesis (de-facto), Storm Front Saga, The Deuterium Connection, Venice Mirror & What If: Another Great War

 
Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Don't know, never tried that; my FSO registry is messed up anyway and I don't bother looking for a workaround just for this. I don't think it's related to the crash that won't let me continue anyway - looking for the reason for this bad allocation thing is like looking for the needle in the haystack.

 

Offline Strygon

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Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Okay, so I managed to get it to work. Well, for a couple seconds in the first mission before it crashed due to horrible weapon coding.

Flying in SS in a nutshell:

Lead Developer of Operation: Cloak And Dagger and A Cold Day in Hell, both of which are TC mods.

Anime Artist for Dimensional Eclipse

[23:22] strypolygon: andrew
[23:22] strypolygon: i have one favor to ask of you
[23:22] strypolygon: never try speaking german again
[23:23] Andrewofdoom: No.

[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
[18:50] 島風改八百三: handle it

 
Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Somebody else already uploaded the video (for those who can't play the game):

« Last Edit: December 13, 2018, 06:14:56 pm by Nightmare »