Author Topic: [WIP] Shattered Stars: A Deepness Within  (Read 117880 times)

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Offline karajorma

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Re: [WIP] Shattered Stars: A Deepness Within
Bryan. Run a debug build of FRED and FS2. You should only release the mod when both of them run without errors.
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Re: [WIP] Shattered Stars: A Deepness Within
Bryan. Run a debug build of FRED and FS2. You should only release the mod when both of them run without errors.

If I wanted to dedicate an hour or 2 to this I would go over this thread (not that it wouldn't be an entertaining read) and quote every post/part of a post where Bryan was told to do that. :doubt: Results several months of development and a couple releases later....

To be fair, the texture holes and a couple other things got fixed in the meantime.

 

Offline Bryan See

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Re: [WIP] Shattered Stars: A Deepness Within
I think it's an engine limitation. It will be overcome in the future.

And now I'm doing a hot fix.
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Offline Strygon

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Re: [WIP] Shattered Stars: A Deepness Within
It's not an engine limitation. It's a table problem. You have borked something when writing weapons.tbl.
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Re: [WIP] Shattered Stars: A Deepness Within
I think it's an engine limitation. It will be overcome in the future.

https://wiki.hard-light.net/index.php/Engine_limitations

Yet I don't think it's related to that.

 
Re: [WIP] Shattered Stars: A Deepness Within
This looks rather like a mean problem- several weapons from the Mordacity onward are missing $end_multi_text at the end of the main tech description, causing the game to use the weapons table entry as tech description. If it happens a single time, the game usually doesn't even throws out an error despite being a serious bug, it does here because it happens several times in a row.

 

Offline Bryan See

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Re: [WIP] Shattered Stars: A Deepness Within
I've corrected the table, and that table will be included in a hot-fix available on ModDB.

In the meantime, a new update is being uploaded on Knossos.
« Last Edit: December 30, 2018, 12:43:37 pm by Bryan See »
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Offline Bryan See

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Re: [WIP] Shattered Stars: A Deepness Within
The updated mod is now on Knossos.
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Offline Bryan See

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Re: [WIP] Shattered Stars: A Deepness Within
Here's the new release thread. The previous one was botched due to the bug in tables y'all found, which was corrected recently.
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Offline Bryan See

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Re: [WIP] Shattered Stars: A Deepness Within
OK, I think the release of the Teaser Demo for Shattered Stars, released last month, was botched from the very beginning. It is not ready for release as you all have pointed out earlier. I've come to understand the issues plaguing this mod.

I'm now working on Shattered Stars: A Deepness Within Act 1. The campaign begins immediately after the events of the 2018 Mortal Engines film, albeit in space exclusively. You'll play as the Shivans as you eliminate the UIMS and Parliamentary Vasudan Navy (PVN) forces alike. You'll start somewhere in Ikeya, where the PVN fleet is called upon to Delta Serpentis to launch an assault on Sol, which falls to the UIMS (you know what that means: it means End of Line for ALL the surviving characters from that film). A WiP screenshot shows several Shivan fighters fight against UIMS and PVN forces.



Of course, you'll meet familiar and recognisable ships (from FreeSpace and FreeSpace 2) along the way.

Unlike the Teaser Demo, this will surely be fixed, fully-tested and playable.

Right now, I need help from all of you. Someone's gonna do some modelling stuff (i.e. a makeover for models from Vasudan, Shivan, UIMS, Battura, Bosconian, and Sadeen), story/character writing stuff, while I'm focused on mission design.
« Last Edit: January 04, 2019, 01:57:26 pm by Bryan See »
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Offline NeonShivan

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Re: [WIP] Shattered Stars: A Deepness Within
I don’t think my skills can match your majesty...
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Offline Nyctaeus

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Re: [WIP] Shattered Stars: A Deepness Within
Right now, I need help from all of you. Someone's gonna do some modelling stuff (i.e. a makeover for models from Vasudan, Shivan, UIMS, Battura, Bosconian, and Sadeen), story/character writing stuff, while I'm focused on mission design.
A small reminder - there are just few 3D artists here. And all are busy. Amount of work you are talking about is tremendous.

Besides, nobody will work for mod with... Heh... Not the best reputation.
« Last Edit: January 04, 2019, 03:49:41 pm by Nyctaeus »
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Re: [WIP] Shattered Stars: A Deepness Within
I thought Bryan is a modeller and coder with visions...

Dropping a couple species will make the plot better (if there is any) and result in less work.

 

Offline Novachen

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Re: [WIP] Shattered Stars: A Deepness Within
So you need someone who make models and someone who create the story in the first place and you will only create some missions?!

For what you are looking for and what do you want to do by yourself i understand the following in your request: "I am looking for a project lead for Shattered Stars"  :rolleyes:
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Re: [WIP] Shattered Stars: A Deepness Within
Shattered Stars (c) mission design is still Bryan Sees job.

 

Offline Bryan See

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Re: [WIP] Shattered Stars: A Deepness Within
Shattered Stars (c) mission design is still Bryan Sees job.
Indeed. Since I created this project, I am principally the project lead for it. Plus, I am also in charge of mission design, but I'm also in charge of modelling and writing.

Before this, I started at least two Shivan models, the one is the battleship/dreadnought Sariel, while the other is the Amritaya remodel. Both of these appear in this mod.

But the number of outdated models (i.e. tile-mapped models and low-poly models) should be renovated with PBR and height-maps. Particularly those converted from Playstation .TMD files that were used for UIMS ships, as well as "original" ones like the Wingheads, Starhead, Maelstrom, Danube Class, Nova Class, and Daggerhead.

Also, I've dropped all the unwanted species to make the plot better, thus the only races appear in this mod is the Vasudans, Shivans and the UIMS. As such, the Vishnans, Battura, Bosconians and Sadeen will appear in some spin-off, sequel or prequel to Shattered Stars: A Deepness Within. In fact, there must be a prequel spin-off where the PVN forces fight against the UIMS all the way up to the fall of Earth and Sol that happened shortly after the very last scene of the Mortal Engines film. Also, there must be a SHUMPspace-based spinoff, but I have no details on that matter.
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Re: [WIP] Shattered Stars: A Deepness Within
All in all, that sounds fairly reasonable to me. Just the SHUMPspace-based spinoff- if you don't any idea about it, why do feel you have to make something like that?

 

Offline Bryan See

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Re: [WIP] Shattered Stars: A Deepness Within
All in all, that sounds fairly reasonable to me. Just the SHUMPspace-based spinoff- if you don't any idea about it, why do feel you have to make something like that?
Yeah, after the release of Act 1. It may focus on either the Shivans or the Vasudans. Probably before or during the events of Shattered Stars: A Deepness Within.
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Re: [WIP] Shattered Stars: A Deepness Within
In other words, it could be about anything, at any random timepoint.

 

Offline Bryan See

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Re: [WIP] Shattered Stars: A Deepness Within
In other words, it could be about anything, at any random timepoint.
Yes. That's what I'm thinking all this while.

I'm currently FREDding two missions, the first one is nearly complete, and the second, has begun. The second has Vasudans referencing the events happened in the Mortal Engines movie, the UIMS invasion and even what happens next that involves the ritual suicide of the PVN's high-ranking officers and the Hammer of Light before the battle. It will feature the Shivan ship, the SBs Sariel, which has started more than 4 years ago. The Sariel is what I wanted to create.

The third one has yet to be announced.
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