Author Topic: BFG: Armada II - Nom Nom Space Cathedral Nom Nom Nom  (Read 21971 times)

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Offline 0rph3u5

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Re: BFG: Armada II - Nom Nom Space Cathedral Nom Nom Nom
Also in my experience, carriers suck.  The Brace for Impact stance doubles the accuracy of point defense guns, and the extended range on point defense compared to Armada 1 means multiple ships can provide more than enough mutual coverage to nullify almost any bomber attack.  This coupled with limited uses makes actual guns more useful than strikecraft.  Especially since carriers are overcosted as well.

I have the exact opposite experience playing 2v2s .... but I've been playing Aeldari factions which have superior fighters anyway. And in 2v2 everyone is running 2-3 ship builds, except Orkz, Tyranids and Tau (just how many escorts do the Tau get?)

However unlike BFG:A1 you now have to save your fighters and bombers for later, instead of relying on them to take apart you opponents ships. Carriers are a more defensive play now instead of just "haha, I am out of range your guns" (which was a problem with Chaos and Corsairs in the first game); they are more complimentary to other ships now.

EDIT: Also, fighters and bombers that successfully RTB don't deplete a charge (at least not with Aeldari fighters)
« Last Edit: December 07, 2018, 10:13:58 pm by 0rph3u5 »
"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"...because they are not Dragons."

  

Offline crizza

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Re: BFG: Armada II - Nom Nom Space Cathedral Nom Nom Nom
Concerning this:
Quote
Hot damn that looks nice  ;7, I didn't expect them to add the Vengeful spirit as well.
Only because they mentioned the Vengefull Spirit does not mean they add a chaos version of the Glorianna.


It's in the prologue .... in a cutscene ...



I stand corrected then. But when I wrote my comment, the Prologue was not released yet^^
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Offline rubixcube

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Re: BFG: Armada II - Nom Nom Space Cathedral Nom Nom Nom
Concerning this:
Quote
Hot damn that looks nice  ;7, I didn't expect them to add the Vengeful spirit as well.
Only because they mentioned the Vengefull Spirit does not mean they add a chaos version of the Glorianna.


It's in the prologue .... in a cutscene ...



I stand corrected then. But when I wrote my comment, the Prologue was not released yet^^
Just finished the prologue campaign, maybe a little rough round the edges, but overall It looks promising.
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Offline 0rph3u5

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Re: BFG: Armada II - Nom Nom Space Cathedral Nom Nom Nom
Follow up on Carriers:
Check out the Imperial Navy Exorcist Grand Cruiser... Combo Fighters to take down turrets with Assault Boats to de-crew enemy ships.
"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"...because they are not Dragons."

 

Offline 0rph3u5

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Re: BFG: Armada II - Nom Nom Space Cathedral Nom Nom Nom
Just finished the prologue campaign, maybe a little rough round the edges, but overall It looks promising.

Part of that is probably trying to cram all the events of the Fall of Cadia into it, and making it a tutorial at the same time.

The worst offender is the "Battlegroup Silver Dawn"-segment in the end, which they have done in-engine. There is some good cinematography there, but it is way to busy in its visuals (too much on screen at once).



As for the game itself, from the Beta you can see it is an improvement with regards to mechanics and graphics. Everything from the first game is more refined.

The diversity of play styles across factions and builds is amazing and very, very welcome. (Let's hope they manage to balance it.)

There are remaining issues in PvP however, like the lack of a proper pregame lobby for final adjustments to the kit you go into battle with (just limit it to 1 perk change, for balance). 1v1 also still sucks, despite ability spams having gone the way of the Dodo bird diverse fleets still seem to be a losing proposition no matter what.

There are also still a number of balancing problems* and a few bugs (e.g. the Aeldari Maelstrom ability does affect shielded ships despite the tooltip saying otherwise). Most of those, esspecially the stability issues in during matchmaking, are hopefully sorted out by release.

*Too bad most of those are returning issues, looking at you, Druhkari with Accelerated Batteries - aka "Hit and Run Fleet getting range boni breaking the hit and run-concept" - and perked-up Necron Solar Pulse - aka "lack of a telegraph makes powerful ability a win-button". Used to be the problem with Eldar Pulsars and the Nova Spam repectively in the first game, so why did they make a return???
"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"...because they are not Dragons."

 

Offline General Battuta

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Re: BFG: Armada II - Nom Nom Space Cathedral Nom Nom Nom
I should probably buy this