Author Topic: [IN PROGRESS] Operation: Cloak and Dagger  (Read 5831 times)

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Offline Strygon

  • 28
  • So long, and thanks for all the fish!
    • Steam
[IN PROGRESS] Operation: Cloak and Dagger

[Note: Textures may change later in development]
What has originally started as just a couple ideas and too much freetime has now developed into a fully focused idea for a Full Conversion Campaign.
Okay fine, Minicampaign. I've planned about 6-7 missions so far.
Anyway, it's definitely not going to be anything masterful, but it's my first serious shot at making a mod and I'm nonetheless gonna give it my all.
Without further ado, let me present you the plot:

The Story

You are a pilot of the 26th Scorpions, a newly-formed Anti-Piracy squadron. It's not as prestigious of a job as being a Navy pilot, but somebody's gotta do the dirty work. And there's lots of that.

With the rapid growth of all nations, protection for freighters has grown really thin at the outer rims of civilisation. Pirate attacks have increased like never before. Small-scale robberies have turned into organised attacks. And it is your job to put an end to those attacks.

What to expect in this mod

  • A whole new, original universe
  • New sets of ships
  • Everything is much faster!
  • A disappointingly short list of features

If everything goes well, the mod should be ready for release by the end of the first week of January

Progress Report

Here I will periodically update this section on what's already been completed and what hasn't.

Mod Fully Complete

Presumed release date: 31st December/1st January
« Last Edit: January 13, 2019, 05:10:29 pm by Strygon »
Makes missions sometimes.
Finished Projects: Operation: Cloak and Dagger

Current Projects: Scrolls Part 2 (FREDding), Dimensional Eclipse (Art),
The First Contact War, GTDr Amazon HTL

[23:22] strypolygon: andrew
[23:22] strypolygon: i have one favor to ask of you
[23:22] strypolygon: never try speaking german again
[23:23] Andrewofdoom: No.

[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
[18:50] 島風改八百三: handle it

[21:34] MP-Ryan: Why on earth would you Google this
[21:34] The_E: why would you not

[06:46] Strigon: how big is a mini-campaign again?
[06:46] Asteroth: smaller than a campaign
[06:47 ]Strigon: thanks

[05:56] Strigon: If I had to take a shot for each time I randomly decided to change the UI sounds, I'd have died of alcohol poisoning by now

[17:36] qazwsxal: time to have some fun
[17:41] z64555: VC++5 is not my idea of fun

[EatThePath] do your missiles do anything absurd?
[Strigon] describe absurd
[Strigon] the entire mod is absurd

 
Re: [IN PROGRESS] Operation: Cloak and Dagger
This sounds nice! Good luck with it!

I'm pretty interested and will be happy to play it once it's out.

https://www.hard-light.net/forums/index.php?topic=67991.0

-> Here you can find a way to create your own backgrounds for the Mainhall etc...

 

Offline Strygon

  • 28
  • So long, and thanks for all the fish!
    • Steam
Re: [IN PROGRESS] Operation: Cloak and Dagger
Much appreciated, bomb3rman. Exactly what I need.
Makes missions sometimes.
Finished Projects: Operation: Cloak and Dagger

Current Projects: Scrolls Part 2 (FREDding), Dimensional Eclipse (Art),
The First Contact War, GTDr Amazon HTL

[23:22] strypolygon: andrew
[23:22] strypolygon: i have one favor to ask of you
[23:22] strypolygon: never try speaking german again
[23:23] Andrewofdoom: No.

[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
[18:50] 島風改八百三: handle it

[21:34] MP-Ryan: Why on earth would you Google this
[21:34] The_E: why would you not

[06:46] Strigon: how big is a mini-campaign again?
[06:46] Asteroth: smaller than a campaign
[06:47 ]Strigon: thanks

[05:56] Strigon: If I had to take a shot for each time I randomly decided to change the UI sounds, I'd have died of alcohol poisoning by now

[17:36] qazwsxal: time to have some fun
[17:41] z64555: VC++5 is not my idea of fun

[EatThePath] do your missiles do anything absurd?
[Strigon] describe absurd
[Strigon] the entire mod is absurd

 

Offline HLD_Prophecy

  • PVD_Hope in a former life
  • 29
Re: [IN PROGRESS] Operation: Cloak and Dagger
Been waiting for a good total conversion since the Antagonist! Can't wait to see how it goes!  :nod:  Best of luck!

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Re: [IN PROGRESS] Operation: Cloak and Dagger
Is that...a literal boat in space, complete with smokestack and anti fouling paint?  :wtf: Okay.
Best of luck to you in your endeavours (also try applying edgesplit, that big ship looks like it has some smoothing problems on the wings)
(´・ω・`)
=============================================================

 

Offline Strygon

  • 28
  • So long, and thanks for all the fish!
    • Steam
Re: [IN PROGRESS] Operation: Cloak and Dagger
Is that...a literal boat in space, complete with smokestack and anti fouling paint?  :wtf: Okay.

Yep, based on my favorite Japanese WW2 Destroyer, the Fubuki-class Special Type Destroyer
Makes missions sometimes.
Finished Projects: Operation: Cloak and Dagger

Current Projects: Scrolls Part 2 (FREDding), Dimensional Eclipse (Art),
The First Contact War, GTDr Amazon HTL

[23:22] strypolygon: andrew
[23:22] strypolygon: i have one favor to ask of you
[23:22] strypolygon: never try speaking german again
[23:23] Andrewofdoom: No.

[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
[18:50] 島風改八百三: handle it

[21:34] MP-Ryan: Why on earth would you Google this
[21:34] The_E: why would you not

[06:46] Strigon: how big is a mini-campaign again?
[06:46] Asteroth: smaller than a campaign
[06:47 ]Strigon: thanks

[05:56] Strigon: If I had to take a shot for each time I randomly decided to change the UI sounds, I'd have died of alcohol poisoning by now

[17:36] qazwsxal: time to have some fun
[17:41] z64555: VC++5 is not my idea of fun

[EatThePath] do your missiles do anything absurd?
[Strigon] describe absurd
[Strigon] the entire mod is absurd

 

Offline Mito [PL]

  • 210
  • Proud Member of Slavicus Mechanicus
Re: [IN PROGRESS] Operation: Cloak and Dagger
Space Battleship Yamato references?
How do you kill a hydra?

You starve it to death.

 
Re: [IN PROGRESS] Operation: Cloak and Dagger
Looks like Starfox style

Shivans view most other species the way we view infectious diseases. They think they are doing good by curing the universe of them. After all, no one mourns the fate of smallpox.

The Final War For The Multiverse

 

Offline Strygon

  • 28
  • So long, and thanks for all the fish!
    • Steam
Re: [IN PROGRESS] Operation: Cloak and Dagger


Group pic of almost all ships in this mod (some are not shown because spoilers n such)

Heya! Quick update post to show the mod ain't dead. I've been doing a hell of a lot of progress lately, with Mission 1 nearing its completion already, far earlier than expected.
Don't expect anything now but it is possible I might be able to push this mod outta the door before schedule.

Most of the work I've managed to do over the last couple of days was:
-Give one of the capital ships a better texture
-Add a new freighter, the Mamiya-class you see in the center.
-Fix a mountain of bugs while overall removing clutter and optimizing bits here and there.
-Fix the bugs that were caused by fixing the previous ones (you might've seen my 192 errors pic in the screencap thread)
-Fiddle with voice effects, but I probably won't be able to VA this mod

Also, I'll be using Nyctaeus' (I hope I spelled that right) FractalSpace skybox pack to liven up the surroundings a bit. Thank you Nyctaeus for creating the pack by the way.
Makes missions sometimes.
Finished Projects: Operation: Cloak and Dagger

Current Projects: Scrolls Part 2 (FREDding), Dimensional Eclipse (Art),
The First Contact War, GTDr Amazon HTL

[23:22] strypolygon: andrew
[23:22] strypolygon: i have one favor to ask of you
[23:22] strypolygon: never try speaking german again
[23:23] Andrewofdoom: No.

[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
[18:50] 島風改八百三: handle it

[21:34] MP-Ryan: Why on earth would you Google this
[21:34] The_E: why would you not

[06:46] Strigon: how big is a mini-campaign again?
[06:46] Asteroth: smaller than a campaign
[06:47 ]Strigon: thanks

[05:56] Strigon: If I had to take a shot for each time I randomly decided to change the UI sounds, I'd have died of alcohol poisoning by now

[17:36] qazwsxal: time to have some fun
[17:41] z64555: VC++5 is not my idea of fun

[EatThePath] do your missiles do anything absurd?
[Strigon] describe absurd
[Strigon] the entire mod is absurd

 

Offline Mito [PL]

  • 210
  • Proud Member of Slavicus Mechanicus
Re: [IN PROGRESS] Operation: Cloak and Dagger
I guess improving the detail and epicness of the vessels is going to be the first thing to do after beta testing, release and bugfixing :P
How do you kill a hydra?

You starve it to death.

 

Offline Strygon

  • 28
  • So long, and thanks for all the fish!
    • Steam
Re: [IN PROGRESS] Operation: Cloak and Dagger
Guess so, I'm admittedly complete garbage at modelling and even worse at texturing.
Makes missions sometimes.
Finished Projects: Operation: Cloak and Dagger

Current Projects: Scrolls Part 2 (FREDding), Dimensional Eclipse (Art),
The First Contact War, GTDr Amazon HTL

[23:22] strypolygon: andrew
[23:22] strypolygon: i have one favor to ask of you
[23:22] strypolygon: never try speaking german again
[23:23] Andrewofdoom: No.

[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
[18:50] 島風改八百三: handle it

[21:34] MP-Ryan: Why on earth would you Google this
[21:34] The_E: why would you not

[06:46] Strigon: how big is a mini-campaign again?
[06:46] Asteroth: smaller than a campaign
[06:47 ]Strigon: thanks

[05:56] Strigon: If I had to take a shot for each time I randomly decided to change the UI sounds, I'd have died of alcohol poisoning by now

[17:36] qazwsxal: time to have some fun
[17:41] z64555: VC++5 is not my idea of fun

[EatThePath] do your missiles do anything absurd?
[Strigon] describe absurd
[Strigon] the entire mod is absurd

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: [IN PROGRESS] Operation: Cloak and Dagger
I look forward to this.   Please don't share your design doc ;)
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline HLD_Prophecy

  • PVD_Hope in a former life
  • 29
Re: [IN PROGRESS] Operation: Cloak and Dagger
Don't be afraid to subcontract out your work! I think you could find someone who'd at least walk you through texturing if they can't do it themselves.  :nod:

 

Offline Strygon

  • 28
  • So long, and thanks for all the fish!
    • Steam
Re: [IN PROGRESS] Operation: Cloak and Dagger
Don't be afraid to subcontract out your work! I think you could find someone who'd at least walk you through texturing if they can't do it themselves.  :nod:

Thank you, but I don't want to be a burden on anyone and cause unnecessary work for anyone but myself.

Although I might consider asking for help in texturing in... future projects
Makes missions sometimes.
Finished Projects: Operation: Cloak and Dagger

Current Projects: Scrolls Part 2 (FREDding), Dimensional Eclipse (Art),
The First Contact War, GTDr Amazon HTL

[23:22] strypolygon: andrew
[23:22] strypolygon: i have one favor to ask of you
[23:22] strypolygon: never try speaking german again
[23:23] Andrewofdoom: No.

[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
[18:50] 島風改八百三: handle it

[21:34] MP-Ryan: Why on earth would you Google this
[21:34] The_E: why would you not

[06:46] Strigon: how big is a mini-campaign again?
[06:46] Asteroth: smaller than a campaign
[06:47 ]Strigon: thanks

[05:56] Strigon: If I had to take a shot for each time I randomly decided to change the UI sounds, I'd have died of alcohol poisoning by now

[17:36] qazwsxal: time to have some fun
[17:41] z64555: VC++5 is not my idea of fun

[EatThePath] do your missiles do anything absurd?
[Strigon] describe absurd
[Strigon] the entire mod is absurd

  

Offline Nyctaeus

  • The Slavic Engineer
  • 212
  • My "FS Ships" folder is 582gb.
    • Minecraft
    • Exile
Re: [IN PROGRESS] Operation: Cloak and Dagger
I don't want to discourage anyone from trying, but there are very few dedicated texture artists here and all of them are busy 99% of the time. Reverse-engineering textures by other people is much more viable option.

Take your time. Rush is the worst enemy of mod developer :P. Play everything 2-3 more times for bughunt. We're patient community. Lack of technical problems of all kinds is more important than fulfilling any deadlines. There is only one true deadline on HLP and it's: When it's done :]
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline Strygon

  • 28
  • So long, and thanks for all the fish!
    • Steam
Re: [IN PROGRESS] Operation: Cloak and Dagger
ALL SHIPS ARE FINALLY DONE!

Now all there is left to do is finishing the missions.

Mission 1 is already fully completed and Mission 2 and 3 only need some additional finetuning and adjustments.

I've also had some fighting with weapon balance over the recent days, but I think they're all well balanced now.
Makes missions sometimes.
Finished Projects: Operation: Cloak and Dagger

Current Projects: Scrolls Part 2 (FREDding), Dimensional Eclipse (Art),
The First Contact War, GTDr Amazon HTL

[23:22] strypolygon: andrew
[23:22] strypolygon: i have one favor to ask of you
[23:22] strypolygon: never try speaking german again
[23:23] Andrewofdoom: No.

[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
[18:50] 島風改八百三: handle it

[21:34] MP-Ryan: Why on earth would you Google this
[21:34] The_E: why would you not

[06:46] Strigon: how big is a mini-campaign again?
[06:46] Asteroth: smaller than a campaign
[06:47 ]Strigon: thanks

[05:56] Strigon: If I had to take a shot for each time I randomly decided to change the UI sounds, I'd have died of alcohol poisoning by now

[17:36] qazwsxal: time to have some fun
[17:41] z64555: VC++5 is not my idea of fun

[EatThePath] do your missiles do anything absurd?
[Strigon] describe absurd
[Strigon] the entire mod is absurd

 

Offline Strygon

  • 28
  • So long, and thanks for all the fish!
    • Steam
Re: [IN PROGRESS] Operation: Cloak and Dagger
Missions are more than halfway done, but I may not be able to get a good Mainhall or some good menus going in time.
Makes missions sometimes.
Finished Projects: Operation: Cloak and Dagger

Current Projects: Scrolls Part 2 (FREDding), Dimensional Eclipse (Art),
The First Contact War, GTDr Amazon HTL

[23:22] strypolygon: andrew
[23:22] strypolygon: i have one favor to ask of you
[23:22] strypolygon: never try speaking german again
[23:23] Andrewofdoom: No.

[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
[18:50] 島風改八百三: handle it

[21:34] MP-Ryan: Why on earth would you Google this
[21:34] The_E: why would you not

[06:46] Strigon: how big is a mini-campaign again?
[06:46] Asteroth: smaller than a campaign
[06:47 ]Strigon: thanks

[05:56] Strigon: If I had to take a shot for each time I randomly decided to change the UI sounds, I'd have died of alcohol poisoning by now

[17:36] qazwsxal: time to have some fun
[17:41] z64555: VC++5 is not my idea of fun

[EatThePath] do your missiles do anything absurd?
[Strigon] describe absurd
[Strigon] the entire mod is absurd

 
Re: [IN PROGRESS] Operation: Cloak and Dagger
Several mods use rather generic mainhalls, for example ones with all buttons located at the top. There are rather few custom button designs anyway, and the table is identical too, so the only thing different is the mainhall itself, the rest can directly be imported from other mods. So unless you want something really specific, all it takes is a pic, with button-part of the screen seperated by a line. Even I managed to get that done, and I have no clue about graphics.

 
Re: [IN PROGRESS] Operation: Cloak and Dagger
Several mods use rather generic mainhalls, for example ones with all buttons located at the top. There are rather few custom button designs anyway, and the table is identical too, so the only thing different is the mainhall itself, the rest can directly be imported from other mods. So unless you want something really specific, all it takes is a pic, with button-part of the screen seperated by a line. Even I managed to get that done, and I have no clue about graphics.

I can second that. If you wish I could send you my Main hall table for FaF 2, you might only want to change the image.

 

Offline Strygon

  • 28
  • So long, and thanks for all the fish!
    • Steam
Re: [IN PROGRESS] Operation: Cloak and Dagger
Several mods use rather generic mainhalls, for example ones with all buttons located at the top. There are rather few custom button designs anyway, and the table is identical too, so the only thing different is the mainhall itself, the rest can directly be imported from other mods. So unless you want something really specific, all it takes is a pic, with button-part of the screen seperated by a line. Even I managed to get that done, and I have no clue about graphics.

I can second that. If you wish I could send you my Main hall table for FaF 2, you might only want to change the image.

I'd be very grateful for that, bomb3rman.
Makes missions sometimes.
Finished Projects: Operation: Cloak and Dagger

Current Projects: Scrolls Part 2 (FREDding), Dimensional Eclipse (Art),
The First Contact War, GTDr Amazon HTL

[23:22] strypolygon: andrew
[23:22] strypolygon: i have one favor to ask of you
[23:22] strypolygon: never try speaking german again
[23:23] Andrewofdoom: No.

[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
[18:50] 島風改八百三: handle it

[21:34] MP-Ryan: Why on earth would you Google this
[21:34] The_E: why would you not

[06:46] Strigon: how big is a mini-campaign again?
[06:46] Asteroth: smaller than a campaign
[06:47 ]Strigon: thanks

[05:56] Strigon: If I had to take a shot for each time I randomly decided to change the UI sounds, I'd have died of alcohol poisoning by now

[17:36] qazwsxal: time to have some fun
[17:41] z64555: VC++5 is not my idea of fun

[EatThePath] do your missiles do anything absurd?
[Strigon] describe absurd
[Strigon] the entire mod is absurd