I should stress that Coindrop.com are NOT dominated by a leftist agenda which is exactly why I have joined them. I am hoping that sites such as coin drop, the in development exclusivelygames.com and even my own Nomad’s Reviews site – which is strictly a-political BTW – will help to change the state of video game journalism in the future. But for now, I have to be realistic and hedge my bets.
"strictly a-political", eh?
I wonder, what does that mean? Which topics are taboo on your site?
Can you do an apolitical review of a game like Cyberpunk 2077, which from its foundational material to its core themes is as political as they come?
Can you do an apolitical review of a game, any game?
Can you talk about the games industry and its monetization practices without going into the morality (or lack thereof) of the various models?
Can you talk about developers and their attitudes towards their employees or their customers without getting political?
Or does it just mean that you're not going to talk about "SJW" things, like how minority or female characters are represented in a game, or how a game deals with LGBTQ themes?
Personally, I think that "bending the knee" to some perceived form of orthodoxy is cowardice, of a sort. You don't need to virtue signal that you're part of the woke set; if you're not actually part of that group, articles like the one you wrote (i.e. rather superficial and years behind what the current state of the discussion actually is) are the result. They're sub-par work; you can do better by talking about topics you actually are passionate about. You may be out of line with what you think mainstream games journalism is, but I am given to understand that it is more important to have a defined position and a defined voice than it is to follow a trend, any trend.
Most games journalism isn't journalism. It's commentary and critique, and while that is a good and necessary part of writing about culture, it's mostly opinionating: As a result, "being unbiased" or trying to appear so is actually a hindrance and makes most of what you want to do utterly impossible. Consider this: The article you wrote here is one pretty much anyone could've written in the past few years. There's nothing really original about it, and as you've explained here, is actually misleading when it comes to figuring out who you as a writer are. You can dislike people like Jason Schreier or Patrick Klepek or Quintin Smith or John Walker or Leigh Alexander for their "political" opinions all you want, but these are all people who have sharply defined personas that come through in their writing, in the things they criticize and praise in any topic they comment on. They have, for lack of a better term, a brand; you don't, and you have a need to establish one.
(BTW, if you want examples of good games journalism-that-is-actually-journalism: Kotaku's series on Star Citizen is a prime example of such).
The editor of Coin Drop was presumably happy with it or he wouldn’t have put it up, and the fact that there are so many similar articles in the mainstream video game press suggests I am not the only one who thinks this.
Speaking of that site: Why are you uncredited there? As a journalist trying to establish a career, I'm not sure writing for an outlet that publishes your work under the "coindropcrew" byline is a good starting point. You need exposure (also money, of course, I do hope they're paying you); this isn't going to give you any.