Lost Generation was NTF campaign, right?
The Lost Generation is series title for three FS2-era campaigns, each with a strong narrative emphasis.
- TLG - Ashcroft is a NTF-campaign set in the time from before
Proving Grounds to slightly after
Endgame.
- TLG - Jaarin is a GTVA-campaign set in the Nebula sometime between
Slaying Ravana and
A Monster in the Mist.
- TLG - Santiago (aka TLG - Serqet) is a GTVA-campaign set at the NTF-Front between
Surrender, Belisarius! and the aftermath of
Rebels & Renegades.
Only
Ashcroft has a preview topic yet, mostly because
Jaarin doesn't produce compelling visuals (Curse you, Full Nebula envoirment *cartoonish shaking of fist at cloud*) and
Santiago still needs a full script.
Sorry if this is off topic, but where does shivans and men stand in this? Is it still ongoing?
Of Shivans and Men is and has always been seperate from this. It's still ongoing but there are both technical and narrative issues with whole sweep of the project I didn't anticipate when I wrote it, e.g. how to manage the pay-offs across multiple story lines and how to make some of the set-pieces but not turn them into custcenes. I can't tell you when any episodes will come out, but they will be coming.
However the world building I've been doing is already bleeding into stories like
Vega Must Burn,
The Lost Generation - Jaarin and
The Lost Generation - Santiago. (... as the common critique of the
The Lord of Rings teaches us: World Building does not make a story.)
... and there is also the fact that being able to see the tech behind
Wings of Dawn's VN segments provided some really interesting opportunities...
Sorry, if my complaining for such details seems as annoying, but for me such details are often the biggest problem in overall great and having feeling as "retail-isch +" campaign you create.
It's the internet, so a "Uhm, actually..." was expected to some degree

- esspecially since I do it myself a bit too often.
With these campaigns it is actually not annoying, they are like "apprentice's pieces" to me, full of rough edges and hard turns - and even years on, I am far from achieving some kind of mastery.