Author Topic: [Re-release] Light of Antares, 2019 Update  (Read 726 times)

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Offline AdDur

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Re: [Re-release] Light of Antares, 2019 Update
I think i found one more interesting case - in mission with destroying convoys near the node, vasudan fighters are exiting the node? But, wasn't fighter-size subspace drive allowing to do it invented much later?

 

Offline 0rph3u5

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Re: [Re-release] Light of Antares, 2019 Update
in mission with destroying convoys near the node, vasudan fighters are exiting the node? But, wasn't fighter-size subspace drive allowing to do it invented much later?

Honestly, that's a case of the mechanics of the mission having to trump the rules of the FS universe for a bit:
Spoiler:
If the escorts don't jump in close to the convoys, they tend to have no effect on actually stalling you from attacking the freighters.

But on that front, the new Epilogue provides a bit of redcon - - someone outside the Vorpal Swords is actually using them to test unstable prototype technology. Jump drives are not explictily mentioned but do I really have to?
"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"For a theft, a true theft, must be practiced to be earned." - The Lantern King, Pathfinder: Kingmaker

"...because they are not Dragons."

 

Offline AdDur

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Re: [Re-release] Light of Antares, 2019 Update
Well, it's understable from mission design point of view... But it should be weird for characters in-universe, isn't it? From their point of view it is impossible - maybe pilots should notice, that it's veeery strange, or it should be said in debriefing that details of mission are classified? GTI would be surely very interested in that thing xd.

 

Offline 0rph3u5

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Re: [Re-release] Light of Antares, 2019 Update
Well, it's understable from mission design point of view... But it should be weird for characters in-universe, isn't it? From their point of view it is impossible - maybe pilots should notice, that it's veeery strange, or it should be said in debriefing that details of mission are classified? GTI would be surely very interested in that thing xd.

Originally, I didn't much care - design trumps all. But over years, I developed a "fix", but never quite deployed it (mostly because "continuity"-storys rarely develop enough substance to sustain them; Light of Antares and Hellgate: Ikeya being exceptions that prove a rule).

The updated version of Rain on Ribos IV is going to do catch some of that. Basiccally, I am working off the assumption that a "Race to the Drive" took place and in-universe characters can acctually speculate on some of the technical details (its a single Command Briefing Stage in which Tombaugh Command goes "please stop the baseless speculation while we figure this out"). The concept of a "Race to the Drive" will also feature as background detail in other projects.

Maybe one day I will do a full "re-master" that also fixes the continuity to ST:R (ST:R released after MoGW so I speculating quite a bit), which also fills in the dialogue and ties MoGW closer to The Lost Generation. But before the that I would like to finish all the stuff that needs tying together.
"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"For a theft, a true theft, must be practiced to be earned." - The Lantern King, Pathfinder: Kingmaker

"...because they are not Dragons."

 

Offline AdDur

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Re: [Re-release] Light of Antares, 2019 Update
So, Rains will be next campaign released or will it be Vega?

 

Offline 0rph3u5

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Re: [Re-release] Light of Antares, 2019 Update
Vega must burn has priority, esspecially because it does technical groundwork, but Hellgate: Ikeya might be out before that (there isn't really that much to do there). Rain on Ribos IV is still ways off, esspecially since after Vega must burn I am going to switch back to The Lost Generation to apply the newly developed methods.

EDIT: re: apply developed methods, e.g.
One of the big technical issues with The Lost Generation - Ashcroft (seperate from a conricopia of writing issues) is the technical structure of the Mission 10, which diverges a bit depending on your loadout choice(s). This causes some issues, because interactions between events has become chaotic. One of the missions in Vega Must Burn will have a similar "one mission, two scenarios"-structure, but by building it from ground up I seek to find a scheme to tame that possible chaos.
« Last Edit: May 15, 2019, 06:47:26 am by 0rph3u5 »
"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"For a theft, a true theft, must be practiced to be earned." - The Lantern King, Pathfinder: Kingmaker

"...because they are not Dragons."

 

Offline AdDur

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Re: [Re-release] Light of Antares, 2019 Update
Lost Generation was NTF campaign, right?


Well, it sounds really interesting, and i eagerly anticipate your next releases. Sorry, if my complaining for such details seems as annoying, but for me such details are often the biggest problem in overall great and having feeling as "retail-isch +" campaign you create.

 

Offline starlord

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Re: [Re-release] Light of Antares, 2019 Update
Sorry if this is off topic, but where does shivans and men stand in this? Is it still ongoing?

  

Offline 0rph3u5

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Re: [Re-release] Light of Antares, 2019 Update
Lost Generation was NTF campaign, right?

The Lost Generation is series title for three FS2-era campaigns, each with a strong narrative emphasis.
- TLG - Ashcroft is a NTF-campaign set in the time from before Proving Grounds to slightly after Endgame.
- TLG - Jaarin is a GTVA-campaign set in the Nebula sometime between Slaying Ravana and A Monster in the Mist.
- TLG - Santiago (aka TLG - Serqet) is a GTVA-campaign set at the NTF-Front between Surrender, Belisarius! and the aftermath of Rebels & Renegades.

Only Ashcroft has a preview topic yet, mostly because Jaarin doesn't produce compelling visuals (Curse you, Full Nebula envoirment *cartoonish shaking of fist at cloud*) and Santiago still needs a full script.

Sorry if this is off topic, but where does shivans and men stand in this? Is it still ongoing?

Of Shivans and Men is and has always been seperate from this. It's still ongoing but there are both technical and narrative issues with whole sweep of the project I didn't anticipate when I wrote it, e.g. how to manage the pay-offs across multiple story lines and how to make some of the set-pieces but not turn them into custcenes. I can't tell you when any episodes will come out, but they will be coming.

However the world building I've been doing is already bleeding into stories like Vega Must Burn, The Lost Generation - Jaarin and The Lost Generation - Santiago. (... as the common critique of the The Lord of Rings teaches us: World Building does not make a story.)

... and there is also the fact that being able to see the tech behind Wings of Dawn's VN segments provided some really interesting opportunities...

Sorry, if my complaining for such details seems as annoying, but for me such details are often the biggest problem in overall great and having feeling as "retail-isch +" campaign you create.

It's the internet, so a "Uhm, actually..." was expected to some degree :) - esspecially since I do it myself a bit too often.

With these campaigns it is actually not annoying, they are like "apprentice's pieces" to me, full of rough edges and hard turns - and even years on, I am far from achieving some kind of mastery.
« Last Edit: May 16, 2019, 02:03:40 am by 0rph3u5 »
"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"For a theft, a true theft, must be practiced to be earned." - The Lantern King, Pathfinder: Kingmaker

"...because they are not Dragons."

 

Offline Goober5000

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Re: [Re-release] Light of Antares, 2019 Update
I think i found one more interesting case - in mission with destroying convoys near the node, vasudan fighters are exiting the node? But, wasn't fighter-size subspace drive allowing to do it invented much later?

Call it a blooper.  Vasudan fighters make intersystem subspace jumps even in the main FS1 campaign.  (See sm3-01, Exodus.)