Author Topic: Visual glitches (UEC-DEM and GTI Asteria)  (Read 530 times)

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Offline Kiloku

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Visual glitches (UEC-DEM and GTI Asteria)
I found two visual gliches during BP:WiH.

First, the UEC-DEM cargo crates have broken textures:



Second, the GTI Asteria has invisible polys (inverted normals?). It's easier to see in-game due to movement/perspective shifts, but I tried to get decent screenshots:

Potato!

 

Offline The E

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Re: Visual glitches (UEC-DEM and GTI Asteria)
I can't repro the UEC-DEM issue, please post a log of that.

The Asteria issue seems to stem from the removal of a few textures that model uses from the mediavps; we'll put out an update soon to replace them.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Kiloku

  • 27
  • I try to make games, but nothing releasable yet.
    • Minecraft
Re: Visual glitches (UEC-DEM and GTI Asteria)
Here's the log: https://fsnebula.org/log/5e88afa2cb0d3321b0c98637

I don't know if any other mission uses the UEC-DEM. If there's another, I can try it too.
Potato!

 
Re: Visual glitches (UEC-DEM and GTI Asteria)
Code: [Select]
$Texture Replace:
+old: dscargo
+new: dshull
I think this is cause for broken texture on UEC-DEM. dshull is texture for demeter (?) :nervous:
I saw this in bp2-14.

 

Offline Kiloku

  • 27
  • I try to make games, but nothing releasable yet.
    • Minecraft
Re: Visual glitches (UEC-DEM and GTI Asteria)
I saw this in bp2-14.

That's exactly the mission where I saw this problem
Potato!