Author Topic: Visual glitches (UEC-DEM and GTI Asteria)  (Read 324 times)

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Offline Kiloku

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Visual glitches (UEC-DEM and GTI Asteria)
I found two visual gliches during BP:WiH.

First, the UEC-DEM cargo crates have broken textures:



Second, the GTI Asteria has invisible polys (inverted normals?). It's easier to see in-game due to movement/perspective shifts, but I tried to get decent screenshots:

Potato!

 

Offline The E

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Re: Visual glitches (UEC-DEM and GTI Asteria)
I can't repro the UEC-DEM issue, please post a log of that.

The Asteria issue seems to stem from the removal of a few textures that model uses from the mediavps; we'll put out an update soon to replace them.
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 

Offline Kiloku

  • 27
  • I try to make games, but nothing releasable yet.
    • Minecraft
Re: Visual glitches (UEC-DEM and GTI Asteria)
Here's the log: https://fsnebula.org/log/5e88afa2cb0d3321b0c98637

I don't know if any other mission uses the UEC-DEM. If there's another, I can try it too.
Potato!

  
Re: Visual glitches (UEC-DEM and GTI Asteria)
Code: [Select]
$Texture Replace:
+old: dscargo
+new: dshull
I think this is cause for broken texture on UEC-DEM. dshull is texture for demeter (?) :nervous:
I saw this in bp2-14.

 

Offline Kiloku

  • 27
  • I try to make games, but nothing releasable yet.
    • Minecraft
Re: Visual glitches (UEC-DEM and GTI Asteria)
I saw this in bp2-14.

That's exactly the mission where I saw this problem
Potato!